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wmike.h
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1//-----------------------------------------------------------------------------
2// Contains indices of various sounds stored in wmike soundbank.
3// Note: Automatically generated header file.
4//-----------------------------------------------------------------------------
5
6#include "Sound/ASound.h"
7
8namespace soundbank {
9
11
12 // Category: Ingame
14
15 // Category: Ingame
17
18 // Category: Ingame
20
21 // Category: Ingame
23
24 // Category: Ingame
26
27 // Category: Ingame
29
30 // Category: Ingame
32
33 // Category: Ingame
35
36 // Category: Ingame
38
39 // Category: Ingame
41
42}; // enum wmike
43
44} // namespace soundbank
TINT32 ASoundId
Definition ASoundLegacy.h:5
@ WMIKE_COWSNORE
Definition wmike.h:40
@ WMIKE_BOX02
Definition wmike.h:28
@ WMIKE_BOING
Definition wmike.h:16
@ WMIKE_GRAVEL
Definition wmike.h:19
@ WMIKE_MIKE_STEP
Definition wmike.h:13
@ WMIKE_THUD
Definition wmike.h:37
@ WMIKE_SPIN
Definition wmike.h:34
@ WMIKE_BOX_OPEN
Definition wmike.h:25
@ WMIKE_BOX01
Definition wmike.h:22
@ WMIKE_BOX_CLOSE
Definition wmike.h:31