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ASysMesh_DX8.h
Go to the documentation of this file.
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#pragma once
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#include "
Render/ASysShader/ASysMesh.h
"
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class
ASysMeshHAL
:
public
ASysMesh
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{
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public
:
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TDECLARE_CLASS
(
ASysMeshHAL
,
ASysMesh
);
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public
:
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ASysMeshHAL
();
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virtual
TBOOL
Render
()
override
;
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virtual
void
SetZBias
(
TINT
a_iZBias )
override
;
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TINT
GetZBias
()
const
{
return
m_iZBias; }
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public
:
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inline
static
BOOL
ms_bStopRendering
;
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private
:
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TINT
m_iZBias;
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};
TINT
int TINT
Definition
Typedefs.h:7
TBOOL
bool TBOOL
Definition
Typedefs.h:6
ASysMesh.h
ASysMeshHAL::SetZBias
virtual void SetZBias(TINT a_iZBias) override
Definition
ASysMesh_DX8.cpp:36
ASysMeshHAL::ASysMeshHAL
ASysMeshHAL()
Definition
ASysMesh_DX8.cpp:17
ASysMeshHAL::Render
virtual TBOOL Render() override
Definition
ASysMesh_DX8.cpp:22
ASysMeshHAL::TDECLARE_CLASS
TDECLARE_CLASS(ASysMeshHAL, ASysMesh)
ASysMeshHAL::GetZBias
TINT GetZBias() const
Definition
ASysMesh_DX8.h:15
ASysMeshHAL::ms_bStopRendering
static BOOL ms_bStopRendering
Definition
ASysMesh_DX8.h:18
ASysMesh::ASysMesh
ASysMesh()
Definition
ASysMesh.cpp:15
D:
_dev
OpenBarnyard
Source
OpenBarnyard
Source
Platform
DX8
ASysShader
ASysMesh_DX8.h
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1.13.2