OpenBarnyard
Loading...
Searching...
No Matches
ACollisionModel.h
Go to the documentation of this file.
1
#pragma once
2
#include <
Render/TModel.h
>
3
#include <Opcode.h>
4
5
class
ACollisionModel
6
{
7
public
:
8
ACollisionModel
();
9
virtual
~ACollisionModel
();
10
11
TBOOL
Create
(
TINT
a_iMeshIndex, Toshi::TModel* a_pModel );
12
13
private
:
14
// ...
15
TFLOAT
m_fUnk1;
16
TFLOAT
m_fUnk2;
17
Toshi::TModel* m_pModel;
18
TINT
m_iMeshIndex;
19
Opcode::Model m_OpcodeModel;
20
Opcode::MeshInterface m_MeshInterface;
21
};
TModel.h
3D model system for the Toshi engine
TFLOAT
float TFLOAT
Definition
Typedefs.h:4
TINT
int TINT
Definition
Typedefs.h:7
TBOOL
bool TBOOL
Definition
Typedefs.h:6
ACollisionModel::Create
TBOOL Create(TINT a_iMeshIndex, Toshi::TModel *a_pModel)
Definition
ACollisionModel.cpp:24
ACollisionModel::~ACollisionModel
virtual ~ACollisionModel()
Definition
ACollisionModel.cpp:20
ACollisionModel::ACollisionModel
ACollisionModel()
Definition
ACollisionModel.cpp:13
D:
_dev
OpenBarnyard
Source
OpenBarnyard
Source
Collision
ACollisionModel.h
Generated by
1.13.2