41 SDL_Window* m_pWindow =
TNULL;
42 EventListener* m_pListener;
Rendering system interface for the Toshi engine.
#define TOSHI_NAMESPACE_START
#define TOSHI_NAMESPACE_END
TBOOL Create(T2Render *a_pRender, const TCHAR *a_szTitle)
void SetFullscreen(TBOOL a_bFullScreen)
SDL_Window * GetNativeWindow() const
void SetPosition(TINT a_iX, TINT a_iY, TINT a_iWidth, TINT a_iHeight)
void SetListener(EventListener *a_pListener)
virtual TBOOL OnEvent(const SDL_Event &a_rEvent)=0