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AGameSystemManager.h
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1#pragma once
2#include <Toshi/TTask.h>
3
4class AGameSystemManager : public Toshi::TTask
5{
6public:
8
9public:
10 virtual TBOOL OnCreate() override;
11 virtual TBOOL OnUpdate( TFLOAT a_fDeltaTime ) override;
12};
#define TDECLARE_CLASS(THIS_CLASS, PARENT_CLASS)
Definition TObject.h:38
float TFLOAT
Definition Typedefs.h:4
bool TBOOL
Definition Typedefs.h:6
virtual TBOOL OnUpdate(TFLOAT a_fDeltaTime) override
virtual TBOOL OnCreate() override