OpenBarnyard
 
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targets.h
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1//-----------------------------------------------------------------------------
2// Contains indices of various sounds stored in targets soundbank.
3// Note: Automatically generated header file.
4//-----------------------------------------------------------------------------
5
6#include "Sound/ASound.h"
7
8namespace soundbank {
9
11
12 // Category: Ingame
14
15 // Category: Ingame
17
18 // Category: Ingame
20
21}; // enum targets
22
23} // namespace soundbank
TINT32 ASoundId
Definition ASoundLegacy.h:5
@ TARGETS_CANS
Definition targets.h:13
@ TARGETS_WIND02
Definition targets.h:19
@ TARGETS_WIND01
Definition targets.h:16