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AGrassMaterialHAL_DX8.h
Go to the documentation of this file.
1
#pragma once
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#include "
Render/AGrassShader/AGrassMaterial.h
"
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class
AGrassMaterialHAL
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:
public
AGrassMaterial
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{
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public
:
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TDECLARE_CLASS
(
AGrassMaterialHAL
,
AGrassMaterial
);
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public
:
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AGrassMaterialHAL
();
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~AGrassMaterialHAL
();
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//-----------------------------------------------------------------------------
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// Toshi::TMaterial
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//-----------------------------------------------------------------------------
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virtual
void
PreRender
()
OVERRIDE
;
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virtual
void
PostRender
()
OVERRIDE
;
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};
OVERRIDE
#define OVERRIDE
Definition
Defines.h:12
TDECLARE_CLASS
#define TDECLARE_CLASS(THIS_CLASS, PARENT_CLASS)
Definition
TObject.h:38
AGrassMaterial.h
AGrassMaterialHAL::PostRender
virtual void PostRender() override
Definition
AGrassMaterialHAL_DX8.cpp:82
AGrassMaterialHAL::AGrassMaterialHAL
AGrassMaterialHAL()
Definition
AGrassMaterialHAL_DX8.cpp:18
AGrassMaterialHAL::PreRender
virtual void PreRender() override
Definition
AGrassMaterialHAL_DX8.cpp:30
AGrassMaterialHAL::~AGrassMaterialHAL
~AGrassMaterialHAL()
Definition
AGrassMaterialHAL_DX8.cpp:25
AGrassMaterial::AGrassMaterial
AGrassMaterial()
Definition
AGrassMaterial.cpp:17
D:
_dev
OpenBarnyard
Source
OpenBarnyard
Source
Platform
DX8
AGrassShader
AGrassMaterialHAL_DX8.h
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1.13.2