#define TOSHI_NAMESPACE_START
#define TOSHI_NAMESPACE_END
virtual void Invalidate()
void SetOwnerShader(TShader *a_pShader)
void SetMaterial(TMaterial *a_pMaterial)
TShader * GetOwnerShader()
TBOOL IsValidated() const
TDECLARE_CLASS(TMesh, TObject)
TMaterial * GetMaterial() const
TBOOL IsUnknownState1() const
void SetFlags(State a_eFlags, TBOOL a_bEnable)