OpenBarnyard
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AWorldMesh_DX8.h
Go to the documentation of this file.
1
#pragma once
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#include "
Render/AWorldShader/AWorldMesh.h
"
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class
AWorldMeshHAL
:
public
AWorldMesh
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{
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public
:
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TDECLARE_CLASS
(
AWorldMeshHAL
,
AWorldMesh
);
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public
:
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//-----------------------------------------------------------------------------
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// Toshi::TMesh
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//-----------------------------------------------------------------------------
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virtual
TBOOL
Render
()
override
;
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};
TBOOL
bool TBOOL
Definition
Typedefs.h:6
AWorldMesh.h
AWorldMeshHAL
Definition
AWorldMesh_DX8.h:5
AWorldMeshHAL::Render
virtual TBOOL Render() override
Definition
AWorldMesh_DX8.cpp:19
AWorldMeshHAL::TDECLARE_CLASS
TDECLARE_CLASS(AWorldMeshHAL, AWorldMesh)
AWorldMesh::AWorldMesh
AWorldMesh()
Definition
AWorldMesh.cpp:17
D:
_dev
OpenBarnyard
Source
OpenBarnyard
Source
Platform
DX8
AWorldShader
AWorldMesh_DX8.h
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1.13.2