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AWorldShader.cpp
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1#include "pch.h"
2#include "AWorldShader.h"
3
4//-----------------------------------------------------------------------------
5// Enables memory debugging.
6// Note: Should be the last include!
7//-----------------------------------------------------------------------------
9
11
13
15{
16 m_fUnk2 = 0.5f;
17 m_pUnk3 = TNULL;
18}
19
23
25{
26}
27
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41
46
48{
49}
50
55
56void AWorldShader::SetAlphaBlendMaterial( TBOOL a_bIsAlphaBlendMaterial )
57{
58}
#define TOSHI_NAMESPACE_USING
Definition Defines.h:46
#define TDEFINE_CLASS_NORUNTIME(...)
Definition TObject.h:138
#define TNULL
Definition Typedefs.h:23
#define TFALSE
Definition Typedefs.h:24
#define TTRUE
Definition Typedefs.h:25
bool TBOOL
Definition Typedefs.h:6
virtual void SetLightScattering(TBOOL a_bEnable)
virtual TBOOL IsAlphaBlendMaterial()
virtual void SetAlphaBlendMaterial(TBOOL a_bIsAlphaBlendMaterial)
virtual TBOOL IsHighEndSkinning()
virtual TBOOL IsLightScattering()
virtual TBOOL IsCapableHighEndSkinning()
virtual void EnableHighEndSkinning(TBOOL a_bEnable)
virtual void EnableRenderEnvMap(TBOOL a_bEnable)