21 void LookAtPoint(
const Toshi::TVector4& a_rPoint );
25 const Toshi::TMatrix44&
GetMatrix()
const;
28 Toshi::TMatrix44 m_Matrix;
30 TFLOAT m_fProjectionCentreX;
31 TFLOAT m_fProjectionCentreY;
4x4 matrix implementation for the Toshi engine
static const Toshi::TVector4 sm_vInitialLookDirection
static const Toshi::TVector4 sm_vWorldUp
static TFLOAT sm_fCurrentFOV
TDECLARE_CLASS(ACamera, Toshi::TObject)
void LookAtDirection(const Toshi::TVector4 &a_rDirection)
Toshi::TVector4 GetOrientation() const
Toshi::TMatrix44 & GetMatrix()
void LookAtPoint(const Toshi::TVector4 &a_rPoint)