#include "pch.h"
#include "ASkinShader_DX8.h"
#include "ASkinMesh_DX8.h"
#include "ASkinMaterial_DX8.h"
#include <Platform/DX8/TRenderContext_DX8.h>
#include <Platform/DX8/TRenderInterface_DX8.h>
#include <Platform/DX8/TRenderAdapter_DX8.h>
#include <Platform/DX8/TTextureResourceHAL_DX8.h>
#include <Platform/DX8/TVertexBlockResource_DX8.h>
#include <Platform/DX8/TVertexPoolResource_DX8.h>
#include <Platform/DX8/TIndexBlockResource_DX8.h>
#include <Platform/DX8/TIndexPoolResource_DX8.h>
#include <Core/TMemoryDebugOn.h>
Go to the source code of this file.
Macros | |
#define | USE_ONE_TEXTURE_LIGHTING TFALSE |
#define | VERTEX_SHADER_REGISTER_MVP 0 |
#define | VERTEX_SHADER_REGISTER_BONES 5 |
#define USE_ONE_TEXTURE_LIGHTING TFALSE |
Definition at line 25 of file ASkinShader_DX8.cpp.
#define VERTEX_SHADER_REGISTER_BONES 5 |
Definition at line 27 of file ASkinShader_DX8.cpp.
#define VERTEX_SHADER_REGISTER_MVP 0 |
Definition at line 26 of file ASkinShader_DX8.cpp.