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pool.h
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1//-----------------------------------------------------------------------------
2// Contains indices of various sounds stored in pool soundbank.
3// Note: Automatically generated header file.
4//-----------------------------------------------------------------------------
5
6#include "Sound/ASound.h"
7
8namespace soundbank {
9
10enum pool : ASoundId {
11
12 // Category: Ingame
14
15 // Category: Ingame
17
18 // Category: Ingame
20
21 // Category: Ingame
22 POOL_CLAP = 295,
23
24 // Category: Ingame
26
27 // Category: Ingame
29
30 // Category: Ingame
32
33 // Category: VO
35
36 // Category: VO
38
39 // Category: VO
41
42 // Category: VO
44
45 // Category: Ingame
47
48 // Category: VO
50
51}; // enum pool
52
53} // namespace soundbank
TINT32 ASoundId
Definition ASoundLegacy.h:5
@ POOL_DUKE_BALL
Definition pool.h:34
@ POOL_BALL_CUSHION
Definition pool.h:16
@ POOL_PLAYER_WIN
Definition pool.h:40
@ POOL_BACKGROUND_CROWD02
Definition pool.h:28
@ POOL_DUKE_WIN
Definition pool.h:49
@ POOL_CLAP
Definition pool.h:22
@ POOL_DUKE_LOOSE
Definition pool.h:37
@ POOL_BACKGROUND_CROWD01
Definition pool.h:25
@ POOL_MUSIC_IN_BARN
Definition pool.h:31
@ POOL_INTRO
Definition pool.h:46
@ POOL_DUKE_TAUNT
Definition pool.h:43
@ POOL_BALL_BALL
Definition pool.h:13
@ POOL_BALL_CUE
Definition pool.h:19