63 void AddSlide(
const Toshi::TPString8& a_rName )
74 Toshi::T2DynamicVector<Toshi::TPString8>
m_Images;
#define TDECLARE_CLASS(THIS_CLASS, PARENT_CLASS)
Dynamic vector container for the Toshi engine.
AGUI2Rectangle m_FadeOverlay
TBOOL ProcessCommand(AInputCommand a_eCommand)
AGameState::HUDParams * m_pHUDParams
void Update(TFLOAT a_fDeltaTime)
void AddSlide(const Toshi::TPString8 &a_rName)
TBOOL ProcessInput(const Toshi::TInputInterface::InputEvent *a_pEvent)
TBOOL Setup(AGameState::HUDParams *a_pHUDParams, const Params &a_rParams, TBOOL a_bShouldLocalise)
Toshi::T2DynamicVector< Toshi::TPString8 >::Iterator m_ImageIterator
Toshi::T2DynamicVector< Toshi::TPString8 > m_Images
TFLOAT m_fCurrentSlideTime
void SwitchToNextSlide(TBOOL a_bUnused=true)
static Toshi::TPString8 * LocaliseBackgroundFileName(Toshi::TPString8 &a_rOutName, const Toshi::TPString8 &a_rName)