#include "pch.h"
#include "AGrassShaderHAL_DX8.h"
#include "AGrassMaterialHAL_DX8.h"
#include "AGrassMeshHAL_DX8.h"
#include "Cameras/ACameraManager.h"
#include "Assets/AModelLoader.h"
#include "Platform/DX8/AWorldShader/AWorldShader_DX8.h"
#include <Toshi/TScheduler.h>
#include <Platform/DX8/TRenderInterface_DX8.h>
#include <Platform/DX8/TRenderContext_DX8.h>
#include <Platform/DX8/TVertexBlockResource_DX8.h>
#include <Platform/DX8/TVertexPoolResource_DX8.h>
#include <Platform/DX8/TIndexBlockResource_DX8.h>
#include <Platform/DX8/TIndexPoolResource_DX8.h>
#include <Platform/DX8/TTextureResourceHAL_DX8.h>
#include <Core/TMemoryDebugOn.h>
Go to the source code of this file.
Variables | |
TTextureResourceHAL * | g_pGrassShaderTerrainTexture = nullptr |
TTextureResourceHAL* g_pGrassShaderTerrainTexture = nullptr |
Definition at line 28 of file AGrassShaderHAL_DX8.cpp.