19 const Toshi::TMatrix44& a_rcTransform,
20 const Toshi::TRenderContext::VIEWPORTPARAMS& a_rcViewportParams,
21 const Toshi::TRenderContext::PROJECTIONPARAMS& a_rcProjectionParams,
22 Toshi::TRenderContext::CameraMode a_eCameraMode
63 TINT m_iMaxNumObjects;
4x4 matrix implementation for the Toshi engine
void RemoveGlowObject(GlowObject *a_pGlowObject)
void GetInfluencingLightIDs(const Toshi::TSphere &a_rcSphere, Toshi::TLightIDList &a_rLightIDs)
AGlowViewport(TINT a_iMaxNumGlowingObjects)
GlowObject * CreateGlowObject()
Toshi::TFrustum m_oFrustum
GlowObject * m_pNextObject
Toshi::TRenderContext::VIEWPORTPARAMS m_oViewportParams
void Setup(const Toshi::TMatrix44 &a_rcTransform, const Toshi::TRenderContext::VIEWPORTPARAMS &a_rcViewportParams, const Toshi::TRenderContext::PROJECTIONPARAMS &a_rcProjectionParams, Toshi::TRenderContext::CameraMode a_eCameraMode)
Toshi::TRenderContext::PROJECTIONPARAMS m_oProjectionParams
Toshi::TMatrix44 m_oTransform
TBOOL IsNightLight() const
Toshi::TSceneObject * m_pSceneObject
Toshi::TRenderContext::CameraMode m_eCameraMode