#include "pch.h"
#include "AWorldMaterial_DX8.h"
#include "AWorldShader_DX8.h"
#include <Toshi/TScheduler.h>
#include <Render/TOrderTable.h>
#include <Platform/DX8/TRenderContext_DX8.h>
#include <Platform/DX8/TRenderInterface_DX8.h>
#include <Platform/DX8/TTextureResourceHAL_DX8.h>
#include <Core/TMemoryDebugOn.h>