OpenBarnyard
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Here is a list of all files with brief descriptions:
[detail level
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▼
D:
▼
_dev
▼
OpenBarnyard
▼
Source
▼
OpenBarnyard
▼
Source
►
Animation
AAnimatableObject.cpp
AAnimatableObject.h
AAnimatableObjectManager.cpp
AAnimatableObjectManager.h
AAnimatableObjectType.cpp
AAnimatableObjectType.h
AAnimatableObjectTypeBunch.cpp
AAnimatableObjectTypeBunch.h
AAnimationBreakpoint.cpp
AAnimationBreakpoint.h
AAnimController.cpp
AAnimController.h
AAnimControllerType.cpp
AAnimControllerType.h
AModel.cpp
AModel.h
AModelRepos.cpp
AModelRepos.h
ANamedAnimation.cpp
ANamedAnimation.h
ANamedAnimationSet.cpp
ANamedAnimationSet.h
ASoundBreakpoint.h
AToshiAnimationInterface.cpp
AToshiAnimationInterface.h
►
Assets
AAssetLoader.cpp
AAssetLoader.h
AAssetStreaming.cpp
AAssetStreaming.h
ACollisionDoneJob.cpp
ACollisionDoneJob.h
AKeyFrameLibraryManager.cpp
AKeyFrameLibraryManager.h
AKeyframeLibStreamJob.cpp
AKeyframeLibStreamJob.h
AKeyLibLoaderJob.cpp
AKeyLibLoaderJob.h
AMainThreadJob.h
AMaterialLibrary.cpp
AMaterialLibrary.h
AMaterialLibraryManager.cpp
AMaterialLibraryManager.h
AMatLibLoaderJob.cpp
AMatLibLoaderJob.h
AModelLoader.cpp
AModelLoader.h
AModelLoader_Skin.cpp
AModelLoader_World.cpp
AModelLoaderJob.cpp
AModelLoaderJob.h
ASectionDoneJob.cpp
ASectionDoneJob.h
ASkeletonDoneJob.cpp
ASkeletonDoneJob.h
ATexture.h
ATRBLoaderJob.cpp
ATRBLoaderJob.h
►
Cameras
ABoneAttachCameraHelper.cpp
ABoneAttachCameraHelper.h
ACamera.cpp
ACamera.h
ACameraHelper.cpp
ACameraHelper.h
ACameraManager.cpp
ACameraManager.h
AViewport.h
►
Collision
ACollisionModel.cpp
ACollisionModel.h
ACollisionObjectSimple.h
AHashedObject.cpp
AHashedObject.h
AHashedObjectAuto.cpp
AHashedObjectAuto.h
AObjectHash.cpp
AObjectHash.h
AObjectHashMain.cpp
AObjectHashMain.h
►
GameInterface
AAudioOptionsState.cpp
AAudioOptionsState.h
ABYardMenuState.cpp
ABYardMenuState.h
AFrontEndMainMenuState2.cpp
AFrontEndMainMenuState2.h
AGameState.cpp
AGameState.h
AGameStateController.cpp
AGameStateController.h
AGameStateControllerEvent.h
AMessagePopupState.cpp
AMessagePopupState.h
AMovieState.cpp
AMovieState.h
AOptionsState.cpp
AOptionsState.h
ASlideshowState.cpp
ASlideshowState.h
SaveLoadSKU.cpp
SaveLoadSKU.h
►
GUI
AFade.cpp
AFade.h
AFadeManager.cpp
AFadeManager.h
AGUI2.cpp
AGUI2.h
AGUI2Button.cpp
AGUI2Button.h
AGUI2Context.cpp
AGUI2Context.h
AGUI2Dialog.cpp
AGUI2Dialog.h
AGUI2Element.cpp
AGUI2Element.h
AGUI2Font.cpp
AGUI2Font.h
AGUI2FontManager.cpp
AGUI2FontManager.h
AGUI2FontResource.h
AGUI2Material.h
AGUI2Menu.cpp
AGUI2Menu.h
AGUI2MenuGrid.cpp
AGUI2MenuGrid.h
AGUI2MenuGridItem.cpp
AGUI2MenuGridTextItem.cpp
AGUI2MenuGridTextItem.h
AGUI2MenuItem.cpp
AGUI2MouseCursor.cpp
AGUI2MouseCursor.h
AGUI2Rectangle.cpp
AGUI2Rectangle.h
AGUI2Renderer.h
AGUI2Style.h
AGUI2TextBox.cpp
AGUI2TextBox.h
AGUI2TextureSection.cpp
AGUI2TextureSection.h
AGUI2TextureSectionManager.cpp
AGUI2TextureSectionManager.h
AGUI2Transform.cpp
AGUI2Transform.h
AGUIMatlibPicture.cpp
AGUIMatlibPicture.h
AGUIPicture.cpp
AGUIPicture.h
AGUISlideshow.cpp
AGUISlideshow.h
AGUISystem.cpp
AGUISystem.h
►
Helpers
ABarnSign.cpp
ABarnSign.h
AGameTimeManager.cpp
AGameTimeManager.h
ASimAnimModelHelper.h
ASimAnimModelHelperManager.cpp
ASimAnimModelHelperManager.h
ASkinLightingManager.cpp
ASkinLightingManager.h
ATreeManager.cpp
ATreeManager.h
AWindmillHelper.cpp
AWindmillHelper.h
►
Input
AInputHandler.h
AInputMap.cpp
AInputMap.h
AInputMapManager.cpp
AInputMapManager.h
►
Locale
ALocaleManager.cpp
ALocaleManager.h
►
Memory
AMemory.cpp
AMemory.h
AMemoryPoolAllocator.cpp
AMemoryPoolAllocator.h
►
Movie
ABINKMoviePlayer.cpp
ABINKMoviePlayer.h
AMoviePlayer.cpp
AMoviePlayer.h
►
Physics
ABarnyardCollision.cpp
ABarnyardCollision.h
APhysics.cpp
APhysics.h
►
Platform
►
DX8
►
AGrassShader
AGrassMaterialHAL_DX8.cpp
AGrassMaterialHAL_DX8.h
AGrassMeshHAL_DX8.cpp
AGrassMeshHAL_DX8.h
AGrassShaderHAL_DX8.cpp
AGrassShaderHAL_DX8.h
►
ASkinShader
ASkinMaterial_DX8.cpp
ASkinMaterial_DX8.h
ASkinMesh_DX8.cpp
ASkinMesh_DX8.h
ASkinShader_DX8.cpp
ASkinShader_DX8.h
►
ASysShader
ASysMaterial_DX8.cpp
ASysMaterial_DX8.h
ASysMesh_DX8.cpp
ASysMesh_DX8.h
ASysShader_DX8.cpp
ASysShader_DX8.h
►
AWorldShader
AWorldMaterial_DX8.cpp
AWorldMaterial_DX8.h
AWorldMesh_DX8.cpp
AWorldMesh_DX8.h
AWorldShader_DX8.cpp
AWorldShader_DX8.h
AGUI2Renderer_DX8.cpp
AGUI2Renderer_DX8.h
►
Windows
►
Input
AInputHandler_Win.cpp
ADisplayModes_Win.cpp
ADisplayModes_Win.h
ARenderer_Win.cpp
►
Render
►
AGrassShader
AGrassMaterial.cpp
AGrassMaterial.h
AGrassMesh.cpp
AGrassMesh.h
AGrassShader.cpp
AGrassShader.h
►
ASkinShader
ASkinMaterial.cpp
ASkinMaterial.h
ASkinMesh.cpp
ASkinMesh.h
ASkinShader.cpp
ASkinShader.h
►
AStaticInstanceShader
AStaticInstanceMaterial.cpp
AStaticInstanceMaterial.h
AStaticInstanceMesh.cpp
AStaticInstanceMesh.h
►
ASysShader
ASysMaterial.cpp
ASysMaterial.h
ASysMesh.cpp
ASysMesh.h
ASysShader.cpp
ASysShader.h
►
AWorldShader
AWorldMaterial.cpp
AWorldMaterial.h
AWorldMesh.cpp
AWorldMesh.h
AWorldShader.cpp
AWorldShader.h
AGlowViewport.cpp
AGlowViewport.h
ALockedMesh.cpp
ALockedMesh.h
ARenderer.h
►
Sound
AMusicManager.cpp
AMusicManager.h
ASound.cpp
ASound.h
ASoundBank.h
ASoundLegacy.h
ASoundManager.cpp
ASoundManager.h
AWave.h
AWaveBank.cpp
AWaveBank.h
AWaveBankFMODFSB.cpp
AWaveBankFMODFSB.h
AWaveBankFMODFSBStream.cpp
AWaveBankFMODFSBStream.h
►
SoundBank
am_f.h
am_m.h
barnyard.h
bikerace.h
carchase.h
chicks.h
cocktails.h
cooking.h
cowtip.h
coyote.h
dagboss.h
dagf.h
darts.h
defender.h
footsteps.h
golf.h
gophers.h
honey.h
junkyard.h
launch.h
milkm.h
mrs_b.h
mrsbcredits.h
mudspl.h
music.h
nb.h
pigc.h
pool.h
raccoon.h
statues.h
tappa.h
targets.h
ui.h
veggie.h
wakarac.h
wmike.h
►
Tasks
ADummyTask.cpp
ADummyTask.h
AGameSystemManager.cpp
AGameSystemManager.h
ARootTask.cpp
ARootTask.h
►
Terrain
ABYardTerrainManager.cpp
ABYardTerrainManager.h
ATerrainInterface.cpp
ATerrainInterface.h
ATerrainLocator.cpp
ATerrainLocator.h
ATerrainLODBlock.cpp
ATerrainLODBlock.h
ATerrainSection.cpp
ATerrainSection.h
ATerrainVIS.cpp
ATerrainVIS.h
►
World
AWorld.cpp
AWorld.h
AWorldVIS.cpp
AWorldVIS.h
ACheatActivator.cpp
ACheatActivator.h
ALoadScreen.cpp
ALoadScreen.h
AOptions.cpp
AOptions.h
APooledStrings.cpp
AppBoot.cpp
AppBoot.h
ARandom.cpp
ARandom.h
AToshiClassReferenceHelper.cpp
AToshiClassReferenceHelper.h
pch.cpp
pch.h
▼
Toshi
▼
Source
►
Core
dlmalloc.cpp
dlmalloc.h
TMemory.cpp
Implementation of the
Toshi
memory management system
TMemory.h
Core memory management system for the
Toshi
engine
TMemory_dlmalloc.cpp
TMemory_dlmalloc.h
TMemoryDebug.cpp
TMemoryDebug.h
TMemoryDebugOff.h
TMemoryDebugOn.h
TMemoryInitialiser.h
►
File
BTECCompressor.cpp
BTECCompressor.h
TCompress.h
TCompress_Compress.cpp
TCompress_Decompress.cpp
TFile.cpp
TFile.h
Core file system interface for the
Toshi
engine
TFileLexer.h
TFileLexerUTF8.cpp
TFileLexerUTF8.h
TFileManager.cpp
File system manager implementation for the
Toshi
engine
TFileStream.cpp
TFileStream.h
File stream interface for the
Toshi
engine
TFileSystem.cpp
TLogFile.cpp
TLogFile.h
Logging system for the
Toshi
engine
TNullFile.cpp
TNullFile.h
TNullFileSystem.cpp
TNullFileSystem.h
TTRB.cpp
TTRB.h
TRB (
Toshi
Relocatable Binary) resource system for the
Toshi
engine
TTSF.cpp
TTSF.h
►
Input
TInputDevice.cpp
TInputDeviceController.cpp
TInputDeviceController.h
Controller input device interface for the
Toshi
engine
TInputDeviceKeyboard.cpp
TInputDeviceKeyboard.h
Keyboard input device for the
Toshi
engine
TInputDeviceMouse.cpp
TInputDeviceMouse.h
Mouse input device for the
Toshi
engine
TInputInterface.cpp
TInputInterface.h
Input system interface for the
Toshi
engine
►
Math
Math.h
TMath.cpp
TMath.h
Core math utilities for the
Toshi
engine
TMathInline.h
TMatrix44.cpp
TMatrix44.h
4x4 matrix implementation for the
Toshi
engine
TPlane.cpp
TPlane.h
TQuaternion.cpp
TQuaternion.h
Quaternion implementation for the
Toshi
engine
TRandom.cpp
TRandom.h
TSphere.cpp
TSphere.h
TVector2.cpp
TVector2.h
TVector3.cpp
TVector3.h
3D vector implementation for the
Toshi
engine
TVector4.cpp
TVector4.h
►
Platform
►
DX8
►
Input
Includes.h
TInputDeviceController_Wiin.cpp
TInputDeviceController_Wiin.h
TInputDeviceController_Win.cpp
TInputDeviceController_Win.h
TInputDeviceController_XInput.cpp
TInputDeviceController_XInput.h
TInputDeviceKeyboard_Win.cpp
TInputDeviceKeyboard_Win.h
TInputDeviceMouse_Win.cpp
TInputDeviceMouse_Win.h
TInputInterface_Win.cpp
TInputInterface_Win.h
T2Texture_DX8.cpp
T2Texture_DX8.h
TDebugText_DX8.h
TIndexBlockResource_DX8.cpp
TIndexBlockResource_DX8.h
TIndexFactoryResource_DX8.cpp
TIndexFactoryResource_DX8.h
TIndexPoolResource_DX8.cpp
TIndexPoolResource_DX8.h
TModel_DX8.cpp
TModel_DX8.h
TMSWindow.cpp
TMSWindow.h
TOrderTable_DX8.cpp
TRenderAdapter_DX8.cpp
TRenderAdapter_DX8.h
TRenderCapture_DX8.h
TRenderContext_DX8.cpp
TRenderContext_DX8.h
TRenderInterface_DX8.cpp
TRenderInterface_DX8.h
TTextureFactoryHAL_DX8.cpp
TTextureFactoryHAL_DX8.h
TTextureResourceHAL_DX8.cpp
TTextureResourceHAL_DX8.h
TVertexBlockResource_DX8.cpp
TVertexBlockResource_DX8.h
TVertexFactoryResource_DX8.cpp
TVertexFactoryResource_DX8.h
TVertexPoolResource_DX8.cpp
TVertexPoolResource_DX8.h
TViewport_DX8.cpp
TViewport_DX8.h
►
GL
T2FrameBuffer_GL.cpp
T2FrameBuffer_GL.h
T2GLTexture_GL.cpp
T2GLTexture_GL.h
T2Render_GL.cpp
T2Render_GL.h
T2RenderBuffer_GL.h
T2RenderContext_GL.cpp
T2RenderContext_GL.h
T2Shader_GL.cpp
T2Shader_GL.h
T2SharedRenderBuffer_GL.cpp
T2SharedRenderBuffer_GL.h
T2Viewport_GL.cpp
T2Viewport_GL.h
►
Revolution
TTexture_Rev.cpp
TTexture_Rev.h
►
SDL
T2Window_SDL.cpp
T2Window_SDL.h
►
Windows
Platform_Win.cpp
T2Mutex_Win.cpp
T2Mutex_Win.h
T2NamedPipeServer_Win.cpp
T2NamedPipeServer_Win.h
TDebug_Win.cpp
TDebugConsole_Win.cpp
TDebugConsole_Win.h
TFileManager_Win.cpp
THPTimer_Win.cpp
THPTimer_Win.h
TMemory_Win.cpp
TMemoryDL_Win.cpp
TMutex_Win.cpp
TMutex_Win.h
TNativeFile_Win.cpp
TNativeFile_Win.h
TSemaphore_Win.cpp
TSemaphore_Win.h
TSystemDLL_Win.cpp
TSystemDLL_Win.h
TThread_Win.cpp
TThread_Win.h
TUtil_Win.cpp
►
Plugins
►
GUI
PGUITRRenderObject.h
►
PPropertyParser
PBProperties.h
PPropertiesWriter.h
PTRB.h
►
Render
T2Render.h
T2RenderBuffer.h
T2RenderCommon.h
T2Shader.h
TAnimation.cpp
TAnimation.h
TCameraObject.cpp
TCameraObject.h
TDebugText.h
TIndexBlockResource.h
TIndexFactoryFormat.h
TIndexFactoryResourceInterface.cpp
TIndexFactoryResourceInterface.h
TIndexPoolResource.h
TIndexPoolResourceInterface.cpp
TIndexPoolResourceInterface.h
TKeyframeLibrary.cpp
TKeyframeLibraryInstance.cpp
TKeyframeLibraryManager.cpp
TMaterial.cpp
TMaterial.h
TMesh.cpp
TMesh.h
TModel.cpp
TModel.h
3D model system for the
Toshi
engine
TModelCollision.cpp
TModelCollision.h
TModelHAL.cpp
TModelHAL.h
TModelManager.cpp
TModelManager.h
TNullResource.cpp
TNullResource.h
TOrderTable.cpp
TOrderTable.h
TRender.h
TRenderAdapter.cpp
TRenderAdapter.h
TRenderCapture.h
TRenderContext.cpp
TRenderContext.h
TRenderInterface.cpp
TRenderInterface.h
Rendering system interface for the
Toshi
engine
TRenderPacket.cpp
TRenderPacket.h
TResource.cpp
TResource.h
TShader.cpp
TShader.h
Shader system for the
Toshi
engine
TSkeleton.cpp
TSkeleton.h
TTexture.cpp
TTexture.h
Texture system for the
Toshi
engine
TTextureFactory.cpp
TTextureFactory.h
TTextureResourceFormat.h
TTMDBase.h
TTMDWin.h
TTransformObject.cpp
TTransformObject.h
TVertexBlockResource.h
TVertexFactoryFormat.h
TVertexFactoryResourceInterface.cpp
TVertexFactoryResourceInterface.h
TVertexPoolResource.h
TVertexPoolResourceInterface.cpp
TVertexPoolResourceInterface.h
TViewport.cpp
TViewport.h
TXSMaterial.h
►
T2Locale
T2Locale.cpp
T2Locale.h
Localization system for the
Toshi
engine
►
Thread
T2Mutex.h
T2MutexLock.h
TMutex.h
TMutexLock.h
TSemaphore.h
TThread.h
Threading system for the
Toshi
engine
►
Toshi
Defines.h
Endianness.h
Helpers.h
Platform.h
Profiler.h
STL.h
T2Allocator.cpp
T2Allocator.h
T2Array.h
T2CharTraits.h
T2DList.cpp
T2DList.h
T2Iterator.h
T2ManagedPtr.cpp
T2ManagedPtr.h
T2Map.h
T2ObjectPool.cpp
T2ObjectPool.h
T2Pair.h
T2RedBlackTree.cpp
T2RedBlackTree.h
Red-black tree implementation for the
Toshi
engine
T2SharedPtr.cpp
T2SharedPtr.h
T2SList.h
T2SortedList.cpp
T2SortedList.h
T2SortedVector.cpp
T2SortedVector.h
T2String.h
T2String16.cpp
T2String16.h
T2String8.cpp
T2String8.h
T2StringTraits.cpp
T2StringTraits.h
T2UniqueValue.h
T2Vector.h
T2Window.h
TApplication.cpp
TApplication.h
TArray.h
TBitArray.cpp
TBitArray.h
TBitField.h
TClass.cpp
TClass.h
TColor.h
TComparator.h
TDebug.h
TDebugConsole.h
TDList.cpp
TDList.h
TError.cpp
TError.h
TEvent.cpp
TEvent.h
TFifo.cpp
TFifo.h
TFreeList.cpp
TFreeList.h
TGlobalEmitter.h
THashTable.cpp
THashTable.h
THPTimer.h
TNodeList.h
TNodeTree.h
TObject.cpp
TObject.h
Toshi.h
Main header file for the
Toshi
game engine
TPriList.cpp
TPString8.cpp
TPString8.h
TQList.h
TRefCounted.cpp
TRefCounted.h
TRegion.cpp
TRegion.h
TSceneObject.cpp
TSceneObject.h
TScheduler.cpp
TScheduler.h
TSharedBuffer.h
TSingleton.h
TStack.h
TString.h
TString16.cpp
TString16.h
TString8.cpp
TString8.h
Char string implementation for the
Toshi
engine
TStringManager.cpp
TStringManager.h
TStringTable.cpp
TStringTable.h
TSystem.cpp
TSystem.h
TTask.cpp
TTask.h
TUtil.cpp
TUtil.h
TVersion.h
Typedefs.h
Verify.h
►
ToshiTools
T2CommandLine.cpp
T2CommandLine.h
Command line parsing and processing for
Toshi
tools
T2DynamicVector.cpp
T2DynamicVector.h
Dynamic vector container for the
Toshi
engine
T2NamedPipeServer.h
T2TestingFramework.cpp
T2TestingFramework.h
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