14 m_pNextPacket =
TNULL;
16 m_pSkeletonInstance =
TNULL;
17 m_oAmbientColour = { 0.24f, 0.24f, 0.24f };
18 m_oLightColour.x = 1.0f;
19 m_oLightColour.y = 1.0f;
20 m_oLightColour.z = 0.65f;
21 m_oLightDirection.x = -0.47f;
22 m_oLightDirection.y = 0.74f;
23 m_oLightDirection.z = 0.47f;