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TTMDBase.h
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1#pragma once
2#include "Math/TVector3.h"
3
5
87
3D vector implementation for the Toshi engine
#define TASSERT(X,...)
Definition Defines.h:138
#define TREINTERPRETCAST(TYPE, VALUE)
Definition Defines.h:68
#define TOSHI_NAMESPACE_START
Definition Defines.h:47
#define TOSHI_NAMESPACE_END
Definition Defines.h:50
uint16_t TUINT16
Definition Typedefs.h:15
int32_t TINT32
Definition Typedefs.h:12
unsigned int TUINT
Definition Typedefs.h:8
char TCHAR
Definition Typedefs.h:20
uint32_t TUINT32
Definition Typedefs.h:13
int TINT
Definition Typedefs.h:7
TUINT16 m_uiVersionMinor
Definition TTMDBase.h:14
TUINT16 m_uiVersionMajor
Definition TTMDBase.h:13
TCHAR szMatName[104]
Definition TTMDBase.h:31
TCHAR szTextureFile[192]
Definition TTMDBase.h:32
Material * GetMaterial(TINT a_iIndex)
Definition TTMDBase.h:42
CollisionTypeS1 * pS1
Definition TTMDBase.h:62
const TCHAR * pszName
Definition TTMDBase.h:57
TVector3 * m_pVertices
Definition TTMDBase.h:68
CollisionType * m_pCollTypes
Definition TTMDBase.h:73
CollisionMesh * m_pMeshes
Definition TTMDBase.h:79