OpenBarnyard
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wmike.h
Go to the documentation of this file.
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//-----------------------------------------------------------------------------
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// Contains indices of various sounds stored in wmike soundbank.
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// Note: Automatically generated header file.
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//-----------------------------------------------------------------------------
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#include "
Sound/ASound.h
"
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namespace
soundbank
{
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enum
wmike
:
ASoundId
{
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// Category: Ingame
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WMIKE_MIKE_STEP
= 590,
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// Category: Ingame
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WMIKE_BOING
= 591,
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// Category: Ingame
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WMIKE_GRAVEL
= 592,
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// Category: Ingame
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WMIKE_BOX01
= 593,
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// Category: Ingame
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WMIKE_BOX_OPEN
= 594,
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// Category: Ingame
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WMIKE_BOX02
= 595,
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// Category: Ingame
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WMIKE_BOX_CLOSE
= 596,
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// Category: Ingame
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WMIKE_SPIN
= 597,
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// Category: Ingame
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WMIKE_THUD
= 598,
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// Category: Ingame
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WMIKE_COWSNORE
= 599,
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};
// enum wmike
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}
// namespace soundbank
ASound.h
ASoundId
TINT32 ASoundId
Definition
ASoundLegacy.h:5
soundbank
Definition
am_f.h:8
soundbank::wmike
wmike
Definition
wmike.h:10
soundbank::WMIKE_COWSNORE
@ WMIKE_COWSNORE
Definition
wmike.h:40
soundbank::WMIKE_BOX02
@ WMIKE_BOX02
Definition
wmike.h:28
soundbank::WMIKE_BOING
@ WMIKE_BOING
Definition
wmike.h:16
soundbank::WMIKE_GRAVEL
@ WMIKE_GRAVEL
Definition
wmike.h:19
soundbank::WMIKE_MIKE_STEP
@ WMIKE_MIKE_STEP
Definition
wmike.h:13
soundbank::WMIKE_THUD
@ WMIKE_THUD
Definition
wmike.h:37
soundbank::WMIKE_SPIN
@ WMIKE_SPIN
Definition
wmike.h:34
soundbank::WMIKE_BOX_OPEN
@ WMIKE_BOX_OPEN
Definition
wmike.h:25
soundbank::WMIKE_BOX01
@ WMIKE_BOX01
Definition
wmike.h:22
soundbank::WMIKE_BOX_CLOSE
@ WMIKE_BOX_CLOSE
Definition
wmike.h:31
D:
_dev
OpenBarnyard
Source
OpenBarnyard
Source
SoundBank
wmike.h
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1.13.2