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nb.h
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1//-----------------------------------------------------------------------------
2// Contains indices of various sounds stored in nb soundbank.
3// Note: Automatically generated header file.
4//-----------------------------------------------------------------------------
5
6#include "Sound/ASound.h"
7
8namespace soundbank {
9
10enum nb : ASoundId {
11
12 // Category: Ingame
14
15 // Category: Ingame
17
18 // Category: Ingame
20
21 // Category: Ingame
23
24 // Category: Ingame
26
27 // Category: Ingame
28 NB_SALT = 695,
29
30 // Category: Ingame
31 NB_CARDS = 696,
32
33 // Category: Ingame
34 NB_COINS = 697,
35
36 // Category: Ingame
37 NB_MMAN = 698,
38
39 // Category: VO
40 NB_BOO = 699,
41
42}; // enum nb
43
44} // namespace soundbank
TINT32 ASoundId
Definition ASoundLegacy.h:5
@ NB_SALT
Definition nb.h:28
@ NB_COINS
Definition nb.h:34
@ NB_PINBALL
Definition nb.h:13
@ NB_CROWD_BAR
Definition nb.h:25
@ NB_CROWD_BALCONY
Definition nb.h:22
@ NB_BOO
Definition nb.h:40
@ NB_FOOZBALL
Definition nb.h:16
@ NB_MMAN
Definition nb.h:37
@ NB_CROWD_DOWNSTAIRS
Definition nb.h:19
@ NB_CARDS
Definition nb.h:31