#include "pch.h"
#include "ARandom.h"
#include "ARootTask.h"
#include "AGameSystemManager.h"
#include "Assets/AMaterialLibraryManager.h"
#include "Assets/AAssetLoader.h"
#include "Memory/AMemory.h"
#include "Input/AInputHandler.h"
#include "Input/AInputMapManager.h"
#include "GUI/AGUI2.h"
#include "GUI/AGUISystem.h"
#include "GUI/AGUI2TextureSectionManager.h"
#include "GUI/AFadeManager.h"
#include "GUI/AGUIPicture.h"
#include "GameInterface/AGameStateController.h"
#include "GameInterface/ASlideshowState.h"
#include "GameInterface/AMovieState.h"
#include "GameInterface/SaveLoadSKU.h"
#include "GameInterface/AMessagePopupState.h"
#include "GameInterface/AFrontEndMainMenuState2.h"
#include "Sound/ASoundManager.h"
#include "Movie/ABINKMoviePlayer.h"
#include "ALoadScreen.h"
#include "Terrain/ATerrainInterface.h"
#include "Terrain/ABYardTerrainManager.h"
#include "SoundBank/music.h"
#include "SoundBank/ui.h"
#include <Plugins/PPropertyParser/PBProperties.h>
#include <Toshi/TScheduler.h>
#include <Toshi/T2ObjectPool.h>
#include <Core/TMemoryDebugOn.h>
Go to the source code of this file.
Variables | |
Toshi::TPString8 | g_str_bkg_by_legal1 |
Toshi::TPString8 | g_str_bkg_Bink_Big |
Toshi::TPString8 | g_str_bkg_bluetongue |
Toshi::TPString8 | g_str_bkg_fmod |
Toshi::TPString8 | g_str_ui |
Toshi::TPString8 | g_str_music |
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Definition at line 451 of file APooledStrings.cpp.
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Definition at line 482 of file APooledStrings.cpp.
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Definition at line 1623 of file APooledStrings.cpp.
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Definition at line 1169 of file APooledStrings.cpp.
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Definition at line 1554 of file APooledStrings.cpp.