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TOrderTable_DX8.cpp
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1#include "ToshiPCH.h"
4
5//-----------------------------------------------------------------------------
6// Enables memory debugging.
7// Note: Should be the last include!
8//-----------------------------------------------------------------------------
10
12
13// $Barnyard: FUNCTION 006d58e0
14TBOOL TOrderTable::Create( TShader* a_pShader, TINT a_iPriority )
15{
16 m_pLastRegMat = TNULL;
17 m_pShader = a_pShader;
18
19 TNode::SetPriority( a_iPriority );
21
22 return TTRUE;
23}
24
#define TOSHI_NAMESPACE_START
Definition Defines.h:47
#define TOSHI_NAMESPACE_END
Definition Defines.h:50
#define TNULL
Definition Typedefs.h:23
int TINT
Definition Typedefs.h:7
#define TTRUE
Definition Typedefs.h:25
bool TBOOL
Definition Typedefs.h:6
void RegisterOrderTable(TOrderTable *a_pOrderTable)
Registers an order table.
static TFORCEINLINE TRenderD3DInterface * Interface()
Gets the render interface singleton.
TBOOL Create(TShader *a_pShader, TINT a_iPriority)