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AGrassShader.cpp
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1#include "pch.h"
2#include "AGrassShader.h"
3
4//-----------------------------------------------------------------------------
5// Enables memory debugging.
6// Note: Should be the last include!
7//-----------------------------------------------------------------------------
9
11
13
14// $Barnyard: FUNCTION 005f7a40
16 : m_Unk2( 0.5f )
17 , m_Unk3( 0 )
18{
19}
20
21// $Barnyard: FUNCTION 005f7a70
22// $Barnyard: FUNCTION 005f7bc0
26
28{
29}
30
35
39
44
49
51{
52}
53
58
59void AGrassShader::SetAlphaBlendMaterial( TBOOL a_bIsAlphaBlendMaterial )
60{
61}
#define TOSHI_NAMESPACE_USING
Definition Defines.h:46
#define TDEFINE_CLASS_NORUNTIME(...)
Definition TObject.h:138
#define TFALSE
Definition Typedefs.h:24
#define TTRUE
Definition Typedefs.h:25
bool TBOOL
Definition Typedefs.h:6
virtual TBOOL IsHighEndSkinning()
virtual TBOOL IsAlphaBlendMaterial()
virtual void EnableHighEndSkinning(TBOOL a_bEnable)
virtual void EnableRenderEnvMap(TBOOL a_bEnable)
virtual void SetAlphaBlendMaterial(TBOOL a_bIsAlphaBlendMaterial)
virtual TBOOL IsCapableHighEndSkinning()
virtual TBOOL IsLightScattering()
virtual void SetLightScattering(TBOOL a_bEnable)