31 using LockBuffer = Toshi::TVertexPoolResourceInterface::LockBuffer;
57 TBOOL CreateResource();
58 void DestroyResource();
Toshi::TIndexPoolResourceInterface * pIndexPool
ASkinSubMesh * m_pSubMeshes
virtual void OnDestroy() override
Toshi::TVertexPoolResourceInterface * m_pVertexPool
TUINT16 GetNumSubMeshes() const
virtual TBOOL Lock(LockBuffer &a_rLockBuffer)
virtual Toshi::TVertexPoolResourceInterface * GetVertexPool()
Toshi::TVertexPoolResourceInterface::LockBuffer LockBuffer
ASkinSubMesh * GetSubMesh(TUINT16 a_uiIndex)
TDECLARE_CLASS(ASkinMesh, Toshi::TMesh)
virtual TBOOL Validate() override
virtual void Unlock(TUINT32 a_uiNumVertices)
virtual TBOOL Render() override
virtual void Create(TUINT32 a_uiFlags, TUINT16 a_uiMaxVertices, TUINT16 a_uiNumSubMeshes)
virtual void Invalidate() override