4x4 matrix implementation for the Toshi engine
#define TOSHI_NAMESPACE_START
#define TOSHI_NAMESPACE_END
void SetLightColour(const TVector3 &a_rColour)
void SetSkeletonInstance(TSkeletonInstance *a_pSkeletonInstance)
const TVector3 & GetLightDirection() const
const TVector3 & GetLightColour() const
void SetAmbientColour(const TVector3 &a_rColour)
void SetModelViewMatrix(TMatrix44 &a_rMatrix44)
void SetMesh(TMesh *a_pMesh)
TUINT8 GetShadeCoeff() const
const TVector3 & GetAmbientColour() const
void SetShadeCoeff(TUINT8 val)
TMaterial * GetMaterial() const
void SetAlpha(TFLOAT val)
TSkeletonInstance * GetSkeletonInstance() const
void SetMaterial(TMaterial *pMaterial)
void SetNextPacket(TRenderPacket *a_pNextPacket)
TRenderPacket * GetNextPacket()
TMatrix44 & GetModelViewMatrix()
void SetLightDirection(const TVector3 &a_rDirection)