#include "Sound/ASound.h"
Go to the source code of this file.
Namespaces | |
namespace | soundbank |
Enumerations | |
enum | soundbank::defender : ASoundId { soundbank::DEFENDER_FREDDY_EVIL_FOILED = 524 , soundbank::DEFENDER_SQUIRT01 = 525 , soundbank::DEFENDER_CLUCK01 = 526 , soundbank::DEFENDER_CRICKETS01 = 527 , soundbank::DEFENDER_FREDDY_DISGUST1 = 528 , soundbank::DEFENDER_FREDDY_EVIL1 = 529 , soundbank::DEFENDER_BLUEBIRDS = 530 , soundbank::DEFENDER_CICADA = 531 , soundbank::DEFENDER_CHICK_THROW = 532 , soundbank::DEFENDER_CHICK_IMPACT = 533 , soundbank::DEFENDER_CHICK = 534 , soundbank::DEFENDER_PANIC = 535 , soundbank::DEFENDER_FREDDY_WIN = 536 , soundbank::DEFENDER_PLAYER_WIN = 537 , soundbank::DEFENDER_PLAYER_LOOSE = 538 , soundbank::DEFENDER_DEFENDER_THUMP = 539 } |