31 const TCHAR* m_szName;
32 const TCHAR* m_szTextureFile;
38 Toshi::TVector4 m_UV1;
39 Toshi::TVector4 m_UV2;
TRB (Toshi Relocatable Binary) resource system for the Toshi engine.
AGUI2Material * GetMaterial()
~AGUI2TextureSection()=default
AGUI2TextureSection()=default
Toshi::TVector4 & GetUVPoint2()
void SetMaterial(AGUI2Material *a_pMaterial)
const TCHAR * GetName() const
Toshi::TVector4 & GetUVPoint1()
const TCHAR * GetTextureFile() const