36 void UpdateAnimation();
40 DWORD m_hVertexShader;
#define TDECLARE_CLASS(THIS_CLASS, PARENT_CLASS)
virtual void EndFlush() override
virtual void Flush() override
virtual TBOOL TryInvalidate() override
virtual void StartFlush() override
virtual TBOOL TryValidate() override
virtual TBOOL Validate() override
virtual void Invalidate() override
virtual AGrassMesh * CreateMesh(const TCHAR *a_szName) override
virtual TBOOL Create() override
virtual AGrassMaterial * CreateMaterial(const TCHAR *a_szName) override
virtual void Render(Toshi::TRenderPacket *a_pRenderPacket) override