OpenBarnyard
 
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ACollisionModel.h
Go to the documentation of this file.
1#pragma once
2#include <Render/TModel.h>
3#include <Opcode.h>
4
6{
7public:
9 virtual ~ACollisionModel();
10
11 TBOOL Create( TINT a_iMeshIndex, Toshi::TModel* a_pModel );
12
13private:
14 // ...
15 TFLOAT m_fUnk1;
16 TFLOAT m_fUnk2;
17 Toshi::TModel* m_pModel;
18 TINT m_iMeshIndex;
19 Opcode::Model m_OpcodeModel;
20 Opcode::MeshInterface m_MeshInterface;
21};
3D model system for the Toshi engine
float TFLOAT
Definition Typedefs.h:4
int TINT
Definition Typedefs.h:7
bool TBOOL
Definition Typedefs.h:6
TBOOL Create(TINT a_iMeshIndex, Toshi::TModel *a_pModel)
virtual ~ACollisionModel()