#include "pch.h"#include "ASkinShader_DX8.h"#include "ASkinMesh_DX8.h"#include "ASkinMaterial_DX8.h"#include <Platform/DX8/TRenderContext_DX8.h>#include <Platform/DX8/TRenderInterface_DX8.h>#include <Platform/DX8/TRenderAdapter_DX8.h>#include <Platform/DX8/TTextureResourceHAL_DX8.h>#include <Platform/DX8/TVertexBlockResource_DX8.h>#include <Platform/DX8/TVertexPoolResource_DX8.h>#include <Platform/DX8/TIndexBlockResource_DX8.h>#include <Platform/DX8/TIndexPoolResource_DX8.h>#include <Core/TMemoryDebugOn.h>Go to the source code of this file.
Macros | |
| #define | USE_ONE_TEXTURE_LIGHTING TFALSE |
| #define | VERTEX_SHADER_REGISTER_MVP 0 |
| #define | VERTEX_SHADER_REGISTER_BONES 5 |
| #define USE_ONE_TEXTURE_LIGHTING TFALSE |
Definition at line 25 of file ASkinShader_DX8.cpp.
| #define VERTEX_SHADER_REGISTER_BONES 5 |
Definition at line 27 of file ASkinShader_DX8.cpp.
| #define VERTEX_SHADER_REGISTER_MVP 0 |
Definition at line 26 of file ASkinShader_DX8.cpp.