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AWorld.h File Reference
#include <Render/TMesh.h>
#include <Math/TVector2.h>
#include <Math/TVector3.h>
#include <Math/TPlane.h>
#include <Math/TSphere.h>
#include <Math/TMatrix44.h>

Go to the source code of this file.

Classes

struct  CullBox
 
struct  CellSettings
 
struct  CellNode
 
struct  FrustumPlane
 
class  Frustum
 
struct  WorldVertex
 
struct  CellMesh
 
struct  CellMeshSphere
 
struct  CellSphereTreeLeafNode
 
struct  CellSphereTreeBranchNode
 
struct  Cell
 
struct  World
 
struct  WorldDatabase
 
struct  RenderData
 

Enumerations

enum  FrustumIntersectSphereResult { FISR_ALL_VISIBLE , FISR_NOT_VISIBLE , FISR_PARTIALLY_VISIBLE }
 

Enumeration Type Documentation

◆ FrustumIntersectSphereResult

Enumerator
FISR_ALL_VISIBLE 
FISR_NOT_VISIBLE 
FISR_PARTIALLY_VISIBLE 

Definition at line 37 of file AWorld.h.

38{
42};
@ FISR_NOT_VISIBLE
Definition AWorld.h:40
@ FISR_PARTIALLY_VISIBLE
Definition AWorld.h:41
@ FISR_ALL_VISIBLE
Definition AWorld.h:39