OpenBarnyard
 
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ATexture.h
Go to the documentation of this file.
1#pragma once
2#include <Toshi/TString8.h>
3
4#ifdef TOSHI_SKU_WINDOWS
6#endif // TOSHI_SKU_WINDOWS
7
9{
10public:
11 Toshi::T2Texture* pTexture;
12 Toshi::TString8 Name;
13};
Char string implementation for the Toshi engine.
Toshi::T2Texture * pTexture
Definition ATexture.h:11
Toshi::TString8 Name
Definition ATexture.h:12