Texture system for the Toshi engine.
static constexpr TUINT MAX_TEXTURES
void SetTexture(TUINT a_uiStage, Toshi::TTexture *a_pTexture)
virtual void SetBlendMode(BLENDMODE a_eBlendMode)
virtual TBOOL Create(BLENDMODE a_eBlendMode)
TDECLARE_CLASS(AWorldMaterial, Toshi::TMaterial)
Toshi::TTexture * m_aTextures[MAX_TEXTURES]
AWorldMaterial::BLENDMODE GetBlendMode() const