OpenBarnyard
 
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TModelCollision.h
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1#pragma once
2#include "Toshi/TString8.h"
3#include "Render/TTMDBase.h"
4#include "Math/TVector3.h"
6
8
21
23{
24public:
25 friend class TModel;
26
27public:
30
31private:
32 TUINT m_Unk1;
33 TVector3* m_pVertices;
34 TUINT m_uiNumVertices;
35 TUINT16* m_pIndices;
36 TUINT m_uiNumIndices;
38};
39
3D vector implementation for the Toshi engine
#define TOSHI_NAMESPACE_START
Definition Defines.h:47
#define TOSHI_NAMESPACE_END
Definition Defines.h:50
Char string implementation for the Toshi engine.
uint16_t TUINT16
Definition Typedefs.h:15
unsigned int TUINT
Definition Typedefs.h:8
Dynamic vector container for the Toshi engine.
T2DynamicVector< TTMDBase::CollisionTypeS1 > vecS1