#define TOSHI_NAMESPACE_START
#define TOSHI_NAMESPACE_END
TSkeletonInstance * GetSkeletonInstance() const
TVector2 & GetSomeVector2()
TVector2 & GetSomeVector1()
void DestroyModelInstance()
void DisableSkeletonUpdate()
void EnableSkeletonUpdate()
TSkeletonInstance * GetSkeletonInstance()
TBOOL Render(TUINT a_uiClipFlags, const TVector3 &a_rBounding)
TModelInstance * GetInstance()
void Create(TManagedModel *a_pModelPtr)
TManagedModel * GetModelRef()
TTransformObject & GetTransform()
void Update(TFLOAT a_fDeltaTime)