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soundbank Namespace Reference

Enumerations

enum  am_f : ASoundId {
  AM_F_CHEER = 641 , AM_F_CRASH = 642 , AM_F_EAT = 643 , AM_F_ITEM_L = 644 ,
  AM_F_ITEM_S = 645 , AM_F_KICK = 646 , AM_F_LADDER = 647 , AM_F_OUCH = 648 ,
  AM_F_PICKUP_L = 649 , AM_F_PICKUP_S = 650 , AM_F_PUNCH = 651 , AM_F_THROW = 652 ,
  AM_F_THROW_L = 653 , AM_F_WAVE = 654 , AM_F_YAWN = 655 , AM_F_YUK = 656 ,
  AM_F_JUMP = 657 , AM_F_OUCH_H = 658 , AM_F_SWIPE_H = 659 , AM_F_COWMILKSPLASH_F = 660 ,
  AM_F_COWMILKSQUIRT_F = 661 , AM_F_COW_JUMP_F = 662 , AM_F_MUSCLE_FLEX_F1 = 663 , AM_F_MUSCLE_FLEX_F2 = 664 ,
  AM_F_MUSCLE_FLEX_F3 = 665 , AM_F_NINJA_F = 666 , AM_F_STARJUMPS_F = 667 , AM_F_SUCCESS_F = 668 ,
  AM_F_LOOSE_F = 669 , AM_F_FAIL2_F = 670 , AM_F_FAIL_F = 671 , AM_F_CLEAN_JERK1F = 672 ,
  AM_F_CLEAN_JERK2F = 673 , AM_F_CLEAN_JERK3F = 674 , AM_F_CHEER_T = 675 , AM_F_FAIL_F_T = 676 ,
  AM_F_DARTS_SCORE = 677 , AM_F_SPLASH = 678 , AM_F_COWMILKEMPTY_F = 679 , AM_F_PLAYERF_LAUGH = 680
}
 
enum  am_m : ASoundId {
  AM_M_THROW = 600 , AM_M_PICKUP_S = 601 , AM_M_THROW_L = 602 , AM_M_PICKUP_L = 603 ,
  AM_M_CRASH = 604 , AM_M_OUCH = 605 , AM_M_EAT = 606 , AM_M_CHEER = 607 ,
  AM_M_KICK = 608 , AM_M_LADDER = 609 , AM_M_PUNCH = 610 , AM_M_YAWN = 611 ,
  AM_M_YUK = 612 , AM_M_WAVE = 613 , AM_M_ITEM_S = 614 , AM_M_ITEM_L = 615 ,
  AM_M_JUMP = 616 , AM_M_OUCH_H = 617 , AM_M_SWIPE_H = 618 , AM_M_COWMILKSPLASH_M = 619 ,
  AM_M_COWMILKSQUIRT_M = 620 , AM_M_COW_JUMP_M = 621 , AM_M_LOOSE_M = 622 , AM_M_MUSCLE1 = 623 ,
  AM_M_MUSCLE2 = 624 , AM_M_MUSCLE3 = 625 , AM_M_NINJA_M = 626 , AM_M_STARJUMPS_M = 627 ,
  AM_M_SUCCESS_M = 628 , AM_M_FAIL2_M = 629 , AM_M_FAIL_M = 630 , AM_M_CLEAN_JERK1 = 631 ,
  AM_M_CLEAN_JERK2 = 632 , AM_M_CLEAN_JERK3 = 633 , AM_M_CHEER_T = 634 , AM_M_FAIL_T = 635 ,
  AM_M_DARTS_SCORE = 636 , AM_M_SPLASH = 637 , AM_M_COWMILKEMPTY_M = 638 , AM_M_PLAYERM_LAUGH = 639
}
 
enum  barnyard : ASoundId {
  BARNYARD_STREAM = 229 , BARNYARD_ROOSTER = 230 , BARNYARD_BARNNIGHTCLUB = 231 , BARNYARD_METALDETECTOR2 = 232 ,
  BARNYARD_APPLE_THROW = 233 , BARNYARD_TREE_THUMP = 234 , BARNYARD_CAMERA = 235 , BARNYARD_WIND01 = 236 ,
  BARNYARD_WIND02 = 237 , BARNYARD_WATERFALL = 238 , BARNYARD_DUSK_BIRDS = 239 , BARNYARD_BANG_WOOD = 240 ,
  BARNYARD_BANG_METAL = 241 , BARNYARD_BANG_POT = 242 , BARNYARD_BIKEBELL = 243 , BARNYARD_BIKEBRAKE = 244 ,
  BARNYARD_BIKECRASH = 245 , BARNYARD_BIKELAND = 246 , BARNYARD_BIKE_LOOP = 247 , BARNYARD_BANG_HAY = 248 ,
  BARNYARD_BANG_SACK = 249 , BARNYARD_BBIRD = 250 , BARNYARD_CICADAS = 251 , BARNYARD_CRICKETS = 252 ,
  BARNYARD_D_BIRD = 253 , BARNYARD_L_FROGS = 254 , BARNYARD_BULLFROG = 255 , BARNYARD_F_BIRD = 256 ,
  BARNYARD_WINDMILL = 257 , BARNYARD_WATER_WHEEL = 258 , BARNYARD_LAND = 259 , BARNYARD_BEES = 260 ,
  BARNYARD_FLAP = 261 , BARNYARD_BIKE_OFF = 262 , BARNYARD_URN_FILL = 263 , BARNYARD_URN_CREAM = 264 ,
  BARNYARD_URN_BUTTER = 265 , BARNYARD_OWL = 266 , BARNYARD_BIKESKID = 267 , BARNYARD_BIKEBELL5 = 268 ,
  BARNYARD_BIKE_CHAIN_LOOP = 269 , BARNYARD_CHICK = 270 , BARNYARD_BARN_THUMP = 271 , BARNYARD_BUSHES = 272 ,
  BARNYARD_EGG = 273 , BARNYARD_CHICK_HAPPY = 274 , BARNYARD_GOLDRUSH_LEVER = 275 , BARNYARD_BIKE_NEGATIVE = 276 ,
  BARNYARD_BIKEBELL2 = 277 , BARNYARD_BIKEBELL3 = 278 , BARNYARD_BIKEBELL4 = 279
}
 
enum  bikerace : ASoundId { BIKERACE_BUD_TAUNT = 1953 , BIKERACE_EDDY_TAUNT = 1954 , BIKERACE_IGG_TAUNT = 1955 }
 
enum  carchase : ASoundId {
  CARCHASE_OLD_PLAYER_ENGINE_LOOP = 383 , CARCHASE_CHEV_LOOP = 384 , CARCHASE_SKID_SHORT = 385 , CARCHASE_WIND01 = 386 ,
  CARCHASE_CRICKETS01 = 387 , CARCHASE_L_FROGS01 = 388 , CARCHASE_XING_BELL = 389 , CARCHASE_SUSPENSION = 390 ,
  CARCHASE_TRUCK_LOOP = 391 , CARCHASE_SQUEAK = 392 , CARCHASE_CRASH = 393 , CARCHASE_THUMP = 394 ,
  CARCHASE_BUGGY_LOOP = 395 , CARCHASE_ACCEL01 = 396 , CARCHASE_ACCEL02 = 397 , CARCHASE_IDLE01 = 398 ,
  CARCHASE_IGNITION = 399 , CARCHASE_SHIFT_DOWN01 = 400 , CARCHASE_SHIFT_DOWN02 = 401 , CARCHASE_SHIFT_DOWN03 = 402 ,
  CARCHASE_MILK_PICKUP = 403 , CARCHASE_SIREN = 404 , CARCHASE_BANG_METAL = 405 , CARCHASE_SKID_LONG = 406 ,
  CARCHASE_CAR_IMPACT = 407 , CARCHASE_HORN = 408 , CARCHASE_COP_CHASE = 409 , CARCHASE_BS_BIKE = 410 ,
  CARCHASE_BS_COWS = 411 , CARCHASE_BUD_TAUNT = 412 , CARCHASE_IGG_TAUNT = 413 , CARCHASE_EDDY_TAUNT = 414 ,
  CARCHASE_EDDY_CHASE = 415 , CARCHASE_IGG_CHASE = 416 , CARCHASE_BUD_CHASE = 417 , CARCHASE_BUD_HIT = 418 ,
  CARCHASE_IGG_HIT = 419 , CARCHASE_EDDY_HIT = 420 , CARCHASE_BUD_LAUGH = 421 , CARCHASE_EDDY_LAUGH = 422 ,
  CARCHASE_IGG_LAUGH = 423 , CARCHASE_OFFICER_PURSUIT1 = 424 , CARCHASE_OFFICER_PURSUIT2 = 425 , CARCHASE_OFFICER_PURSUIT3 = 426 ,
  CARCHASE_OFFICER_PURSUIT4 = 427 , CARCHASE_OFFICER_PURSUIT5 = 428 , CARCHASE_OFFICER_PURSUIT6 = 429 , CARCHASE_OFFICER_PURSUIT7 = 430 ,
  CARCHASE_B_IDLE = 431 , CARCHASE_B_SHIFT_DOWN01 = 432 , CARCHASE_B_IGNITION = 433 , CARCHASE_B_SHIFT_DOWN02 = 434 ,
  CARCHASE_B_SHIFT_DOWN03 = 435 , CARCHASE_B_ACCEL01 = 436 , CARCHASE_B_ACCEL02 = 437 , CARCHASE_B_HORN = 438 ,
  CARCHASE_PLAYER_ENGINE_LOOP = 439 , CARCHASE_SKID_SHORT_GRAVEL = 440 , CARCHASE_SKID_LONG_GRAVEL = 441 , CARCHASE_GRAVEL_LOOP = 442
}
 
enum  chicks : ASoundId {
  CHICKS_CHICKS = 325 , CHICKS_CHICKEN_IMPACT = 326 , CHICKS_THROW = 327 , CHICKS_EDDY_YUK = 328 ,
  CHICKS_IGG_YUK = 329 , CHICKS_OTIS_YUK = 330 , CHICKS_BUD_YUK = 331 , CHICKS_BUD_TAUNT = 332 ,
  CHICKS_EDDY_TAUNT = 333 , CHICKS_IGG_TAUNT = 334 , CHICKS_OTIS_TAUNT = 335 , CHICKS_TWINK_CHUCKLE = 336 ,
  CHICKS_OTIS_CHUCKLE = 337 , CHICKS_IGG_CHUCKLE = 338 , CHICKS_PLAYER_WIN = 339 , CHICKS_PLAYER_LOOSE = 340 ,
  CHICKS_EDDY_CHUCKLE = 341 , CHICKS_BUD_CHUCKLE = 342 , CHICKS_COWMILKSQUIRT = 343 , CHICKS_COWMILKSPLASH = 344 ,
  CHICKS_ZOOM = 345 , CHICKS_HANNA_HAPPY = 346 , CHICKS_HANNA_MAD = 347
}
 
enum  cocktails : ASoundId { COCKTAILS_MAKE_DRINK = 703 }
 
enum  cooking : ASoundId { COOKING_COOKING = 700 , COOKING_BUBBLING01 = 701 , COOKING_BUBBLING02 = 702 }
 
enum  cowtip : ASoundId {
  COWTIP_LAUNCHER_LOOP = 348 , COWTIP_LAUNCHER_FIRE = 349 , COWTIP_CRICKETS = 350 , COWTIP_RELOAD = 351 ,
  COWTIP_SPLAT = 352 , COWTIP_COWBELL = 353 , COWTIP_C_STEP = 354 , COWTIP_QUIET_MOO = 355 ,
  COWTIP_MOO = 356 , COWTIP_GOPHER_SIGNAL = 357 , COWTIP_B_TIP = 358 , COWTIP_B_HIT = 359 ,
  COWTIP_B_YUK = 360 , COWTIP_B_GEN = 361 , COWTIP_B_CRY = 362 , COWTIP_G_TIP = 363 ,
  COWTIP_G_HIT = 364 , COWTIP_G_CRY = 365 , COWTIP_G_GEN = 366 , COWTIP_B_CALL = 367 ,
  COWTIP_G_CALL = 368 , COWTIP_SNOTTY_BOY = 369 , COWTIP_BOX02 = 370 , COWTIP_BS_CALL = 371 ,
  COWTIP_BS_CRY = 372 , COWTIP_BS_GEN = 373 , COWTIP_BS_HIT = 374 , COWTIP_BS_TIP = 375 ,
  COWTIP_BS_YUK = 376 , COWTIP_LEVEL = 377 , COWTIP_THUMP = 378 , COWTIP_COYOTE = 379 ,
  COWTIP_COYOTE_YELP = 380 , COWTIP_COW_SNORE = 381 , COWTIP_PANIC_MOO = 382
}
 
enum  coyote : ASoundId {
  COYOTE_COYOTE = 566 , COYOTE_COYOTE_BITE = 567 , COYOTE_COYOTE_GROWL = 568 , COYOTE_COYOTE_HOWL = 569 ,
  COYOTE_COYOTE_SNARL = 570 , COYOTE_COYOTE_YELP = 571 , COYOTE_COYOTE_YUK = 572 , COYOTE_SWIPE = 573
}
 
enum  dagboss : ASoundId {
  DAGBOSS_LAUNCHER_FIRE = 704 , DAGBOSS_LAUNCHER_LOOP = 705 , DAGBOSS_RELOAD = 706 , DAGBOSS_BOX02 = 707 ,
  DAGBOSS_SPLAT = 708 , DAGBOSS_THROW = 709 , DAGBOSS_FREDDY = 710 , DAGBOSS_OTIS_RESCUE1 = 711 ,
  DAGBOSS_OTIS_RESCUE2 = 712 , DAGBOSS_OTIS_RESCUE6 = 713 , DAGBOSS_HEN_PANIC = 714 , DAGBOSS_CICADA = 715 ,
  DAGBOSS_BARREL = 716 , DAGBOSS_BARREL_BANG = 717 , DAGBOSS_WILD_MIKE = 718
}
 
enum  dagf : ASoundId {
  DAGF_DAG_BATTLE = 514 , DAGF_DAG_SQUIRTED1 = 515 , DAGF_DAG_TAUNT1 = 516 , DAGF_DAG_NAME = 517 ,
  DAGF_DAG_ANGRY_1 = 518 , DAGF_DAG_HOWL_1 = 519 , DAGF_DAG_LAUGHTER_1 = 520 , DAGF_DAG_MINOR = 521 ,
  DAGF_DAG_MAJOR = 522 , DAGF_DAG_END_TAUNT = 523
}
 
enum  darts : ASoundId {
  DARTS_CROWD01 = 580 , DARTS_THROW01 = 581 , DARTS_PING = 582 , DARTS_IMPACT = 583 ,
  DARTS_ROOT_SCORE = 584 , DARTS_ROOT_MISS = 585 , DARTS_SLIDE_DOWN_LEFT = 586 , DARTS_SLIDE_UP_RIGHT = 587 ,
  DARTS_CHEER_GOOD = 588 , DARTS_CHEER_BAD = 589
}
 
enum  defender : ASoundId {
  DEFENDER_FREDDY_EVIL_FOILED = 524 , DEFENDER_SQUIRT01 = 525 , DEFENDER_CLUCK01 = 526 , DEFENDER_CRICKETS01 = 527 ,
  DEFENDER_FREDDY_DISGUST1 = 528 , DEFENDER_FREDDY_EVIL1 = 529 , DEFENDER_BLUEBIRDS = 530 , DEFENDER_CICADA = 531 ,
  DEFENDER_CHICK_THROW = 532 , DEFENDER_CHICK_IMPACT = 533 , DEFENDER_CHICK = 534 , DEFENDER_PANIC = 535 ,
  DEFENDER_FREDDY_WIN = 536 , DEFENDER_PLAYER_WIN = 537 , DEFENDER_PLAYER_LOOSE = 538 , DEFENDER_DEFENDER_THUMP = 539
}
 
enum  footsteps : ASoundId { FOOTSTEPS_PLAYER_STEP = 576 , FOOTSTEPS_LADDER = 577 , FOOTSTEPS_AI_STEP = 578 , FOOTSTEPS_JUMP = 579 }
 
enum  golf : ASoundId {
  GOLF_GOLFHIT = 84 , GOLF_GOLFHOLE = 85 , GOLF_GOLFSPLASH = 86 , GOLF_FROGS = 87 ,
  GOLF_BULLFROG = 88 , GOLF_GOPHER_TRACKS = 89 , GOLF_CLAP = 90 , GOLF_SWIPE = 91 ,
  GOLF_DOWN_SHORT = 92 , GOLF_UP_LONG = 93 , GOLF_UP_SHORT = 94 , GOLF_DOWN_LONG = 95 ,
  GOLF_WIND01 = 96 , GOLF_WIND02 = 97 , GOLF_CICADAS = 98 , GOLF_BALL_LAND = 99 ,
  GOLF_STREAM = 100 , GOLF_WATERFALL = 101 , GOLF_JOEY_HIT = 102 , GOLF_FRANKIE_HIT = 103 ,
  GOLF_WIN = 104 , GOLF_LOOSE = 105 , GOLF_TEE_OFF = 106 , GOLF_HOLE_ONE = 107 ,
  GOLF_FORE = 108 , GOLF_SPLASH = 109 , GOLF_SPLASH_BALL = 110 , GOLF_WATER_LIFT = 111 ,
  GOLF_LOOSE_TIME = 112 , GOLF_AMBIENCE = 113 , GOLF_DELL_BIRDS = 114 , GOLF_CRICKETS = 115 ,
  GOLF_WIND_J = 116 , GOLF_WATER = 117 , GOLF_ELEC = 118 , GOLF_DUSK_BIRDS = 119 ,
  GOLF_SBIRDS = 120 , GOLF_HIT_GROUND = 121 , GOLF_HIT_METAL = 122 , GOLF_HIT_STONE = 123 ,
  GOLF_HIT_WOOD01 = 124
}
 
enum  gophers : ASoundId {
  GOPHERS_SELL = 488 , GOPHERS_CHAT = 489 , GOPHERS_HELLO = 490 , GOPHERS_BYE = 491 ,
  GOPHERS_BUY = 492 , GOPHERS_NOT_BUY = 493 , GOPHERS_FRANKIE_NAME = 494 , GOPHERS_FRANKIE_DISCOUNT = 495 ,
  GOPHERS_SHIPMENT = 496
}
 
enum  honey : ASoundId {
  HONEY_BEE_LP = 280 , HONEY_BEES_ALERT = 281 , HONEY_HIVE_SPLAT = 282 , HONEY_BEES_ATTACK = 283 ,
  HONEY_HONEY_LOOP = 284 , HONEY_SWIPE = 285 , HONEY_CRICKETS = 286 , HONEY_DELL_BIRDS = 287 ,
  HONEY_WIND01 = 288 , HONEY_WIND02 = 289 , HONEY_THUMP = 290 , HONEY_BEES_AWARE = 291
}
 
enum  junkyard : ASoundId { JUNKYARD_WIND_J01 = 640 }
 
enum  launch : ASoundId {
  LAUNCH_STRETCH = 125 , LAUNCH_RELEASE = 126 , LAUNCH_FLY = 127 , LAUNCH_PECK_SUCCEED = 128 ,
  LAUNCH_PECK_FAIL = 129 , LAUNCH_PECK_IMPACT = 130 , LAUNCH_CROWD = 131 , LAUNCH_RECORDSCRATCH = 132 ,
  LAUNCH_CLAP = 133 , LAUNCH_WOOSH = 134 , LAUNCH_POWER_LINES = 135 , LAUNCH_TREE_FLYTHROUGH = 136 ,
  LAUNCH_WARNING = 137 , LAUNCH_LAUNCH_BEEP01 = 138 , LAUNCH_LAUNCH_BEEP02 = 139 , LAUNCH_SPLASH = 140 ,
  LAUNCH_BOOST = 141 , LAUNCH_RING_TING = 142 , LAUNCH_WIND = 143 , LAUNCH_RING_WHOOSH = 144 ,
  LAUNCH_FROGS = 145 , LAUNCH_BULLFROGS = 146 , LAUNCH_CICADAS = 147 , LAUNCH_STREAM = 148 ,
  LAUNCH_XING_BELL = 149 , LAUNCH_SHIP_BELL = 150 , LAUNCH_PECK_INFLIGHT1 = 151 , LAUNCH_PECK_LAUNCH1 = 152 ,
  LAUNCH_PECK_VICTORY = 153 , LAUNCH_PECK_FINISH = 154 , LAUNCH_BIRDS = 155 , LAUNCH_FREDDY_LAUNCH1 = 156 ,
  LAUNCH_COW_GRUNT = 157 , LAUNCH_WINDMILL = 158 , LAUNCH_PECK_OUCH = 159 , LAUNCH_PECK_LOST = 160
}
 
enum  milkm : ASoundId {
  MILKM_AMBIENT = 468 , MILKM_DELL_BIRDS = 469 , MILKM_CRICKETS = 470 , MILKM_WATER = 471 ,
  MILKM_WIND01 = 472 , MILKM_WIND02 = 473 , MILKM_BUD_DISGUST_1 = 474 , MILKM_EDDY_DISGUST_1 = 475 ,
  MILKM_IGG_DISGUST_1 = 476 , MILKM_OTIS_DISGUST_1 = 477 , MILKM_PLAYERF_DISGUST_1 = 478 , MILKM_PLAYERM_DISGUST_1 = 479 ,
  MILKM_BUD_TAUNT1 = 480 , MILKM_EDDY_TAUNT1 = 481 , MILKM_OTIS_TAUNT1 = 482 , MILKM_IGG_TAUNT1 = 483 ,
  MILKM_THUMP = 484
}
 
enum  mrs_b : ASoundId {
  MRS_B_MR_B_GRUNTS1 = 540 , MRS_B_MR_B_N01 = 541 , MRS_B_MRS_B_SEES1 = 542 , MRS_B_MRS_B_SHRIEKS1 = 543 ,
  MRS_B_MRS_B_TELLS1 = 544 , MRS_B_AIR_GUITAR01 = 545 , MRS_B_BALLET = 546 , MRS_B_GOLF = 547 ,
  MRS_B_INTRO = 548 , MRS_B_NINJA = 549 , MRS_B_PHARAO = 550 , MRS_B_RAGINGBULL02 = 551 ,
  MRS_B_ROBOT = 552 , MRS_B_RUDEBOY = 553 , MRS_B_THINKER = 554 , MRS_B_THUMP = 555 ,
  MRS_B_GRADE_A_BEEF = 556 , MRS_B_WAH02 = 557 , MRS_B_WAH01 = 558 , MRS_B_NINJA_SWIPE = 559 ,
  MRS_B_CRICKETS02 = 560 , MRS_B_RAGING_BULL01 = 561 , MRS_B_MOONWALK = 562 , MRS_B_HAMMER = 563 ,
  MRS_B_MRS_B_SEE7 = 564 , MRS_B_MRS_B_TELLS6 = 565
}
 
enum  mrsbcredits : ASoundId { MRSBCREDITS_MRS_B_CREDITS1 = 574 , MRSBCREDITS_MRS_B_CREDITS2 = 575 }
 
enum  mudspl : ASoundId {
  MUDSPL_PIPESQUEAK = 53 , MUDSPL_PIPEHIT = 54 , MUDSPL_SPLASH = 55 , MUDSPL_LAND_WOOD = 56 ,
  MUDSPL_WATER_LOOP = 57 , MUDSPL_COWHIT = 58 , MUDSPL_MUD_LIFT = 59 , MUDSPL_KICK = 60 ,
  MUDSPL_FROGS = 61 , MUDSPL_BOY_FALL01 = 62 , MUDSPL_BOY_HIT01 = 63 , MUDSPL_BOY_JUMP01 = 64 ,
  MUDSPL_BOY_LAUNCH01 = 65 , MUDSPL_BOY_YUK01 = 66 , MUDSPL_GIRL_FALL01 = 67 , MUDSPL_GIRL_HIT01 = 68 ,
  MUDSPL_GIRL_JUMP01 = 69 , MUDSPL_GIRL_LAUNCH01 = 70 , MUDSPL_GIRL_WIN01 = 71 , MUDSPL_GIRL_YUK01 = 72 ,
  MUDSPL_PIG_FALL = 73 , MUDSPL_PIG_HIT = 74 , MUDSPL_PIG_JUMP01 = 75 , MUDSPL_PIG_LAUNCH = 76 ,
  MUDSPL_PIG_WIN = 77 , MUDSPL_PIG_LAUGH = 78 , MUDSPL_BOY_LAUGH = 79 , MUDSPL_GIRL_LAUGH = 80 ,
  MUDSPL_LAND_METAL = 81 , MUDSPL_CHEER = 82 , MUDSPL_CLAP = 83
}
 
enum  music : ASoundId {
  MUSIC_CHASING_CHICKS = 0 , MUSIC_FRONTEND = 1 , MUSIC_MISSION_COMPLETE = 2 , MUSIC_MISSION_FAILURE = 3 ,
  MUSIC_MISSION_RESULTS = 4 , MUSIC_NIGHT_BARN = 5 , MUSIC_RACCON_SEASON = 6 , MUSIC_COYOTE_SEASON = 7 ,
  MUSIC_BIG_PARTY = 8 , MUSIC_BENS_DEATH = 9 , MUSIC_OTIS_IN_CHARGE = 10 , MUSIC_BOY_TIPPING1 = 11 ,
  MUSIC_BOY_TIPPING2 = 12 , MUSIC_OTIS_LEAVES = 13 , MUSIC_COYOTE_SHOWDOWN = 14 , MUSIC_PLAYERS_PARTY = 15 ,
  MUSIC_GOLF = 16 , MUSIC_COOKING = 17 , MUSIC_JOYRIDE = 18 , MUSIC_MILKMATCH = 19 ,
  MUSIC_TAPPER = 20 , MUSIC_MUD = 21 , MUSIC_BIKE_RACE = 22 , MUSIC_VEGGIE = 23 ,
  MUSIC_FOOTBALL = 24 , MUSIC_BORDER_PATROL = 25 , MUSIC_START_SCREEN = 26 , MUSIC_CREDITS = 27 ,
  MUSIC_GOPHERS = 28 , MUSIC_WILD_MIKE = 29 , MUSIC_POOL = 30 , MUSIC_SHARPSQUIRT = 31 ,
  MUSIC_NIGHTBARN_RADIO = 32 , MUSIC_CC_DEFENDER = 33 , MUSIC_COWTIP = 34 , MUSIC_WAKKA = 35 ,
  MUSIC_MISSION = 36 , MUSIC_MINIGAME_WIN = 37 , MUSIC_BARNMUSIC = 38 , MUSIC_TV = 39 ,
  MUSIC_TRACK01 = 40 , MUSIC_BY_DAY = 41 , MUSIC_BY_NIGHT_RAIN_HEAVY = 42 , MUSIC_BY_NIGHT_RAIN_LIGHT = 43 ,
  MUSIC_RAIN_HEAVY = 44 , MUSIC_RAIN_LIGHT = 45 , MUSIC_BY_BIKE = 46 , MUSIC_BY_BIKE_RAIN_HEAVY = 47 ,
  MUSIC_BY_BIKE_RAIN_LIGHT = 48 , MUSIC_BY_NIGHT = 49 , MUSIC_OVERPOWER = 50 , MUSIC_UNDERPOWER = 51 ,
  MUSIC_LAUNCH = 52
}
 
enum  nb : ASoundId {
  NB_PINBALL = 690 , NB_FOOZBALL = 691 , NB_CROWD_DOWNSTAIRS = 692 , NB_CROWD_BALCONY = 693 ,
  NB_CROWD_BAR = 694 , NB_SALT = 695 , NB_CARDS = 696 , NB_COINS = 697 ,
  NB_MMAN = 698 , NB_BOO = 699
}
 
enum  pigc : ASoundId {
  PIGC_PIG_BYE1 = 497 , PIGC_PIG_HELLO1 = 498 , PIGC_PIG_DRINKS1 = 499 , PIGC_PIG_COOK1 = 500 ,
  PIGC_PIG_COOK4 = 501 , PIGC_PIG_COOK5 = 502 , PIGC_PIG_COOK6 = 503 , PIGC_PIG_COOK7 = 504 ,
  PIGC_PIG_DRINKLOSE = 505 , PIGC_PIG_DRINKNEW = 506 , PIGC_PIG_DRINKUP = 507 , PIGC_PIG_DRINKWIN = 508 ,
  PIGC_PIG_EAT_1 = 509 , PIGC_PIG_CHUCKLE = 510 , PIGC_PIG_COOKLOOSE = 511 , PIGC_PIG_COOKUP = 512 ,
  PIGC_PIG_COOKWIN = 513
}
 
enum  pool : ASoundId {
  POOL_BALL_BALL = 292 , POOL_BALL_CUSHION = 293 , POOL_BALL_CUE = 294 , POOL_CLAP = 295 ,
  POOL_BACKGROUND_CROWD01 = 296 , POOL_BACKGROUND_CROWD02 = 297 , POOL_MUSIC_IN_BARN = 298 , POOL_DUKE_BALL = 299 ,
  POOL_DUKE_LOOSE = 300 , POOL_PLAYER_WIN = 301 , POOL_DUKE_TAUNT = 302 , POOL_INTRO = 303 ,
  POOL_DUKE_WIN = 304
}
 
enum  raccoon : ASoundId {
  RACCOON_RAC_AIM = 681 , RACCOON_RAC_GEN = 682 , RACCOON_RAC_GEN2 = 683 , RACCOON_RAC_GIG = 684 ,
  RACCOON_RAC_HELD = 685 , RACCOON_RAC_HIT = 686 , RACCOON_RAC_THROW = 687 , RACCOON_RAC_YUK = 688 ,
  RACCOON_RAC_SLING = 689
}
 
enum  statues : ASoundId {
  STATUES_AIR_GUITAR = 196 , STATUES_GOLF = 197 , STATUES_INTRO = 198 , STATUES_NINJA = 199 ,
  STATUES_PHAROAH = 200 , STATUES_RAGING_BULL = 201 , STATUES_RUDEBOY = 202 , STATUES_THINKER = 203 ,
  STATUES_FAIL2 = 204 , STATUES_ROBOT = 205 , STATUES_BALLET = 206 , STATUES_BIRDS = 207 ,
  STATUES_MAILMAN_CURIOS = 208 , STATUES_MAILMAN_FRIGHT = 209 , STATUES_MAILMAN_HUM = 210 , STATUES_MAILMAN_OK = 211 ,
  STATUES_GRADE_A_BEEF = 212 , STATUES_PIG_CHUCKLE = 213 , STATUES_OTIS_CHUCKLE = 214 , STATUES_FREDDY_CHUCKLE = 215 ,
  STATUES_FREDDY_HIDE = 216 , STATUES_OTIS_HIDE = 217 , STATUES_SUCCESS = 218 , STATUES_WIND = 219 ,
  STATUES_LETTER01 = 220 , STATUES_FOLEY01 = 221 , STATUES_THUMP = 222 , STATUES_NINJA_SWIPE = 223 ,
  STATUES_WAH01 = 224 , STATUES_WAH02 = 225 , STATUES_RAGING_BULL02 = 226 , STATUES_MOONWALK = 227 ,
  STATUES_HAMMER = 228
}
 
enum  tappa : ASoundId {
  TAPPA_CROWD01 = 452 , TAPPA_CROWD02 = 453 , TAPPA_CROWD03 = 454 , TAPPA_GLASS_DOWN = 455 ,
  TAPPA_POUR = 456 , TAPPA_SLIDE = 457 , TAPPA_SMASH = 458 , TAPPA_WHISTLE = 459 ,
  TAPPA_MUSIC_IN_BARN = 460 , TAPPA_FREDDY = 461 , TAPPA_ROOT_ANGRY = 462 , TAPPA_ROOT_HAPPY = 463 ,
  TAPPA_ROOT_CONGRATS = 464 , TAPPA_ROOT_FAIL = 465 , TAPPA_CURTAIN = 466 , TAPPA_GRUMPY = 467
}
 
enum  targets : ASoundId { TARGETS_CANS = 485 , TARGETS_WIND01 = 486 , TARGETS_WIND02 = 487 }
 
enum  ui : ASoundId {
  UI_CONFIRM = 161 , UI_SUPER_CONFIRM = 162 , UI_NEGATIVE = 163 , UI_APPLE = 164 ,
  UI_COIN = 165 , UI_MENUCLICK = 166 , UI_MENUBACK = 167 , UI_MENUOK = 168 ,
  UI_GENERAL_PICKUP = 169 , UI_COIN_LOOP = 170 , UI_TARGET_LOCK = 171 , UI_TIME02 = 172 ,
  UI_TIME01 = 173 , UI_FE_MOVE = 174 , UI_FE_SELECT = 175 , UI_TIMES_UP = 176 ,
  UI_SCORE_COUNT = 177 , UI_SCORE_TOTAL = 178 , UI_LIFE = 179 , UI_AWARD = 180 ,
  UI_SCORE = 181 , UI_DING = 182 , UI_BADING = 183 , UI_BEEP02 = 184 ,
  UI_BEEP01 = 185 , UI_SMS = 186 , UI_BRAND = 187 , UI_RAIN = 188 ,
  UI_VO_CLICK = 189 , UI_DISPLAY_UP = 190 , UI_DISPLAY_DOWN = 191 , UI_VO_MOVE = 192 ,
  UI_TARGET = 193 , UI_MILK_PICKUP = 194 , UI_STAMINA_PICKUP = 195
}
 
enum  veggie : ASoundId {
  VEGGIE_GATE = 443 , VEGGIE_BLUEBIRDS = 444 , VEGGIE_THROW = 445 , VEGGIE_WIND01 = 446 ,
  VEGGIE_WIND02 = 447 , VEGGIE_SPLAT = 448 , VEGGIE_VEGGIE_THUMP = 449 , VEGGIE_PLAYER_WIN = 450 ,
  VEGGIE_PLAYER_LOOSE = 451
}
 
enum  wakarac : ASoundId {
  WAKARAC_MISS = 305 , WAKARAC_HIT = 306 , WAKARAC_CROWD01 = 307 , WAKARAC_CROWD02 = 308 ,
  WAKARAC_MUSIC_IN_BARN = 309 , WAKARAC_WAKKA_LOSE = 310 , WAKARAC_WAKKA_TUNE = 311 , WAKARAC_WAKKA_VICTORY = 312 ,
  WAKARAC_WAKKA_TIMER = 313 , WAKARAC_WAKKA_COIN = 314 , WAKARAC_WAKKA_COUNTER = 315 , WAKARAC_HIT_COYOTE = 316 ,
  WAKARAC_HIT_PEK = 317 , WAKARAC_HIT_EGG = 318 , WAKARAC_FREDDY_WHACK1 = 319 , WAKARAC_FREDDY_WHACK1R = 320 ,
  WAKARAC_FREDDY_GAME_OVER = 321 , WAKARAC_FREDDY_HIT01 = 322 , WAKARAC_FREDDY_HIT02 = 323 , WAKARAC_FREDDY_START = 324
}
 
enum  wmike : ASoundId {
  WMIKE_MIKE_STEP = 590 , WMIKE_BOING = 591 , WMIKE_GRAVEL = 592 , WMIKE_BOX01 = 593 ,
  WMIKE_BOX_OPEN = 594 , WMIKE_BOX02 = 595 , WMIKE_BOX_CLOSE = 596 , WMIKE_SPIN = 597 ,
  WMIKE_THUD = 598 , WMIKE_COWSNORE = 599
}
 

Enumeration Type Documentation

◆ am_f

Enumerator
AM_F_CHEER 
AM_F_CRASH 
AM_F_EAT 
AM_F_ITEM_L 
AM_F_ITEM_S 
AM_F_KICK 
AM_F_LADDER 
AM_F_OUCH 
AM_F_PICKUP_L 
AM_F_PICKUP_S 
AM_F_PUNCH 
AM_F_THROW 
AM_F_THROW_L 
AM_F_WAVE 
AM_F_YAWN 
AM_F_YUK 
AM_F_JUMP 
AM_F_OUCH_H 
AM_F_SWIPE_H 
AM_F_COWMILKSPLASH_F 
AM_F_COWMILKSQUIRT_F 
AM_F_COW_JUMP_F 
AM_F_MUSCLE_FLEX_F1 
AM_F_MUSCLE_FLEX_F2 
AM_F_MUSCLE_FLEX_F3 
AM_F_NINJA_F 
AM_F_STARJUMPS_F 
AM_F_SUCCESS_F 
AM_F_LOOSE_F 
AM_F_FAIL2_F 
AM_F_FAIL_F 
AM_F_CLEAN_JERK1F 
AM_F_CLEAN_JERK2F 
AM_F_CLEAN_JERK3F 
AM_F_CHEER_T 
AM_F_FAIL_F_T 
AM_F_DARTS_SCORE 
AM_F_SPLASH 
AM_F_COWMILKEMPTY_F 
AM_F_PLAYERF_LAUGH 

Definition at line 10 of file am_f.h.

10 : ASoundId {
11
12 // Category: Ingame
13 AM_F_CHEER = 641,
14
15 // Category: Ingame
16 AM_F_CRASH = 642,
17
18 // Category: Ingame
19 AM_F_EAT = 643,
20
21 // Category: Ingame
22 AM_F_ITEM_L = 644,
23
24 // Category: Ingame
25 AM_F_ITEM_S = 645,
26
27 // Category: Ingame
28 AM_F_KICK = 646,
29
30 // Category: Ingame
31 AM_F_LADDER = 647,
32
33 // Category: Ingame
34 AM_F_OUCH = 648,
35
36 // Category: Ingame
37 AM_F_PICKUP_L = 649,
38
39 // Category: Ingame
40 AM_F_PICKUP_S = 650,
41
42 // Category: Ingame
43 AM_F_PUNCH = 651,
44
45 // Category: Ingame
46 AM_F_THROW = 652,
47
48 // Category: Ingame
49 AM_F_THROW_L = 653,
50
51 // Category: Ingame
52 AM_F_WAVE = 654,
53
54 // Category: Ingame
55 AM_F_YAWN = 655,
56
57 // Category: Ingame
58 AM_F_YUK = 656,
59
60 // Category: Ingame
61 AM_F_JUMP = 657,
62
63 // Category: Ingame
64 AM_F_OUCH_H = 658,
65
66 // Category: Ingame
67 AM_F_SWIPE_H = 659,
68
69 // Category: Ingame
71
72 // Category: Ingame
74
75 // Category: Ingame
76 AM_F_COW_JUMP_F = 662,
77
78 // Category: Ingame
80
81 // Category: Ingame
83
84 // Category: Ingame
86
87 // Category: Ingame
88 AM_F_NINJA_F = 666,
89
90 // Category: Ingame
91 AM_F_STARJUMPS_F = 667,
92
93 // Category: Ingame
94 AM_F_SUCCESS_F = 668,
95
96 // Category: Ingame
97 AM_F_LOOSE_F = 669,
98
99 // Category: Ingame
100 AM_F_FAIL2_F = 670,
101
102 // Category: Ingame
103 AM_F_FAIL_F = 671,
104
105 // Category: VO
106 AM_F_CLEAN_JERK1F = 672,
107
108 // Category: VO
109 AM_F_CLEAN_JERK2F = 673,
110
111 // Category: VO
112 AM_F_CLEAN_JERK3F = 674,
113
114 // Category: Ingame
115 AM_F_CHEER_T = 675,
116
117 // Category: Ingame
118 AM_F_FAIL_F_T = 676,
119
120 // Category: VO
121 AM_F_DARTS_SCORE = 677,
122
123 // Category: Ingame
124 AM_F_SPLASH = 678,
125
126 // Category: Ingame
128
129 // Category: VO
130 AM_F_PLAYERF_LAUGH = 680,
131
132}; // enum am_f
TINT32 ASoundId
Definition ASoundLegacy.h:5
@ AM_F_COWMILKSPLASH_F
Definition am_f.h:70
@ AM_F_SUCCESS_F
Definition am_f.h:94
@ AM_F_PICKUP_S
Definition am_f.h:40
@ AM_F_LADDER
Definition am_f.h:31
@ AM_F_CRASH
Definition am_f.h:16
@ AM_F_YUK
Definition am_f.h:58
@ AM_F_WAVE
Definition am_f.h:52
@ AM_F_ITEM_S
Definition am_f.h:25
@ AM_F_COWMILKSQUIRT_F
Definition am_f.h:73
@ AM_F_PLAYERF_LAUGH
Definition am_f.h:130
@ AM_F_OUCH
Definition am_f.h:34
@ AM_F_FAIL_F
Definition am_f.h:103
@ AM_F_ITEM_L
Definition am_f.h:22
@ AM_F_CHEER
Definition am_f.h:13
@ AM_F_CLEAN_JERK2F
Definition am_f.h:109
@ AM_F_COWMILKEMPTY_F
Definition am_f.h:127
@ AM_F_THROW
Definition am_f.h:46
@ AM_F_FAIL_F_T
Definition am_f.h:118
@ AM_F_SPLASH
Definition am_f.h:124
@ AM_F_NINJA_F
Definition am_f.h:88
@ AM_F_DARTS_SCORE
Definition am_f.h:121
@ AM_F_STARJUMPS_F
Definition am_f.h:91
@ AM_F_SWIPE_H
Definition am_f.h:67
@ AM_F_JUMP
Definition am_f.h:61
@ AM_F_CLEAN_JERK3F
Definition am_f.h:112
@ AM_F_LOOSE_F
Definition am_f.h:97
@ AM_F_FAIL2_F
Definition am_f.h:100
@ AM_F_PUNCH
Definition am_f.h:43
@ AM_F_KICK
Definition am_f.h:28
@ AM_F_COW_JUMP_F
Definition am_f.h:76
@ AM_F_EAT
Definition am_f.h:19
@ AM_F_MUSCLE_FLEX_F2
Definition am_f.h:82
@ AM_F_MUSCLE_FLEX_F3
Definition am_f.h:85
@ AM_F_OUCH_H
Definition am_f.h:64
@ AM_F_YAWN
Definition am_f.h:55
@ AM_F_CLEAN_JERK1F
Definition am_f.h:106
@ AM_F_CHEER_T
Definition am_f.h:115
@ AM_F_MUSCLE_FLEX_F1
Definition am_f.h:79
@ AM_F_THROW_L
Definition am_f.h:49
@ AM_F_PICKUP_L
Definition am_f.h:37

◆ am_m

Enumerator
AM_M_THROW 
AM_M_PICKUP_S 
AM_M_THROW_L 
AM_M_PICKUP_L 
AM_M_CRASH 
AM_M_OUCH 
AM_M_EAT 
AM_M_CHEER 
AM_M_KICK 
AM_M_LADDER 
AM_M_PUNCH 
AM_M_YAWN 
AM_M_YUK 
AM_M_WAVE 
AM_M_ITEM_S 
AM_M_ITEM_L 
AM_M_JUMP 
AM_M_OUCH_H 
AM_M_SWIPE_H 
AM_M_COWMILKSPLASH_M 
AM_M_COWMILKSQUIRT_M 
AM_M_COW_JUMP_M 
AM_M_LOOSE_M 
AM_M_MUSCLE1 
AM_M_MUSCLE2 
AM_M_MUSCLE3 
AM_M_NINJA_M 
AM_M_STARJUMPS_M 
AM_M_SUCCESS_M 
AM_M_FAIL2_M 
AM_M_FAIL_M 
AM_M_CLEAN_JERK1 
AM_M_CLEAN_JERK2 
AM_M_CLEAN_JERK3 
AM_M_CHEER_T 
AM_M_FAIL_T 
AM_M_DARTS_SCORE 
AM_M_SPLASH 
AM_M_COWMILKEMPTY_M 
AM_M_PLAYERM_LAUGH 

Definition at line 10 of file am_m.h.

10 : ASoundId {
11
12 // Category: Ingame
13 AM_M_THROW = 600,
14
15 // Category: Ingame
16 AM_M_PICKUP_S = 601,
17
18 // Category: Ingame
19 AM_M_THROW_L = 602,
20
21 // Category: Ingame
22 AM_M_PICKUP_L = 603,
23
24 // Category: Ingame
25 AM_M_CRASH = 604,
26
27 // Category: Ingame
28 AM_M_OUCH = 605,
29
30 // Category: Ingame
31 AM_M_EAT = 606,
32
33 // Category: Ingame
34 AM_M_CHEER = 607,
35
36 // Category: Ingame
37 AM_M_KICK = 608,
38
39 // Category: Ingame
40 AM_M_LADDER = 609,
41
42 // Category: Ingame
43 AM_M_PUNCH = 610,
44
45 // Category: Ingame
46 AM_M_YAWN = 611,
47
48 // Category: Ingame
49 AM_M_YUK = 612,
50
51 // Category: Ingame
52 AM_M_WAVE = 613,
53
54 // Category: Ingame
55 AM_M_ITEM_S = 614,
56
57 // Category: Ingame
58 AM_M_ITEM_L = 615,
59
60 // Category: Ingame
61 AM_M_JUMP = 616,
62
63 // Category: Ingame
64 AM_M_OUCH_H = 617,
65
66 // Category: Ingame
67 AM_M_SWIPE_H = 618,
68
69 // Category: Ingame
71
72 // Category: Ingame
74
75 // Category: Ingame
76 AM_M_COW_JUMP_M = 621,
77
78 // Category: Ingame
79 AM_M_LOOSE_M = 622,
80
81 // Category: Ingame
82 AM_M_MUSCLE1 = 623,
83
84 // Category: Ingame
85 AM_M_MUSCLE2 = 624,
86
87 // Category: Ingame
88 AM_M_MUSCLE3 = 625,
89
90 // Category: Ingame
91 AM_M_NINJA_M = 626,
92
93 // Category: Ingame
94 AM_M_STARJUMPS_M = 627,
95
96 // Category: Ingame
97 AM_M_SUCCESS_M = 628,
98
99 // Category: Ingame
100 AM_M_FAIL2_M = 629,
101
102 // Category: Ingame
103 AM_M_FAIL_M = 630,
104
105 // Category: VO
106 AM_M_CLEAN_JERK1 = 631,
107
108 // Category: VO
109 AM_M_CLEAN_JERK2 = 632,
110
111 // Category: VO
112 AM_M_CLEAN_JERK3 = 633,
113
114 // Category: Ingame
115 AM_M_CHEER_T = 634,
116
117 // Category: Ingame
118 AM_M_FAIL_T = 635,
119
120 // Category: VO
121 AM_M_DARTS_SCORE = 636,
122
123 // Category: Ingame
124 AM_M_SPLASH = 637,
125
126 // Category: Ingame
128
129 // Category: VO
130 AM_M_PLAYERM_LAUGH = 639,
131
132}; // enum am_m
@ AM_M_SUCCESS_M
Definition am_m.h:97
@ AM_M_PICKUP_L
Definition am_m.h:22
@ AM_M_CHEER_T
Definition am_m.h:115
@ AM_M_PLAYERM_LAUGH
Definition am_m.h:130
@ AM_M_NINJA_M
Definition am_m.h:91
@ AM_M_LOOSE_M
Definition am_m.h:79
@ AM_M_THROW
Definition am_m.h:13
@ AM_M_FAIL_T
Definition am_m.h:118
@ AM_M_YUK
Definition am_m.h:49
@ AM_M_PICKUP_S
Definition am_m.h:16
@ AM_M_LADDER
Definition am_m.h:40
@ AM_M_ITEM_S
Definition am_m.h:55
@ AM_M_STARJUMPS_M
Definition am_m.h:94
@ AM_M_THROW_L
Definition am_m.h:19
@ AM_M_ITEM_L
Definition am_m.h:58
@ AM_M_COWMILKSQUIRT_M
Definition am_m.h:73
@ AM_M_CLEAN_JERK3
Definition am_m.h:112
@ AM_M_YAWN
Definition am_m.h:46
@ AM_M_CHEER
Definition am_m.h:34
@ AM_M_FAIL_M
Definition am_m.h:103
@ AM_M_CLEAN_JERK1
Definition am_m.h:106
@ AM_M_COWMILKSPLASH_M
Definition am_m.h:70
@ AM_M_OUCH_H
Definition am_m.h:64
@ AM_M_WAVE
Definition am_m.h:52
@ AM_M_JUMP
Definition am_m.h:61
@ AM_M_OUCH
Definition am_m.h:28
@ AM_M_SWIPE_H
Definition am_m.h:67
@ AM_M_DARTS_SCORE
Definition am_m.h:121
@ AM_M_MUSCLE2
Definition am_m.h:85
@ AM_M_KICK
Definition am_m.h:37
@ AM_M_COWMILKEMPTY_M
Definition am_m.h:127
@ AM_M_FAIL2_M
Definition am_m.h:100
@ AM_M_CRASH
Definition am_m.h:25
@ AM_M_MUSCLE3
Definition am_m.h:88
@ AM_M_SPLASH
Definition am_m.h:124
@ AM_M_COW_JUMP_M
Definition am_m.h:76
@ AM_M_MUSCLE1
Definition am_m.h:82
@ AM_M_CLEAN_JERK2
Definition am_m.h:109
@ AM_M_EAT
Definition am_m.h:31
@ AM_M_PUNCH
Definition am_m.h:43

◆ barnyard

Enumerator
BARNYARD_STREAM 
BARNYARD_ROOSTER 
BARNYARD_BARNNIGHTCLUB 
BARNYARD_METALDETECTOR2 
BARNYARD_APPLE_THROW 
BARNYARD_TREE_THUMP 
BARNYARD_CAMERA 
BARNYARD_WIND01 
BARNYARD_WIND02 
BARNYARD_WATERFALL 
BARNYARD_DUSK_BIRDS 
BARNYARD_BANG_WOOD 
BARNYARD_BANG_METAL 
BARNYARD_BANG_POT 
BARNYARD_BIKEBELL 
BARNYARD_BIKEBRAKE 
BARNYARD_BIKECRASH 
BARNYARD_BIKELAND 
BARNYARD_BIKE_LOOP 
BARNYARD_BANG_HAY 
BARNYARD_BANG_SACK 
BARNYARD_BBIRD 
BARNYARD_CICADAS 
BARNYARD_CRICKETS 
BARNYARD_D_BIRD 
BARNYARD_L_FROGS 
BARNYARD_BULLFROG 
BARNYARD_F_BIRD 
BARNYARD_WINDMILL 
BARNYARD_WATER_WHEEL 
BARNYARD_LAND 
BARNYARD_BEES 
BARNYARD_FLAP 
BARNYARD_BIKE_OFF 
BARNYARD_URN_FILL 
BARNYARD_URN_CREAM 
BARNYARD_URN_BUTTER 
BARNYARD_OWL 
BARNYARD_BIKESKID 
BARNYARD_BIKEBELL5 
BARNYARD_BIKE_CHAIN_LOOP 
BARNYARD_CHICK 
BARNYARD_BARN_THUMP 
BARNYARD_BUSHES 
BARNYARD_EGG 
BARNYARD_CHICK_HAPPY 
BARNYARD_GOLDRUSH_LEVER 
BARNYARD_BIKE_NEGATIVE 
BARNYARD_BIKEBELL2 
BARNYARD_BIKEBELL3 
BARNYARD_BIKEBELL4 

Definition at line 10 of file barnyard.h.

10 : ASoundId {
11
12 // Category: Ingame
13 BARNYARD_STREAM = 229,
14
15 // Category: Ingame
16 BARNYARD_ROOSTER = 230,
17
18 // Category: Ingame
20
21 // Category: Ingame
23
24 // Category: Ingame
26
27 // Category: Ingame
29
30 // Category: Ingame
31 BARNYARD_CAMERA = 235,
32
33 // Category: Ingame
34 BARNYARD_WIND01 = 236,
35
36 // Category: Ingame
37 BARNYARD_WIND02 = 237,
38
39 // Category: Ingame
41
42 // Category: Ingame
44
45 // Category: Ingame
47
48 // Category: Ingame
50
51 // Category: Ingame
53
54 // Category: Ingame
56
57 // Category: Ingame
59
60 // Category: Ingame
62
63 // Category: Ingame
65
66 // Category: Ingame
68
69 // Category: Ingame
71
72 // Category: Ingame
74
75 // Category: Ingame
76 BARNYARD_BBIRD = 250,
77
78 // Category: Ingame
79 BARNYARD_CICADAS = 251,
80
81 // Category: Ingame
83
84 // Category: Ingame
85 BARNYARD_D_BIRD = 253,
86
87 // Category: Ingame
88 BARNYARD_L_FROGS = 254,
89
90 // Category: Ingame
92
93 // Category: Ingame
94 BARNYARD_F_BIRD = 256,
95
96 // Category: Ingame
98
99 // Category: Ingame
101
102 // Category: Ingame
103 BARNYARD_LAND = 259,
104
105 // Category: Ingame
106 BARNYARD_BEES = 260,
107
108 // Category: Ingame
109 BARNYARD_FLAP = 261,
110
111 // Category: Ingame
112 BARNYARD_BIKE_OFF = 262,
113
114 // Category: Ingame
115 BARNYARD_URN_FILL = 263,
116
117 // Category: Ingame
118 BARNYARD_URN_CREAM = 264,
119
120 // Category: Ingame
122
123 // Category: Ingame
124 BARNYARD_OWL = 266,
125
126 // Category: Ingame
127 BARNYARD_BIKESKID = 267,
128
129 // Category: Ingame
130 BARNYARD_BIKEBELL5 = 268,
131
132 // Category: Ingame
134
135 // Category: Ingame
136 BARNYARD_CHICK = 270,
137
138 // Category: Ingame
140
141 // Category: Ingame
142 BARNYARD_BUSHES = 272,
143
144 // Category: Ingame
145 BARNYARD_EGG = 273,
146
147 // Category: Ingame
149
150 // Category: Ingame
152
153 // Category: Ingame
155
156 // Category: Ingame
157 BARNYARD_BIKEBELL2 = 277,
158
159 // Category: Ingame
160 BARNYARD_BIKEBELL3 = 278,
161
162 // Category: Ingame
163 BARNYARD_BIKEBELL4 = 279,
164
165}; // enum barnyard
@ BARNYARD_CAMERA
Definition barnyard.h:31
@ BARNYARD_WIND01
Definition barnyard.h:34
@ BARNYARD_L_FROGS
Definition barnyard.h:88
@ BARNYARD_BARNNIGHTCLUB
Definition barnyard.h:19
@ BARNYARD_CHICK_HAPPY
Definition barnyard.h:148
@ BARNYARD_BIKE_NEGATIVE
Definition barnyard.h:154
@ BARNYARD_BIKECRASH
Definition barnyard.h:61
@ BARNYARD_BIKEBELL5
Definition barnyard.h:130
@ BARNYARD_URN_CREAM
Definition barnyard.h:118
@ BARNYARD_BANG_WOOD
Definition barnyard.h:46
@ BARNYARD_URN_BUTTER
Definition barnyard.h:121
@ BARNYARD_F_BIRD
Definition barnyard.h:94
@ BARNYARD_BIKELAND
Definition barnyard.h:64
@ BARNYARD_D_BIRD
Definition barnyard.h:85
@ BARNYARD_TREE_THUMP
Definition barnyard.h:28
@ BARNYARD_BANG_HAY
Definition barnyard.h:70
@ BARNYARD_BANG_METAL
Definition barnyard.h:49
@ BARNYARD_BANG_SACK
Definition barnyard.h:73
@ BARNYARD_APPLE_THROW
Definition barnyard.h:25
@ BARNYARD_CICADAS
Definition barnyard.h:79
@ BARNYARD_BARN_THUMP
Definition barnyard.h:139
@ BARNYARD_GOLDRUSH_LEVER
Definition barnyard.h:151
@ BARNYARD_BANG_POT
Definition barnyard.h:52
@ BARNYARD_METALDETECTOR2
Definition barnyard.h:22
@ BARNYARD_CRICKETS
Definition barnyard.h:82
@ BARNYARD_BBIRD
Definition barnyard.h:76
@ BARNYARD_BUSHES
Definition barnyard.h:142
@ BARNYARD_BULLFROG
Definition barnyard.h:91
@ BARNYARD_WINDMILL
Definition barnyard.h:97
@ BARNYARD_BIKEBELL
Definition barnyard.h:55
@ BARNYARD_FLAP
Definition barnyard.h:109
@ BARNYARD_OWL
Definition barnyard.h:124
@ BARNYARD_BIKE_CHAIN_LOOP
Definition barnyard.h:133
@ BARNYARD_WIND02
Definition barnyard.h:37
@ BARNYARD_STREAM
Definition barnyard.h:13
@ BARNYARD_BIKEBELL2
Definition barnyard.h:157
@ BARNYARD_BEES
Definition barnyard.h:106
@ BARNYARD_URN_FILL
Definition barnyard.h:115
@ BARNYARD_DUSK_BIRDS
Definition barnyard.h:43
@ BARNYARD_BIKESKID
Definition barnyard.h:127
@ BARNYARD_BIKE_LOOP
Definition barnyard.h:67
@ BARNYARD_WATER_WHEEL
Definition barnyard.h:100
@ BARNYARD_BIKEBELL3
Definition barnyard.h:160
@ BARNYARD_BIKE_OFF
Definition barnyard.h:112
@ BARNYARD_ROOSTER
Definition barnyard.h:16
@ BARNYARD_BIKEBRAKE
Definition barnyard.h:58
@ BARNYARD_BIKEBELL4
Definition barnyard.h:163
@ BARNYARD_WATERFALL
Definition barnyard.h:40
@ BARNYARD_EGG
Definition barnyard.h:145
@ BARNYARD_LAND
Definition barnyard.h:103
@ BARNYARD_CHICK
Definition barnyard.h:136

◆ bikerace

Enumerator
BIKERACE_BUD_TAUNT 
BIKERACE_EDDY_TAUNT 
BIKERACE_IGG_TAUNT 

Definition at line 10 of file bikerace.h.

10 : ASoundId {
11
12 // Category: VO
13 BIKERACE_BUD_TAUNT = 1953,
14
15 // Category: VO
17
18 // Category: VO
19 BIKERACE_IGG_TAUNT = 1955,
20
21}; // enum bikerace
@ BIKERACE_EDDY_TAUNT
Definition bikerace.h:16
@ BIKERACE_IGG_TAUNT
Definition bikerace.h:19
@ BIKERACE_BUD_TAUNT
Definition bikerace.h:13

◆ carchase

Enumerator
CARCHASE_OLD_PLAYER_ENGINE_LOOP 
CARCHASE_CHEV_LOOP 
CARCHASE_SKID_SHORT 
CARCHASE_WIND01 
CARCHASE_CRICKETS01 
CARCHASE_L_FROGS01 
CARCHASE_XING_BELL 
CARCHASE_SUSPENSION 
CARCHASE_TRUCK_LOOP 
CARCHASE_SQUEAK 
CARCHASE_CRASH 
CARCHASE_THUMP 
CARCHASE_BUGGY_LOOP 
CARCHASE_ACCEL01 
CARCHASE_ACCEL02 
CARCHASE_IDLE01 
CARCHASE_IGNITION 
CARCHASE_SHIFT_DOWN01 
CARCHASE_SHIFT_DOWN02 
CARCHASE_SHIFT_DOWN03 
CARCHASE_MILK_PICKUP 
CARCHASE_SIREN 
CARCHASE_BANG_METAL 
CARCHASE_SKID_LONG 
CARCHASE_CAR_IMPACT 
CARCHASE_HORN 
CARCHASE_COP_CHASE 
CARCHASE_BS_BIKE 
CARCHASE_BS_COWS 
CARCHASE_BUD_TAUNT 
CARCHASE_IGG_TAUNT 
CARCHASE_EDDY_TAUNT 
CARCHASE_EDDY_CHASE 
CARCHASE_IGG_CHASE 
CARCHASE_BUD_CHASE 
CARCHASE_BUD_HIT 
CARCHASE_IGG_HIT 
CARCHASE_EDDY_HIT 
CARCHASE_BUD_LAUGH 
CARCHASE_EDDY_LAUGH 
CARCHASE_IGG_LAUGH 
CARCHASE_OFFICER_PURSUIT1 
CARCHASE_OFFICER_PURSUIT2 
CARCHASE_OFFICER_PURSUIT3 
CARCHASE_OFFICER_PURSUIT4 
CARCHASE_OFFICER_PURSUIT5 
CARCHASE_OFFICER_PURSUIT6 
CARCHASE_OFFICER_PURSUIT7 
CARCHASE_B_IDLE 
CARCHASE_B_SHIFT_DOWN01 
CARCHASE_B_IGNITION 
CARCHASE_B_SHIFT_DOWN02 
CARCHASE_B_SHIFT_DOWN03 
CARCHASE_B_ACCEL01 
CARCHASE_B_ACCEL02 
CARCHASE_B_HORN 
CARCHASE_PLAYER_ENGINE_LOOP 
CARCHASE_SKID_SHORT_GRAVEL 
CARCHASE_SKID_LONG_GRAVEL 
CARCHASE_GRAVEL_LOOP 

Definition at line 10 of file carchase.h.

10 : ASoundId {
11
12 // Category: Ingame
14
15 // Category: Ingame
17
18 // Category: Ingame
20
21 // Category: Ingame
22 CARCHASE_WIND01 = 386,
23
24 // Category: Ingame
26
27 // Category: Ingame
29
30 // Category: Ingame
32
33 // Category: Ingame
35
36 // Category: Ingame
38
39 // Category: Ingame
40 CARCHASE_SQUEAK = 392,
41
42 // Category: Ingame
43 CARCHASE_CRASH = 393,
44
45 // Category: Ingame
46 CARCHASE_THUMP = 394,
47
48 // Category: Ingame
50
51 // Category: Ingame
52 CARCHASE_ACCEL01 = 396,
53
54 // Category: Ingame
55 CARCHASE_ACCEL02 = 397,
56
57 // Category: Ingame
58 CARCHASE_IDLE01 = 398,
59
60 // Category: Ingame
62
63 // Category: Ingame
65
66 // Category: Ingame
68
69 // Category: Ingame
71
72 // Category: Ingame
74
75 // Category: Ingame
76 CARCHASE_SIREN = 404,
77
78 // Category: Ingame
80
81 // Category: Ingame
83
84 // Category: Ingame
86
87 // Category: Ingame
88 CARCHASE_HORN = 408,
89
90 // Category: Ingame
92
93 // Category: Ingame
94 CARCHASE_BS_BIKE = 410,
95
96 // Category: Ingame
97 CARCHASE_BS_COWS = 411,
98
99 // Category: VO
100 CARCHASE_BUD_TAUNT = 412,
101
102 // Category: VO
103 CARCHASE_IGG_TAUNT = 413,
104
105 // Category: VO
107
108 // Category: VO
110
111 // Category: VO
112 CARCHASE_IGG_CHASE = 416,
113
114 // Category: VO
115 CARCHASE_BUD_CHASE = 417,
116
117 // Category: VO
118 CARCHASE_BUD_HIT = 418,
119
120 // Category: VO
121 CARCHASE_IGG_HIT = 419,
122
123 // Category: VO
124 CARCHASE_EDDY_HIT = 420,
125
126 // Category: VO
127 CARCHASE_BUD_LAUGH = 421,
128
129 // Category: VO
131
132 // Category: VO
133 CARCHASE_IGG_LAUGH = 423,
134
135 // Category: VO
137
138 // Category: VO
140
141 // Category: VO
143
144 // Category: VO
146
147 // Category: VO
149
150 // Category: VO
152
153 // Category: VO
155
156 // Category: Ingame
157 CARCHASE_B_IDLE = 431,
158
159 // Category: Ingame
161
162 // Category: Ingame
164
165 // Category: Ingame
167
168 // Category: Ingame
170
171 // Category: Ingame
172 CARCHASE_B_ACCEL01 = 436,
173
174 // Category: Ingame
175 CARCHASE_B_ACCEL02 = 437,
176
177 // Category: Ingame
178 CARCHASE_B_HORN = 438,
179
180 // Category: Ingame
182
183 // Category: Ingame
185
186 // Category: Ingame
188
189 // Category: Ingame
191
192}; // enum carchase
@ CARCHASE_PLAYER_ENGINE_LOOP
Definition carchase.h:181
@ CARCHASE_EDDY_LAUGH
Definition carchase.h:130
@ CARCHASE_EDDY_TAUNT
Definition carchase.h:106
@ CARCHASE_BUD_HIT
Definition carchase.h:118
@ CARCHASE_CRASH
Definition carchase.h:43
@ CARCHASE_GRAVEL_LOOP
Definition carchase.h:190
@ CARCHASE_OFFICER_PURSUIT4
Definition carchase.h:145
@ CARCHASE_OFFICER_PURSUIT2
Definition carchase.h:139
@ CARCHASE_IGG_HIT
Definition carchase.h:121
@ CARCHASE_OFFICER_PURSUIT5
Definition carchase.h:148
@ CARCHASE_B_ACCEL01
Definition carchase.h:172
@ CARCHASE_COP_CHASE
Definition carchase.h:91
@ CARCHASE_OFFICER_PURSUIT6
Definition carchase.h:151
@ CARCHASE_XING_BELL
Definition carchase.h:31
@ CARCHASE_B_HORN
Definition carchase.h:178
@ CARCHASE_EDDY_HIT
Definition carchase.h:124
@ CARCHASE_TRUCK_LOOP
Definition carchase.h:37
@ CARCHASE_SKID_SHORT_GRAVEL
Definition carchase.h:184
@ CARCHASE_OFFICER_PURSUIT1
Definition carchase.h:136
@ CARCHASE_BS_BIKE
Definition carchase.h:94
@ CARCHASE_HORN
Definition carchase.h:88
@ CARCHASE_SHIFT_DOWN01
Definition carchase.h:64
@ CARCHASE_IGG_TAUNT
Definition carchase.h:103
@ CARCHASE_SQUEAK
Definition carchase.h:40
@ CARCHASE_SUSPENSION
Definition carchase.h:34
@ CARCHASE_THUMP
Definition carchase.h:46
@ CARCHASE_IGG_LAUGH
Definition carchase.h:133
@ CARCHASE_B_SHIFT_DOWN01
Definition carchase.h:160
@ CARCHASE_CHEV_LOOP
Definition carchase.h:16
@ CARCHASE_B_IDLE
Definition carchase.h:157
@ CARCHASE_MILK_PICKUP
Definition carchase.h:73
@ CARCHASE_IGNITION
Definition carchase.h:61
@ CARCHASE_SIREN
Definition carchase.h:76
@ CARCHASE_SKID_SHORT
Definition carchase.h:19
@ CARCHASE_WIND01
Definition carchase.h:22
@ CARCHASE_OLD_PLAYER_ENGINE_LOOP
Definition carchase.h:13
@ CARCHASE_BANG_METAL
Definition carchase.h:79
@ CARCHASE_OFFICER_PURSUIT7
Definition carchase.h:154
@ CARCHASE_B_IGNITION
Definition carchase.h:163
@ CARCHASE_B_SHIFT_DOWN03
Definition carchase.h:169
@ CARCHASE_IGG_CHASE
Definition carchase.h:112
@ CARCHASE_BS_COWS
Definition carchase.h:97
@ CARCHASE_IDLE01
Definition carchase.h:58
@ CARCHASE_CAR_IMPACT
Definition carchase.h:85
@ CARCHASE_BUD_TAUNT
Definition carchase.h:100
@ CARCHASE_EDDY_CHASE
Definition carchase.h:109
@ CARCHASE_BUD_CHASE
Definition carchase.h:115
@ CARCHASE_SKID_LONG
Definition carchase.h:82
@ CARCHASE_SHIFT_DOWN03
Definition carchase.h:70
@ CARCHASE_L_FROGS01
Definition carchase.h:28
@ CARCHASE_ACCEL02
Definition carchase.h:55
@ CARCHASE_CRICKETS01
Definition carchase.h:25
@ CARCHASE_SKID_LONG_GRAVEL
Definition carchase.h:187
@ CARCHASE_BUGGY_LOOP
Definition carchase.h:49
@ CARCHASE_SHIFT_DOWN02
Definition carchase.h:67
@ CARCHASE_B_ACCEL02
Definition carchase.h:175
@ CARCHASE_B_SHIFT_DOWN02
Definition carchase.h:166
@ CARCHASE_BUD_LAUGH
Definition carchase.h:127
@ CARCHASE_ACCEL01
Definition carchase.h:52
@ CARCHASE_OFFICER_PURSUIT3
Definition carchase.h:142

◆ chicks

Enumerator
CHICKS_CHICKS 
CHICKS_CHICKEN_IMPACT 
CHICKS_THROW 
CHICKS_EDDY_YUK 
CHICKS_IGG_YUK 
CHICKS_OTIS_YUK 
CHICKS_BUD_YUK 
CHICKS_BUD_TAUNT 
CHICKS_EDDY_TAUNT 
CHICKS_IGG_TAUNT 
CHICKS_OTIS_TAUNT 
CHICKS_TWINK_CHUCKLE 
CHICKS_OTIS_CHUCKLE 
CHICKS_IGG_CHUCKLE 
CHICKS_PLAYER_WIN 
CHICKS_PLAYER_LOOSE 
CHICKS_EDDY_CHUCKLE 
CHICKS_BUD_CHUCKLE 
CHICKS_COWMILKSQUIRT 
CHICKS_COWMILKSPLASH 
CHICKS_ZOOM 
CHICKS_HANNA_HAPPY 
CHICKS_HANNA_MAD 

Definition at line 10 of file chicks.h.

10 : ASoundId {
11
12 // Category: Ingame
13 CHICKS_CHICKS = 325,
14
15 // Category: Ingame
17
18 // Category: Ingame
19 CHICKS_THROW = 327,
20
21 // Category: VO
22 CHICKS_EDDY_YUK = 328,
23
24 // Category: VO
25 CHICKS_IGG_YUK = 329,
26
27 // Category: VO
28 CHICKS_OTIS_YUK = 330,
29
30 // Category: VO
31 CHICKS_BUD_YUK = 331,
32
33 // Category: VO
34 CHICKS_BUD_TAUNT = 332,
35
36 // Category: VO
38
39 // Category: VO
40 CHICKS_IGG_TAUNT = 334,
41
42 // Category: VO
44
45 // Category: VO
47
48 // Category: VO
50
51 // Category: VO
53
54 // Category: VO
56
57 // Category: VO
59
60 // Category: VO
62
63 // Category: VO
65
66 // Category: Ingame
68
69 // Category: Ingame
71
72 // Category: Ingame
73 CHICKS_ZOOM = 345,
74
75 // Category: VO
77
78 // Category: VO
79 CHICKS_HANNA_MAD = 347,
80
81}; // enum chicks
@ CHICKS_CHICKEN_IMPACT
Definition chicks.h:16
@ CHICKS_CHICKS
Definition chicks.h:13
@ CHICKS_OTIS_TAUNT
Definition chicks.h:43
@ CHICKS_IGG_TAUNT
Definition chicks.h:40
@ CHICKS_EDDY_CHUCKLE
Definition chicks.h:61
@ CHICKS_EDDY_TAUNT
Definition chicks.h:37
@ CHICKS_BUD_TAUNT
Definition chicks.h:34
@ CHICKS_EDDY_YUK
Definition chicks.h:22
@ CHICKS_BUD_CHUCKLE
Definition chicks.h:64
@ CHICKS_PLAYER_LOOSE
Definition chicks.h:58
@ CHICKS_PLAYER_WIN
Definition chicks.h:55
@ CHICKS_HANNA_HAPPY
Definition chicks.h:76
@ CHICKS_THROW
Definition chicks.h:19
@ CHICKS_HANNA_MAD
Definition chicks.h:79
@ CHICKS_TWINK_CHUCKLE
Definition chicks.h:46
@ CHICKS_ZOOM
Definition chicks.h:73
@ CHICKS_OTIS_YUK
Definition chicks.h:28
@ CHICKS_BUD_YUK
Definition chicks.h:31
@ CHICKS_IGG_CHUCKLE
Definition chicks.h:52
@ CHICKS_OTIS_CHUCKLE
Definition chicks.h:49
@ CHICKS_IGG_YUK
Definition chicks.h:25
@ CHICKS_COWMILKSPLASH
Definition chicks.h:70
@ CHICKS_COWMILKSQUIRT
Definition chicks.h:67

◆ cocktails

Enumerator
COCKTAILS_MAKE_DRINK 

Definition at line 10 of file cocktails.h.

10 : ASoundId {
11
12 // Category: Ingame
14
15}; // enum cocktails
@ COCKTAILS_MAKE_DRINK
Definition cocktails.h:13

◆ cooking

Enumerator
COOKING_COOKING 
COOKING_BUBBLING01 
COOKING_BUBBLING02 

Definition at line 10 of file cooking.h.

10 : ASoundId {
11
12 // Category: Ingame
13 COOKING_COOKING = 700,
14
15 // Category: Ingame
17
18 // Category: Ingame
20
21}; // enum cooking
@ COOKING_COOKING
Definition cooking.h:13
@ COOKING_BUBBLING01
Definition cooking.h:16
@ COOKING_BUBBLING02
Definition cooking.h:19

◆ cowtip

Enumerator
COWTIP_LAUNCHER_LOOP 
COWTIP_LAUNCHER_FIRE 
COWTIP_CRICKETS 
COWTIP_RELOAD 
COWTIP_SPLAT 
COWTIP_COWBELL 
COWTIP_C_STEP 
COWTIP_QUIET_MOO 
COWTIP_MOO 
COWTIP_GOPHER_SIGNAL 
COWTIP_B_TIP 
COWTIP_B_HIT 
COWTIP_B_YUK 
COWTIP_B_GEN 
COWTIP_B_CRY 
COWTIP_G_TIP 
COWTIP_G_HIT 
COWTIP_G_CRY 
COWTIP_G_GEN 
COWTIP_B_CALL 
COWTIP_G_CALL 
COWTIP_SNOTTY_BOY 
COWTIP_BOX02 
COWTIP_BS_CALL 
COWTIP_BS_CRY 
COWTIP_BS_GEN 
COWTIP_BS_HIT 
COWTIP_BS_TIP 
COWTIP_BS_YUK 
COWTIP_LEVEL 
COWTIP_THUMP 
COWTIP_COYOTE 
COWTIP_COYOTE_YELP 
COWTIP_COW_SNORE 
COWTIP_PANIC_MOO 

Definition at line 10 of file cowtip.h.

10 : ASoundId {
11
12 // Category: Ingame
14
15 // Category: Ingame
17
18 // Category: Ingame
19 COWTIP_CRICKETS = 350,
20
21 // Category: Ingame
22 COWTIP_RELOAD = 351,
23
24 // Category: Ingame
25 COWTIP_SPLAT = 352,
26
27 // Category: Ingame
28 COWTIP_COWBELL = 353,
29
30 // Category: Ingame
31 COWTIP_C_STEP = 354,
32
33 // Category: Ingame
34 COWTIP_QUIET_MOO = 355,
35
36 // Category: Ingame
37 COWTIP_MOO = 356,
38
39 // Category: Ingame
41
42 // Category: Ingame
43 COWTIP_B_TIP = 358,
44
45 // Category: Ingame
46 COWTIP_B_HIT = 359,
47
48 // Category: Ingame
49 COWTIP_B_YUK = 360,
50
51 // Category: Ingame
52 COWTIP_B_GEN = 361,
53
54 // Category: Ingame
55 COWTIP_B_CRY = 362,
56
57 // Category: Ingame
58 COWTIP_G_TIP = 363,
59
60 // Category: Ingame
61 COWTIP_G_HIT = 364,
62
63 // Category: Ingame
64 COWTIP_G_CRY = 365,
65
66 // Category: Ingame
67 COWTIP_G_GEN = 366,
68
69 // Category: Ingame
70 COWTIP_B_CALL = 367,
71
72 // Category: Ingame
73 COWTIP_G_CALL = 368,
74
75 // Category: Ingame
77
78 // Category: Ingame
79 COWTIP_BOX02 = 370,
80
81 // Category: Ingame
82 COWTIP_BS_CALL = 371,
83
84 // Category: Ingame
85 COWTIP_BS_CRY = 372,
86
87 // Category: Ingame
88 COWTIP_BS_GEN = 373,
89
90 // Category: Ingame
91 COWTIP_BS_HIT = 374,
92
93 // Category: Ingame
94 COWTIP_BS_TIP = 375,
95
96 // Category: Ingame
97 COWTIP_BS_YUK = 376,
98
99 // Category: Ingame
100 COWTIP_LEVEL = 377,
101
102 // Category: Ingame
103 COWTIP_THUMP = 378,
104
105 // Category: Ingame
106 COWTIP_COYOTE = 379,
107
108 // Category: Ingame
109 COWTIP_COYOTE_YELP = 380,
110
111 // Category: Ingame
112 COWTIP_COW_SNORE = 381,
113
114 // Category: Ingame
115 COWTIP_PANIC_MOO = 382,
116
117}; // enum cowtip
@ COWTIP_COYOTE_YELP
Definition cowtip.h:109
@ COWTIP_BS_GEN
Definition cowtip.h:88
@ COWTIP_G_TIP
Definition cowtip.h:58
@ COWTIP_COWBELL
Definition cowtip.h:28
@ COWTIP_SNOTTY_BOY
Definition cowtip.h:76
@ COWTIP_RELOAD
Definition cowtip.h:22
@ COWTIP_LEVEL
Definition cowtip.h:100
@ COWTIP_SPLAT
Definition cowtip.h:25
@ COWTIP_BS_CRY
Definition cowtip.h:85
@ COWTIP_QUIET_MOO
Definition cowtip.h:34
@ COWTIP_G_GEN
Definition cowtip.h:67
@ COWTIP_COW_SNORE
Definition cowtip.h:112
@ COWTIP_B_TIP
Definition cowtip.h:43
@ COWTIP_LAUNCHER_FIRE
Definition cowtip.h:16
@ COWTIP_PANIC_MOO
Definition cowtip.h:115
@ COWTIP_BS_TIP
Definition cowtip.h:94
@ COWTIP_BOX02
Definition cowtip.h:79
@ COWTIP_G_HIT
Definition cowtip.h:61
@ COWTIP_BS_CALL
Definition cowtip.h:82
@ COWTIP_GOPHER_SIGNAL
Definition cowtip.h:40
@ COWTIP_B_CRY
Definition cowtip.h:55
@ COWTIP_MOO
Definition cowtip.h:37
@ COWTIP_BS_HIT
Definition cowtip.h:91
@ COWTIP_G_CALL
Definition cowtip.h:73
@ COWTIP_B_HIT
Definition cowtip.h:46
@ COWTIP_CRICKETS
Definition cowtip.h:19
@ COWTIP_B_CALL
Definition cowtip.h:70
@ COWTIP_G_CRY
Definition cowtip.h:64
@ COWTIP_LAUNCHER_LOOP
Definition cowtip.h:13
@ COWTIP_B_YUK
Definition cowtip.h:49
@ COWTIP_COYOTE
Definition cowtip.h:106
@ COWTIP_BS_YUK
Definition cowtip.h:97
@ COWTIP_THUMP
Definition cowtip.h:103
@ COWTIP_C_STEP
Definition cowtip.h:31
@ COWTIP_B_GEN
Definition cowtip.h:52

◆ coyote

Enumerator
COYOTE_COYOTE 
COYOTE_COYOTE_BITE 
COYOTE_COYOTE_GROWL 
COYOTE_COYOTE_HOWL 
COYOTE_COYOTE_SNARL 
COYOTE_COYOTE_YELP 
COYOTE_COYOTE_YUK 
COYOTE_SWIPE 

Definition at line 10 of file coyote.h.

10 : ASoundId {
11
12 // Category: Ingame
13 COYOTE_COYOTE = 566,
14
15 // Category: Ingame
17
18 // Category: Ingame
20
21 // Category: Ingame
23
24 // Category: Ingame
26
27 // Category: Ingame
29
30 // Category: Ingame
32
33 // Category: Ingame
34 COYOTE_SWIPE = 573,
35
36}; // enum coyote
@ COYOTE_COYOTE_YUK
Definition coyote.h:31
@ COYOTE_SWIPE
Definition coyote.h:34
@ COYOTE_COYOTE_YELP
Definition coyote.h:28
@ COYOTE_COYOTE_SNARL
Definition coyote.h:25
@ COYOTE_COYOTE_HOWL
Definition coyote.h:22
@ COYOTE_COYOTE_BITE
Definition coyote.h:16
@ COYOTE_COYOTE_GROWL
Definition coyote.h:19
@ COYOTE_COYOTE
Definition coyote.h:13

◆ dagboss

Enumerator
DAGBOSS_LAUNCHER_FIRE 
DAGBOSS_LAUNCHER_LOOP 
DAGBOSS_RELOAD 
DAGBOSS_BOX02 
DAGBOSS_SPLAT 
DAGBOSS_THROW 
DAGBOSS_FREDDY 
DAGBOSS_OTIS_RESCUE1 
DAGBOSS_OTIS_RESCUE2 
DAGBOSS_OTIS_RESCUE6 
DAGBOSS_HEN_PANIC 
DAGBOSS_CICADA 
DAGBOSS_BARREL 
DAGBOSS_BARREL_BANG 
DAGBOSS_WILD_MIKE 

Definition at line 10 of file dagboss.h.

10 : ASoundId {
11
12 // Category: Ingame
14
15 // Category: Ingame
17
18 // Category: Ingame
19 DAGBOSS_RELOAD = 706,
20
21 // Category: Ingame
22 DAGBOSS_BOX02 = 707,
23
24 // Category: Ingame
25 DAGBOSS_SPLAT = 708,
26
27 // Category: Ingame
28 DAGBOSS_THROW = 709,
29
30 // Category: VO
31 DAGBOSS_FREDDY = 710,
32
33 // Category: VO
35
36 // Category: VO
38
39 // Category: VO
41
42 // Category: VO
44
45 // Category: Ingame
46 DAGBOSS_CICADA = 715,
47
48 // Category: Ingame
49 DAGBOSS_BARREL = 716,
50
51 // Category: Ingame
53
54 // Category: Ingame
56
57}; // enum dagboss
@ DAGBOSS_SPLAT
Definition dagboss.h:25
@ DAGBOSS_BOX02
Definition dagboss.h:22
@ DAGBOSS_LAUNCHER_FIRE
Definition dagboss.h:13
@ DAGBOSS_WILD_MIKE
Definition dagboss.h:55
@ DAGBOSS_BARREL
Definition dagboss.h:49
@ DAGBOSS_OTIS_RESCUE2
Definition dagboss.h:37
@ DAGBOSS_HEN_PANIC
Definition dagboss.h:43
@ DAGBOSS_THROW
Definition dagboss.h:28
@ DAGBOSS_CICADA
Definition dagboss.h:46
@ DAGBOSS_OTIS_RESCUE6
Definition dagboss.h:40
@ DAGBOSS_FREDDY
Definition dagboss.h:31
@ DAGBOSS_RELOAD
Definition dagboss.h:19
@ DAGBOSS_BARREL_BANG
Definition dagboss.h:52
@ DAGBOSS_OTIS_RESCUE1
Definition dagboss.h:34
@ DAGBOSS_LAUNCHER_LOOP
Definition dagboss.h:16

◆ dagf

Enumerator
DAGF_DAG_BATTLE 
DAGF_DAG_SQUIRTED1 
DAGF_DAG_TAUNT1 
DAGF_DAG_NAME 
DAGF_DAG_ANGRY_1 
DAGF_DAG_HOWL_1 
DAGF_DAG_LAUGHTER_1 
DAGF_DAG_MINOR 
DAGF_DAG_MAJOR 
DAGF_DAG_END_TAUNT 

Definition at line 10 of file dagf.h.

10 : ASoundId {
11
12 // Category: VO
13 DAGF_DAG_BATTLE = 514,
14
15 // Category: VO
17
18 // Category: VO
19 DAGF_DAG_TAUNT1 = 516,
20
21 // Category: VO
22 DAGF_DAG_NAME = 517,
23
24 // Category: VO
25 DAGF_DAG_ANGRY_1 = 518,
26
27 // Category: VO
28 DAGF_DAG_HOWL_1 = 519,
29
30 // Category: VO
32
33 // Category: VO
34 DAGF_DAG_MINOR = 521,
35
36 // Category: VO
37 DAGF_DAG_MAJOR = 522,
38
39 // Category: VO
41
42}; // enum dagf
@ DAGF_DAG_TAUNT1
Definition dagf.h:19
@ DAGF_DAG_MINOR
Definition dagf.h:34
@ DAGF_DAG_LAUGHTER_1
Definition dagf.h:31
@ DAGF_DAG_END_TAUNT
Definition dagf.h:40
@ DAGF_DAG_MAJOR
Definition dagf.h:37
@ DAGF_DAG_ANGRY_1
Definition dagf.h:25
@ DAGF_DAG_SQUIRTED1
Definition dagf.h:16
@ DAGF_DAG_NAME
Definition dagf.h:22
@ DAGF_DAG_HOWL_1
Definition dagf.h:28
@ DAGF_DAG_BATTLE
Definition dagf.h:13

◆ darts

Enumerator
DARTS_CROWD01 
DARTS_THROW01 
DARTS_PING 
DARTS_IMPACT 
DARTS_ROOT_SCORE 
DARTS_ROOT_MISS 
DARTS_SLIDE_DOWN_LEFT 
DARTS_SLIDE_UP_RIGHT 
DARTS_CHEER_GOOD 
DARTS_CHEER_BAD 

Definition at line 10 of file darts.h.

10 : ASoundId {
11
12 // Category: Ingame
13 DARTS_CROWD01 = 580,
14
15 // Category: Ingame
16 DARTS_THROW01 = 581,
17
18 // Category: Ingame
19 DARTS_PING = 582,
20
21 // Category: Ingame
22 DARTS_IMPACT = 583,
23
24 // Category: VO
25 DARTS_ROOT_SCORE = 584,
26
27 // Category: VO
28 DARTS_ROOT_MISS = 585,
29
30 // Category: Ingame
32
33 // Category: Ingame
35
36 // Category: VO
37 DARTS_CHEER_GOOD = 588,
38
39 // Category: VO
40 DARTS_CHEER_BAD = 589,
41
42}; // enum darts
@ DARTS_THROW01
Definition darts.h:16
@ DARTS_PING
Definition darts.h:19
@ DARTS_IMPACT
Definition darts.h:22
@ DARTS_ROOT_MISS
Definition darts.h:28
@ DARTS_ROOT_SCORE
Definition darts.h:25
@ DARTS_SLIDE_DOWN_LEFT
Definition darts.h:31
@ DARTS_CHEER_GOOD
Definition darts.h:37
@ DARTS_CROWD01
Definition darts.h:13
@ DARTS_CHEER_BAD
Definition darts.h:40
@ DARTS_SLIDE_UP_RIGHT
Definition darts.h:34

◆ defender

Enumerator
DEFENDER_FREDDY_EVIL_FOILED 
DEFENDER_SQUIRT01 
DEFENDER_CLUCK01 
DEFENDER_CRICKETS01 
DEFENDER_FREDDY_DISGUST1 
DEFENDER_FREDDY_EVIL1 
DEFENDER_BLUEBIRDS 
DEFENDER_CICADA 
DEFENDER_CHICK_THROW 
DEFENDER_CHICK_IMPACT 
DEFENDER_CHICK 
DEFENDER_PANIC 
DEFENDER_FREDDY_WIN 
DEFENDER_PLAYER_WIN 
DEFENDER_PLAYER_LOOSE 
DEFENDER_DEFENDER_THUMP 

Definition at line 10 of file defender.h.

10 : ASoundId {
11
12 // Category: VO
14
15 // Category: Ingame
17
18 // Category: Ingame
19 DEFENDER_CLUCK01 = 526,
20
21 // Category: Ingame
23
24 // Category: VO
26
27 // Category: VO
29
30 // Category: Ingame
32
33 // Category: Ingame
34 DEFENDER_CICADA = 531,
35
36 // Category: Ingame
38
39 // Category: Ingame
41
42 // Category: Ingame
43 DEFENDER_CHICK = 534,
44
45 // Category: Ingame
46 DEFENDER_PANIC = 535,
47
48 // Category: VO
50
51 // Category: VO
53
54 // Category: VO
56
57 // Category: Ingame
59
60}; // enum defender
@ DEFENDER_PANIC
Definition defender.h:46
@ DEFENDER_PLAYER_LOOSE
Definition defender.h:55
@ DEFENDER_CRICKETS01
Definition defender.h:22
@ DEFENDER_CLUCK01
Definition defender.h:19
@ DEFENDER_PLAYER_WIN
Definition defender.h:52
@ DEFENDER_SQUIRT01
Definition defender.h:16
@ DEFENDER_FREDDY_EVIL1
Definition defender.h:28
@ DEFENDER_FREDDY_EVIL_FOILED
Definition defender.h:13
@ DEFENDER_CICADA
Definition defender.h:34
@ DEFENDER_FREDDY_DISGUST1
Definition defender.h:25
@ DEFENDER_DEFENDER_THUMP
Definition defender.h:58
@ DEFENDER_FREDDY_WIN
Definition defender.h:49
@ DEFENDER_CHICK
Definition defender.h:43
@ DEFENDER_CHICK_THROW
Definition defender.h:37
@ DEFENDER_CHICK_IMPACT
Definition defender.h:40
@ DEFENDER_BLUEBIRDS
Definition defender.h:31

◆ footsteps

Enumerator
FOOTSTEPS_PLAYER_STEP 
FOOTSTEPS_LADDER 
FOOTSTEPS_AI_STEP 
FOOTSTEPS_JUMP 

Definition at line 10 of file footsteps.h.

10 : ASoundId {
11
12 // Category: Ingame
14
15 // Category: Ingame
16 FOOTSTEPS_LADDER = 577,
17
18 // Category: Ingame
20
21 // Category: Ingame
22 FOOTSTEPS_JUMP = 579,
23
24}; // enum footsteps
@ FOOTSTEPS_JUMP
Definition footsteps.h:22
@ FOOTSTEPS_LADDER
Definition footsteps.h:16
@ FOOTSTEPS_PLAYER_STEP
Definition footsteps.h:13
@ FOOTSTEPS_AI_STEP
Definition footsteps.h:19

◆ golf

Enumerator
GOLF_GOLFHIT 
GOLF_GOLFHOLE 
GOLF_GOLFSPLASH 
GOLF_FROGS 
GOLF_BULLFROG 
GOLF_GOPHER_TRACKS 
GOLF_CLAP 
GOLF_SWIPE 
GOLF_DOWN_SHORT 
GOLF_UP_LONG 
GOLF_UP_SHORT 
GOLF_DOWN_LONG 
GOLF_WIND01 
GOLF_WIND02 
GOLF_CICADAS 
GOLF_BALL_LAND 
GOLF_STREAM 
GOLF_WATERFALL 
GOLF_JOEY_HIT 
GOLF_FRANKIE_HIT 
GOLF_WIN 
GOLF_LOOSE 
GOLF_TEE_OFF 
GOLF_HOLE_ONE 
GOLF_FORE 
GOLF_SPLASH 
GOLF_SPLASH_BALL 
GOLF_WATER_LIFT 
GOLF_LOOSE_TIME 
GOLF_AMBIENCE 
GOLF_DELL_BIRDS 
GOLF_CRICKETS 
GOLF_WIND_J 
GOLF_WATER 
GOLF_ELEC 
GOLF_DUSK_BIRDS 
GOLF_SBIRDS 
GOLF_HIT_GROUND 
GOLF_HIT_METAL 
GOLF_HIT_STONE 
GOLF_HIT_WOOD01 

Definition at line 10 of file golf.h.

10 : ASoundId {
11
12 // Category: Ingame
13 GOLF_GOLFHIT = 84,
14
15 // Category: Ingame
16 GOLF_GOLFHOLE = 85,
17
18 // Category: Ingame
19 GOLF_GOLFSPLASH = 86,
20
21 // Category: Ingame
22 GOLF_FROGS = 87,
23
24 // Category: Ingame
25 GOLF_BULLFROG = 88,
26
27 // Category: Ingame
29
30 // Category: Ingame
31 GOLF_CLAP = 90,
32
33 // Category: Ingame
34 GOLF_SWIPE = 91,
35
36 // Category: Ingame
37 GOLF_DOWN_SHORT = 92,
38
39 // Category: Ingame
40 GOLF_UP_LONG = 93,
41
42 // Category: Ingame
43 GOLF_UP_SHORT = 94,
44
45 // Category: Ingame
46 GOLF_DOWN_LONG = 95,
47
48 // Category: Ingame
49 GOLF_WIND01 = 96,
50
51 // Category: Ingame
52 GOLF_WIND02 = 97,
53
54 // Category: Ingame
55 GOLF_CICADAS = 98,
56
57 // Category: Ingame
58 GOLF_BALL_LAND = 99,
59
60 // Category: Ingame
61 GOLF_STREAM = 100,
62
63 // Category: Ingame
64 GOLF_WATERFALL = 101,
65
66 // Category: VO
67 GOLF_JOEY_HIT = 102,
68
69 // Category: VO
70 GOLF_FRANKIE_HIT = 103,
71
72 // Category: Ingame
73 GOLF_WIN = 104,
74
75 // Category: VO
76 GOLF_LOOSE = 105,
77
78 // Category: VO
79 GOLF_TEE_OFF = 106,
80
81 // Category: VO
82 GOLF_HOLE_ONE = 107,
83
84 // Category: VO
85 GOLF_FORE = 108,
86
87 // Category: Ingame
88 GOLF_SPLASH = 109,
89
90 // Category: Ingame
91 GOLF_SPLASH_BALL = 110,
92
93 // Category: Ingame
94 GOLF_WATER_LIFT = 111,
95
96 // Category: VO
97 GOLF_LOOSE_TIME = 112,
98
99 // Category: Ingame
100 GOLF_AMBIENCE = 113,
101
102 // Category: Ingame
103 GOLF_DELL_BIRDS = 114,
104
105 // Category: Ingame
106 GOLF_CRICKETS = 115,
107
108 // Category: Ingame
109 GOLF_WIND_J = 116,
110
111 // Category: Ingame
112 GOLF_WATER = 117,
113
114 // Category: Ingame
115 GOLF_ELEC = 118,
116
117 // Category: Ingame
118 GOLF_DUSK_BIRDS = 119,
119
120 // Category: Ingame
121 GOLF_SBIRDS = 120,
122
123 // Category: Ingame
124 GOLF_HIT_GROUND = 121,
125
126 // Category: Ingame
127 GOLF_HIT_METAL = 122,
128
129 // Category: Ingame
130 GOLF_HIT_STONE = 123,
131
132 // Category: Ingame
133 GOLF_HIT_WOOD01 = 124,
134
135}; // enum golf
@ GOLF_CICADAS
Definition golf.h:55
@ GOLF_HIT_GROUND
Definition golf.h:124
@ GOLF_GOLFSPLASH
Definition golf.h:19
@ GOLF_SBIRDS
Definition golf.h:121
@ GOLF_SPLASH
Definition golf.h:88
@ GOLF_HIT_METAL
Definition golf.h:127
@ GOLF_BALL_LAND
Definition golf.h:58
@ GOLF_HIT_WOOD01
Definition golf.h:133
@ GOLF_HIT_STONE
Definition golf.h:130
@ GOLF_FRANKIE_HIT
Definition golf.h:70
@ GOLF_WIND_J
Definition golf.h:109
@ GOLF_LOOSE
Definition golf.h:76
@ GOLF_AMBIENCE
Definition golf.h:100
@ GOLF_STREAM
Definition golf.h:61
@ GOLF_JOEY_HIT
Definition golf.h:67
@ GOLF_GOLFHOLE
Definition golf.h:16
@ GOLF_TEE_OFF
Definition golf.h:79
@ GOLF_GOLFHIT
Definition golf.h:13
@ GOLF_ELEC
Definition golf.h:115
@ GOLF_DOWN_SHORT
Definition golf.h:37
@ GOLF_LOOSE_TIME
Definition golf.h:97
@ GOLF_WATER
Definition golf.h:112
@ GOLF_HOLE_ONE
Definition golf.h:82
@ GOLF_UP_LONG
Definition golf.h:40
@ GOLF_DOWN_LONG
Definition golf.h:46
@ GOLF_DUSK_BIRDS
Definition golf.h:118
@ GOLF_FORE
Definition golf.h:85
@ GOLF_CLAP
Definition golf.h:31
@ GOLF_WATERFALL
Definition golf.h:64
@ GOLF_WIN
Definition golf.h:73
@ GOLF_WATER_LIFT
Definition golf.h:94
@ GOLF_WIND01
Definition golf.h:49
@ GOLF_BULLFROG
Definition golf.h:25
@ GOLF_SWIPE
Definition golf.h:34
@ GOLF_CRICKETS
Definition golf.h:106
@ GOLF_SPLASH_BALL
Definition golf.h:91
@ GOLF_UP_SHORT
Definition golf.h:43
@ GOLF_FROGS
Definition golf.h:22
@ GOLF_DELL_BIRDS
Definition golf.h:103
@ GOLF_GOPHER_TRACKS
Definition golf.h:28
@ GOLF_WIND02
Definition golf.h:52

◆ gophers

Enumerator
GOPHERS_SELL 
GOPHERS_CHAT 
GOPHERS_HELLO 
GOPHERS_BYE 
GOPHERS_BUY 
GOPHERS_NOT_BUY 
GOPHERS_FRANKIE_NAME 
GOPHERS_FRANKIE_DISCOUNT 
GOPHERS_SHIPMENT 

Definition at line 10 of file gophers.h.

10 : ASoundId {
11
12 // Category: VO
13 GOPHERS_SELL = 488,
14
15 // Category: VO
16 GOPHERS_CHAT = 489,
17
18 // Category: VO
19 GOPHERS_HELLO = 490,
20
21 // Category: VO
22 GOPHERS_BYE = 491,
23
24 // Category: VO
25 GOPHERS_BUY = 492,
26
27 // Category: VO
28 GOPHERS_NOT_BUY = 493,
29
30 // Category: VO
32
33 // Category: VO
35
36 // Category: VO
37 GOPHERS_SHIPMENT = 496,
38
39}; // enum gophers
@ GOPHERS_NOT_BUY
Definition gophers.h:28
@ GOPHERS_SELL
Definition gophers.h:13
@ GOPHERS_HELLO
Definition gophers.h:19
@ GOPHERS_FRANKIE_NAME
Definition gophers.h:31
@ GOPHERS_FRANKIE_DISCOUNT
Definition gophers.h:34
@ GOPHERS_CHAT
Definition gophers.h:16
@ GOPHERS_SHIPMENT
Definition gophers.h:37
@ GOPHERS_BYE
Definition gophers.h:22
@ GOPHERS_BUY
Definition gophers.h:25

◆ honey

Enumerator
HONEY_BEE_LP 
HONEY_BEES_ALERT 
HONEY_HIVE_SPLAT 
HONEY_BEES_ATTACK 
HONEY_HONEY_LOOP 
HONEY_SWIPE 
HONEY_CRICKETS 
HONEY_DELL_BIRDS 
HONEY_WIND01 
HONEY_WIND02 
HONEY_THUMP 
HONEY_BEES_AWARE 

Definition at line 10 of file honey.h.

10 : ASoundId {
11
12 // Category: Ingame
13 HONEY_BEE_LP = 280,
14
15 // Category: Ingame
16 HONEY_BEES_ALERT = 281,
17
18 // Category: Ingame
19 HONEY_HIVE_SPLAT = 282,
20
21 // Category: Ingame
23
24 // Category: Ingame
25 HONEY_HONEY_LOOP = 284,
26
27 // Category: Ingame
28 HONEY_SWIPE = 285,
29
30 // Category: Ingame
31 HONEY_CRICKETS = 286,
32
33 // Category: Ingame
34 HONEY_DELL_BIRDS = 287,
35
36 // Category: Ingame
37 HONEY_WIND01 = 288,
38
39 // Category: Ingame
40 HONEY_WIND02 = 289,
41
42 // Category: Ingame
43 HONEY_THUMP = 290,
44
45 // Category: Ingame
46 HONEY_BEES_AWARE = 291,
47
48}; // enum honey
@ HONEY_BEES_ATTACK
Definition honey.h:22
@ HONEY_HIVE_SPLAT
Definition honey.h:19
@ HONEY_WIND01
Definition honey.h:37
@ HONEY_HONEY_LOOP
Definition honey.h:25
@ HONEY_BEES_ALERT
Definition honey.h:16
@ HONEY_BEES_AWARE
Definition honey.h:46
@ HONEY_BEE_LP
Definition honey.h:13
@ HONEY_WIND02
Definition honey.h:40
@ HONEY_THUMP
Definition honey.h:43
@ HONEY_CRICKETS
Definition honey.h:31
@ HONEY_SWIPE
Definition honey.h:28
@ HONEY_DELL_BIRDS
Definition honey.h:34

◆ junkyard

Enumerator
JUNKYARD_WIND_J01 

Definition at line 10 of file junkyard.h.

10 : ASoundId {
11
12 // Category: Ingame
14
15}; // enum junkyard
@ JUNKYARD_WIND_J01
Definition junkyard.h:13

◆ launch

Enumerator
LAUNCH_STRETCH 
LAUNCH_RELEASE 
LAUNCH_FLY 
LAUNCH_PECK_SUCCEED 
LAUNCH_PECK_FAIL 
LAUNCH_PECK_IMPACT 
LAUNCH_CROWD 
LAUNCH_RECORDSCRATCH 
LAUNCH_CLAP 
LAUNCH_WOOSH 
LAUNCH_POWER_LINES 
LAUNCH_TREE_FLYTHROUGH 
LAUNCH_WARNING 
LAUNCH_LAUNCH_BEEP01 
LAUNCH_LAUNCH_BEEP02 
LAUNCH_SPLASH 
LAUNCH_BOOST 
LAUNCH_RING_TING 
LAUNCH_WIND 
LAUNCH_RING_WHOOSH 
LAUNCH_FROGS 
LAUNCH_BULLFROGS 
LAUNCH_CICADAS 
LAUNCH_STREAM 
LAUNCH_XING_BELL 
LAUNCH_SHIP_BELL 
LAUNCH_PECK_INFLIGHT1 
LAUNCH_PECK_LAUNCH1 
LAUNCH_PECK_VICTORY 
LAUNCH_PECK_FINISH 
LAUNCH_BIRDS 
LAUNCH_FREDDY_LAUNCH1 
LAUNCH_COW_GRUNT 
LAUNCH_WINDMILL 
LAUNCH_PECK_OUCH 
LAUNCH_PECK_LOST 

Definition at line 10 of file launch.h.

10 : ASoundId {
11
12 // Category: Ingame
13 LAUNCH_STRETCH = 125,
14
15 // Category: Ingame
16 LAUNCH_RELEASE = 126,
17
18 // Category: Ingame
19 LAUNCH_FLY = 127,
20
21 // Category: VO
23
24 // Category: VO
25 LAUNCH_PECK_FAIL = 129,
26
27 // Category: VO
29
30 // Category: Ingame
31 LAUNCH_CROWD = 131,
32
33 // Category: Ingame
35
36 // Category: Ingame
37 LAUNCH_CLAP = 133,
38
39 // Category: Ingame
40 LAUNCH_WOOSH = 134,
41
42 // Category: Ingame
44
45 // Category: Ingame
47
48 // Category: Ingame
49 LAUNCH_WARNING = 137,
50
51 // Category: Ingame
53
54 // Category: Ingame
56
57 // Category: Ingame
58 LAUNCH_SPLASH = 140,
59
60 // Category: Ingame
61 LAUNCH_BOOST = 141,
62
63 // Category: Ingame
64 LAUNCH_RING_TING = 142,
65
66 // Category: Ingame
67 LAUNCH_WIND = 143,
68
69 // Category: Ingame
71
72 // Category: Ingame
73 LAUNCH_FROGS = 145,
74
75 // Category: Ingame
76 LAUNCH_BULLFROGS = 146,
77
78 // Category: Ingame
79 LAUNCH_CICADAS = 147,
80
81 // Category: Ingame
82 LAUNCH_STREAM = 148,
83
84 // Category: Ingame
85 LAUNCH_XING_BELL = 149,
86
87 // Category: Ingame
88 LAUNCH_SHIP_BELL = 150,
89
90 // Category: VO
92
93 // Category: VO
95
96 // Category: VO
98
99 // Category: VO
100 LAUNCH_PECK_FINISH = 154,
101
102 // Category: Ingame
103 LAUNCH_BIRDS = 155,
104
105 // Category: VO
107
108 // Category: Ingame
109 LAUNCH_COW_GRUNT = 157,
110
111 // Category: Ingame
112 LAUNCH_WINDMILL = 158,
113
114 // Category: VO
115 LAUNCH_PECK_OUCH = 159,
116
117 // Category: VO
118 LAUNCH_PECK_LOST = 160,
119
120}; // enum launch
@ LAUNCH_FREDDY_LAUNCH1
Definition launch.h:106
@ LAUNCH_CROWD
Definition launch.h:31
@ LAUNCH_RING_WHOOSH
Definition launch.h:70
@ LAUNCH_BOOST
Definition launch.h:61
@ LAUNCH_WIND
Definition launch.h:67
@ LAUNCH_LAUNCH_BEEP01
Definition launch.h:52
@ LAUNCH_PECK_IMPACT
Definition launch.h:28
@ LAUNCH_PECK_FAIL
Definition launch.h:25
@ LAUNCH_PECK_LOST
Definition launch.h:118
@ LAUNCH_WARNING
Definition launch.h:49
@ LAUNCH_WINDMILL
Definition launch.h:112
@ LAUNCH_COW_GRUNT
Definition launch.h:109
@ LAUNCH_CICADAS
Definition launch.h:79
@ LAUNCH_POWER_LINES
Definition launch.h:43
@ LAUNCH_PECK_LAUNCH1
Definition launch.h:94
@ LAUNCH_PECK_VICTORY
Definition launch.h:97
@ LAUNCH_PECK_OUCH
Definition launch.h:115
@ LAUNCH_WOOSH
Definition launch.h:40
@ LAUNCH_SHIP_BELL
Definition launch.h:88
@ LAUNCH_FLY
Definition launch.h:19
@ LAUNCH_RING_TING
Definition launch.h:64
@ LAUNCH_CLAP
Definition launch.h:37
@ LAUNCH_PECK_FINISH
Definition launch.h:100
@ LAUNCH_PECK_SUCCEED
Definition launch.h:22
@ LAUNCH_BIRDS
Definition launch.h:103
@ LAUNCH_XING_BELL
Definition launch.h:85
@ LAUNCH_STREAM
Definition launch.h:82
@ LAUNCH_PECK_INFLIGHT1
Definition launch.h:91
@ LAUNCH_TREE_FLYTHROUGH
Definition launch.h:46
@ LAUNCH_RELEASE
Definition launch.h:16
@ LAUNCH_FROGS
Definition launch.h:73
@ LAUNCH_STRETCH
Definition launch.h:13
@ LAUNCH_BULLFROGS
Definition launch.h:76
@ LAUNCH_LAUNCH_BEEP02
Definition launch.h:55
@ LAUNCH_RECORDSCRATCH
Definition launch.h:34
@ LAUNCH_SPLASH
Definition launch.h:58

◆ milkm

Enumerator
MILKM_AMBIENT 
MILKM_DELL_BIRDS 
MILKM_CRICKETS 
MILKM_WATER 
MILKM_WIND01 
MILKM_WIND02 
MILKM_BUD_DISGUST_1 
MILKM_EDDY_DISGUST_1 
MILKM_IGG_DISGUST_1 
MILKM_OTIS_DISGUST_1 
MILKM_PLAYERF_DISGUST_1 
MILKM_PLAYERM_DISGUST_1 
MILKM_BUD_TAUNT1 
MILKM_EDDY_TAUNT1 
MILKM_OTIS_TAUNT1 
MILKM_IGG_TAUNT1 
MILKM_THUMP 

Definition at line 10 of file milkm.h.

10 : ASoundId {
11
12 // Category: Ingame
13 MILKM_AMBIENT = 468,
14
15 // Category: Ingame
16 MILKM_DELL_BIRDS = 469,
17
18 // Category: Ingame
19 MILKM_CRICKETS = 470,
20
21 // Category: Ingame
22 MILKM_WATER = 471,
23
24 // Category: Ingame
25 MILKM_WIND01 = 472,
26
27 // Category: Ingame
28 MILKM_WIND02 = 473,
29
30 // Category: VO
32
33 // Category: VO
35
36 // Category: VO
38
39 // Category: VO
41
42 // Category: VO
44
45 // Category: VO
47
48 // Category: VO
49 MILKM_BUD_TAUNT1 = 480,
50
51 // Category: VO
53
54 // Category: VO
56
57 // Category: VO
58 MILKM_IGG_TAUNT1 = 483,
59
60 // Category: Ingame
61 MILKM_THUMP = 484,
62
63}; // enum milkm
@ MILKM_CRICKETS
Definition milkm.h:19
@ MILKM_WATER
Definition milkm.h:22
@ MILKM_IGG_TAUNT1
Definition milkm.h:58
@ MILKM_EDDY_DISGUST_1
Definition milkm.h:34
@ MILKM_OTIS_DISGUST_1
Definition milkm.h:40
@ MILKM_PLAYERM_DISGUST_1
Definition milkm.h:46
@ MILKM_IGG_DISGUST_1
Definition milkm.h:37
@ MILKM_BUD_DISGUST_1
Definition milkm.h:31
@ MILKM_THUMP
Definition milkm.h:61
@ MILKM_WIND01
Definition milkm.h:25
@ MILKM_AMBIENT
Definition milkm.h:13
@ MILKM_DELL_BIRDS
Definition milkm.h:16
@ MILKM_OTIS_TAUNT1
Definition milkm.h:55
@ MILKM_PLAYERF_DISGUST_1
Definition milkm.h:43
@ MILKM_BUD_TAUNT1
Definition milkm.h:49
@ MILKM_EDDY_TAUNT1
Definition milkm.h:52
@ MILKM_WIND02
Definition milkm.h:28

◆ mrs_b

Enumerator
MRS_B_MR_B_GRUNTS1 
MRS_B_MR_B_N01 
MRS_B_MRS_B_SEES1 
MRS_B_MRS_B_SHRIEKS1 
MRS_B_MRS_B_TELLS1 
MRS_B_AIR_GUITAR01 
MRS_B_BALLET 
MRS_B_GOLF 
MRS_B_INTRO 
MRS_B_NINJA 
MRS_B_PHARAO 
MRS_B_RAGINGBULL02 
MRS_B_ROBOT 
MRS_B_RUDEBOY 
MRS_B_THINKER 
MRS_B_THUMP 
MRS_B_GRADE_A_BEEF 
MRS_B_WAH02 
MRS_B_WAH01 
MRS_B_NINJA_SWIPE 
MRS_B_CRICKETS02 
MRS_B_RAGING_BULL01 
MRS_B_MOONWALK 
MRS_B_HAMMER 
MRS_B_MRS_B_SEE7 
MRS_B_MRS_B_TELLS6 

Definition at line 10 of file mrs_b.h.

10 : ASoundId {
11
12 // Category: VO
14
15 // Category: VO
16 MRS_B_MR_B_N01 = 541,
17
18 // Category: VO
20
21 // Category: VO
23
24 // Category: VO
26
27 // Category: Ingame
29
30 // Category: Ingame
31 MRS_B_BALLET = 546,
32
33 // Category: Ingame
34 MRS_B_GOLF = 547,
35
36 // Category: Ingame
37 MRS_B_INTRO = 548,
38
39 // Category: Ingame
40 MRS_B_NINJA = 549,
41
42 // Category: Ingame
43 MRS_B_PHARAO = 550,
44
45 // Category: Ingame
47
48 // Category: Ingame
49 MRS_B_ROBOT = 552,
50
51 // Category: Ingame
52 MRS_B_RUDEBOY = 553,
53
54 // Category: Ingame
55 MRS_B_THINKER = 554,
56
57 // Category: Ingame
58 MRS_B_THUMP = 555,
59
60 // Category: Ingame
62
63 // Category: Ingame
64 MRS_B_WAH02 = 557,
65
66 // Category: Ingame
67 MRS_B_WAH01 = 558,
68
69 // Category: Ingame
71
72 // Category: Ingame
73 MRS_B_CRICKETS02 = 560,
74
75 // Category: Ingame
77
78 // Category: Ingame
79 MRS_B_MOONWALK = 562,
80
81 // Category: Ingame
82 MRS_B_HAMMER = 563,
83
84 // Category: VO
85 MRS_B_MRS_B_SEE7 = 564,
86
87 // Category: VO
89
90}; // enum mrs_b
@ MRS_B_MRS_B_TELLS6
Definition mrs_b.h:88
@ MRS_B_WAH01
Definition mrs_b.h:67
@ MRS_B_INTRO
Definition mrs_b.h:37
@ MRS_B_MOONWALK
Definition mrs_b.h:79
@ MRS_B_THUMP
Definition mrs_b.h:58
@ MRS_B_MRS_B_TELLS1
Definition mrs_b.h:25
@ MRS_B_RUDEBOY
Definition mrs_b.h:52
@ MRS_B_AIR_GUITAR01
Definition mrs_b.h:28
@ MRS_B_MRS_B_SEES1
Definition mrs_b.h:19
@ MRS_B_MRS_B_SHRIEKS1
Definition mrs_b.h:22
@ MRS_B_MR_B_N01
Definition mrs_b.h:16
@ MRS_B_HAMMER
Definition mrs_b.h:82
@ MRS_B_CRICKETS02
Definition mrs_b.h:73
@ MRS_B_PHARAO
Definition mrs_b.h:43
@ MRS_B_NINJA
Definition mrs_b.h:40
@ MRS_B_NINJA_SWIPE
Definition mrs_b.h:70
@ MRS_B_MRS_B_SEE7
Definition mrs_b.h:85
@ MRS_B_RAGINGBULL02
Definition mrs_b.h:46
@ MRS_B_WAH02
Definition mrs_b.h:64
@ MRS_B_THINKER
Definition mrs_b.h:55
@ MRS_B_GRADE_A_BEEF
Definition mrs_b.h:61
@ MRS_B_MR_B_GRUNTS1
Definition mrs_b.h:13
@ MRS_B_ROBOT
Definition mrs_b.h:49
@ MRS_B_RAGING_BULL01
Definition mrs_b.h:76
@ MRS_B_GOLF
Definition mrs_b.h:34
@ MRS_B_BALLET
Definition mrs_b.h:31

◆ mrsbcredits

Enumerator
MRSBCREDITS_MRS_B_CREDITS1 
MRSBCREDITS_MRS_B_CREDITS2 

Definition at line 10 of file mrsbcredits.h.

10 : ASoundId {
11
12 // Category: VO
14
15 // Category: VO
17
18}; // enum mrsbcredits
@ MRSBCREDITS_MRS_B_CREDITS2
Definition mrsbcredits.h:16
@ MRSBCREDITS_MRS_B_CREDITS1
Definition mrsbcredits.h:13

◆ mudspl

Enumerator
MUDSPL_PIPESQUEAK 
MUDSPL_PIPEHIT 
MUDSPL_SPLASH 
MUDSPL_LAND_WOOD 
MUDSPL_WATER_LOOP 
MUDSPL_COWHIT 
MUDSPL_MUD_LIFT 
MUDSPL_KICK 
MUDSPL_FROGS 
MUDSPL_BOY_FALL01 
MUDSPL_BOY_HIT01 
MUDSPL_BOY_JUMP01 
MUDSPL_BOY_LAUNCH01 
MUDSPL_BOY_YUK01 
MUDSPL_GIRL_FALL01 
MUDSPL_GIRL_HIT01 
MUDSPL_GIRL_JUMP01 
MUDSPL_GIRL_LAUNCH01 
MUDSPL_GIRL_WIN01 
MUDSPL_GIRL_YUK01 
MUDSPL_PIG_FALL 
MUDSPL_PIG_HIT 
MUDSPL_PIG_JUMP01 
MUDSPL_PIG_LAUNCH 
MUDSPL_PIG_WIN 
MUDSPL_PIG_LAUGH 
MUDSPL_BOY_LAUGH 
MUDSPL_GIRL_LAUGH 
MUDSPL_LAND_METAL 
MUDSPL_CHEER 
MUDSPL_CLAP 

Definition at line 10 of file mudspl.h.

10 : ASoundId {
11
12 // Category: Ingame
14
15 // Category: Ingame
16 MUDSPL_PIPEHIT = 54,
17
18 // Category: Ingame
19 MUDSPL_SPLASH = 55,
20
21 // Category: Ingame
23
24 // Category: Ingame
26
27 // Category: Ingame
28 MUDSPL_COWHIT = 58,
29
30 // Category: Ingame
31 MUDSPL_MUD_LIFT = 59,
32
33 // Category: Ingame
34 MUDSPL_KICK = 60,
35
36 // Category: Ingame
37 MUDSPL_FROGS = 61,
38
39 // Category: VO
41
42 // Category: VO
44
45 // Category: VO
47
48 // Category: VO
50
51 // Category: VO
53
54 // Category: VO
56
57 // Category: VO
59
60 // Category: VO
62
63 // Category: VO
65
66 // Category: VO
68
69 // Category: VO
71
72 // Category: VO
73 MUDSPL_PIG_FALL = 73,
74
75 // Category: VO
76 MUDSPL_PIG_HIT = 74,
77
78 // Category: VO
80
81 // Category: VO
83
84 // Category: VO
85 MUDSPL_PIG_WIN = 77,
86
87 // Category: VO
89
90 // Category: VO
92
93 // Category: VO
95
96 // Category: Ingame
98
99 // Category: VO
100 MUDSPL_CHEER = 82,
101
102 // Category: Ingame
103 MUDSPL_CLAP = 83,
104
105}; // enum mudspl
@ MUDSPL_GIRL_LAUNCH01
Definition mudspl.h:64
@ MUDSPL_KICK
Definition mudspl.h:34
@ MUDSPL_PIG_WIN
Definition mudspl.h:85
@ MUDSPL_PIPEHIT
Definition mudspl.h:16
@ MUDSPL_CLAP
Definition mudspl.h:103
@ MUDSPL_PIG_LAUGH
Definition mudspl.h:88
@ MUDSPL_CHEER
Definition mudspl.h:100
@ MUDSPL_PIG_HIT
Definition mudspl.h:76
@ MUDSPL_WATER_LOOP
Definition mudspl.h:25
@ MUDSPL_PIG_JUMP01
Definition mudspl.h:79
@ MUDSPL_PIPESQUEAK
Definition mudspl.h:13
@ MUDSPL_GIRL_FALL01
Definition mudspl.h:55
@ MUDSPL_BOY_FALL01
Definition mudspl.h:40
@ MUDSPL_PIG_FALL
Definition mudspl.h:73
@ MUDSPL_COWHIT
Definition mudspl.h:28
@ MUDSPL_BOY_LAUNCH01
Definition mudspl.h:49
@ MUDSPL_FROGS
Definition mudspl.h:37
@ MUDSPL_MUD_LIFT
Definition mudspl.h:31
@ MUDSPL_BOY_JUMP01
Definition mudspl.h:46
@ MUDSPL_GIRL_YUK01
Definition mudspl.h:70
@ MUDSPL_BOY_YUK01
Definition mudspl.h:52
@ MUDSPL_PIG_LAUNCH
Definition mudspl.h:82
@ MUDSPL_LAND_WOOD
Definition mudspl.h:22
@ MUDSPL_GIRL_LAUGH
Definition mudspl.h:94
@ MUDSPL_BOY_HIT01
Definition mudspl.h:43
@ MUDSPL_BOY_LAUGH
Definition mudspl.h:91
@ MUDSPL_LAND_METAL
Definition mudspl.h:97
@ MUDSPL_GIRL_WIN01
Definition mudspl.h:67
@ MUDSPL_GIRL_HIT01
Definition mudspl.h:58
@ MUDSPL_SPLASH
Definition mudspl.h:19
@ MUDSPL_GIRL_JUMP01
Definition mudspl.h:61

◆ music

Enumerator
MUSIC_CHASING_CHICKS 
MUSIC_FRONTEND 
MUSIC_MISSION_COMPLETE 
MUSIC_MISSION_FAILURE 
MUSIC_MISSION_RESULTS 
MUSIC_NIGHT_BARN 
MUSIC_RACCON_SEASON 
MUSIC_COYOTE_SEASON 
MUSIC_BIG_PARTY 
MUSIC_BENS_DEATH 
MUSIC_OTIS_IN_CHARGE 
MUSIC_BOY_TIPPING1 
MUSIC_BOY_TIPPING2 
MUSIC_OTIS_LEAVES 
MUSIC_COYOTE_SHOWDOWN 
MUSIC_PLAYERS_PARTY 
MUSIC_GOLF 
MUSIC_COOKING 
MUSIC_JOYRIDE 
MUSIC_MILKMATCH 
MUSIC_TAPPER 
MUSIC_MUD 
MUSIC_BIKE_RACE 
MUSIC_VEGGIE 
MUSIC_FOOTBALL 
MUSIC_BORDER_PATROL 
MUSIC_START_SCREEN 
MUSIC_CREDITS 
MUSIC_GOPHERS 
MUSIC_WILD_MIKE 
MUSIC_POOL 
MUSIC_SHARPSQUIRT 
MUSIC_NIGHTBARN_RADIO 
MUSIC_CC_DEFENDER 
MUSIC_COWTIP 
MUSIC_WAKKA 
MUSIC_MISSION 
MUSIC_MINIGAME_WIN 
MUSIC_BARNMUSIC 
MUSIC_TV 
MUSIC_TRACK01 
MUSIC_BY_DAY 
MUSIC_BY_NIGHT_RAIN_HEAVY 
MUSIC_BY_NIGHT_RAIN_LIGHT 
MUSIC_RAIN_HEAVY 
MUSIC_RAIN_LIGHT 
MUSIC_BY_BIKE 
MUSIC_BY_BIKE_RAIN_HEAVY 
MUSIC_BY_BIKE_RAIN_LIGHT 
MUSIC_BY_NIGHT 
MUSIC_OVERPOWER 
MUSIC_UNDERPOWER 
MUSIC_LAUNCH 

Definition at line 10 of file music.h.

10 : ASoundId {
11
12 // Category: Music
14
15 // Category: Music
17
18 // Category: Music
20
21 // Category: Music
23
24 // Category: Music
26
27 // Category: Music
29
30 // Category: Music
32
33 // Category: Music
35
36 // Category: Music
38
39 // Category: Music
41
42 // Category: Music
44
45 // Category: Music
47
48 // Category: Music
50
51 // Category: Music
53
54 // Category: Music
56
57 // Category: Music
59
60 // Category: Music
61 MUSIC_GOLF = 16,
62
63 // Category: Music
64 MUSIC_COOKING = 17,
65
66 // Category: Music
67 MUSIC_JOYRIDE = 18,
68
69 // Category: Music
70 MUSIC_MILKMATCH = 19,
71
72 // Category: Music
73 MUSIC_TAPPER = 20,
74
75 // Category: Music
76 MUSIC_MUD = 21,
77
78 // Category: Music
79 MUSIC_BIKE_RACE = 22,
80
81 // Category: Music
82 MUSIC_VEGGIE = 23,
83
84 // Category: Music
85 MUSIC_FOOTBALL = 24,
86
87 // Category: Music
89
90 // Category: Music
92
93 // Category: Music
94 MUSIC_CREDITS = 27,
95
96 // Category: Music
97 MUSIC_GOPHERS = 28,
98
99 // Category: Music
100 MUSIC_WILD_MIKE = 29,
101
102 // Category: Music
103 MUSIC_POOL = 30,
104
105 // Category: Music
107
108 // Category: Music
110
111 // Category: Music
113
114 // Category: Music
115 MUSIC_COWTIP = 34,
116
117 // Category: Music
118 MUSIC_WAKKA = 35,
119
120 // Category: Music
121 MUSIC_MISSION = 36,
122
123 // Category: Music
125
126 // Category: Music
127 MUSIC_BARNMUSIC = 38,
128
129 // Category: Music
130 MUSIC_TV = 39,
131
132 // Category: Music
133 MUSIC_TRACK01 = 40,
134
135 // Category: Music
136 MUSIC_BY_DAY = 41,
137
138 // Category: Music
140
141 // Category: Music
143
144 // Category: Music
145 MUSIC_RAIN_HEAVY = 44,
146
147 // Category: Music
148 MUSIC_RAIN_LIGHT = 45,
149
150 // Category: Music
151 MUSIC_BY_BIKE = 46,
152
153 // Category: Music
155
156 // Category: Music
158
159 // Category: Music
160 MUSIC_BY_NIGHT = 49,
161
162 // Category: Music
163 MUSIC_OVERPOWER = 50,
164
165 // Category: Music
166 MUSIC_UNDERPOWER = 51,
167
168 // Category: Music
169 MUSIC_LAUNCH = 52,
170
171}; // enum music
@ MUSIC_BY_BIKE
Definition music.h:151
@ MUSIC_MISSION
Definition music.h:121
@ MUSIC_BIKE_RACE
Definition music.h:79
@ MUSIC_FOOTBALL
Definition music.h:85
@ MUSIC_UNDERPOWER
Definition music.h:166
@ MUSIC_RACCON_SEASON
Definition music.h:31
@ MUSIC_GOPHERS
Definition music.h:97
@ MUSIC_COYOTE_SHOWDOWN
Definition music.h:55
@ MUSIC_RAIN_LIGHT
Definition music.h:148
@ MUSIC_PLAYERS_PARTY
Definition music.h:58
@ MUSIC_JOYRIDE
Definition music.h:67
@ MUSIC_CC_DEFENDER
Definition music.h:112
@ MUSIC_WAKKA
Definition music.h:118
@ MUSIC_MISSION_COMPLETE
Definition music.h:19
@ MUSIC_OTIS_LEAVES
Definition music.h:52
@ MUSIC_COOKING
Definition music.h:64
@ MUSIC_TRACK01
Definition music.h:133
@ MUSIC_NIGHT_BARN
Definition music.h:28
@ MUSIC_BY_BIKE_RAIN_LIGHT
Definition music.h:157
@ MUSIC_BY_DAY
Definition music.h:136
@ MUSIC_BOY_TIPPING1
Definition music.h:46
@ MUSIC_COYOTE_SEASON
Definition music.h:34
@ MUSIC_WILD_MIKE
Definition music.h:100
@ MUSIC_FRONTEND
Definition music.h:16
@ MUSIC_START_SCREEN
Definition music.h:91
@ MUSIC_VEGGIE
Definition music.h:82
@ MUSIC_MILKMATCH
Definition music.h:70
@ MUSIC_CHASING_CHICKS
Definition music.h:13
@ MUSIC_BY_NIGHT_RAIN_LIGHT
Definition music.h:142
@ MUSIC_TAPPER
Definition music.h:73
@ MUSIC_BIG_PARTY
Definition music.h:37
@ MUSIC_BY_NIGHT
Definition music.h:160
@ MUSIC_BORDER_PATROL
Definition music.h:88
@ MUSIC_TV
Definition music.h:130
@ MUSIC_OVERPOWER
Definition music.h:163
@ MUSIC_SHARPSQUIRT
Definition music.h:106
@ MUSIC_NIGHTBARN_RADIO
Definition music.h:109
@ MUSIC_BY_NIGHT_RAIN_HEAVY
Definition music.h:139
@ MUSIC_BY_BIKE_RAIN_HEAVY
Definition music.h:154
@ MUSIC_BOY_TIPPING2
Definition music.h:49
@ MUSIC_MISSION_RESULTS
Definition music.h:25
@ MUSIC_CREDITS
Definition music.h:94
@ MUSIC_LAUNCH
Definition music.h:169
@ MUSIC_MUD
Definition music.h:76
@ MUSIC_POOL
Definition music.h:103
@ MUSIC_RAIN_HEAVY
Definition music.h:145
@ MUSIC_BENS_DEATH
Definition music.h:40
@ MUSIC_MISSION_FAILURE
Definition music.h:22
@ MUSIC_GOLF
Definition music.h:61
@ MUSIC_COWTIP
Definition music.h:115
@ MUSIC_OTIS_IN_CHARGE
Definition music.h:43
@ MUSIC_MINIGAME_WIN
Definition music.h:124
@ MUSIC_BARNMUSIC
Definition music.h:127

◆ nb

Enumerator
NB_PINBALL 
NB_FOOZBALL 
NB_CROWD_DOWNSTAIRS 
NB_CROWD_BALCONY 
NB_CROWD_BAR 
NB_SALT 
NB_CARDS 
NB_COINS 
NB_MMAN 
NB_BOO 

Definition at line 10 of file nb.h.

10 : ASoundId {
11
12 // Category: Ingame
13 NB_PINBALL = 690,
14
15 // Category: Ingame
16 NB_FOOZBALL = 691,
17
18 // Category: Ingame
20
21 // Category: Ingame
22 NB_CROWD_BALCONY = 693,
23
24 // Category: Ingame
25 NB_CROWD_BAR = 694,
26
27 // Category: Ingame
28 NB_SALT = 695,
29
30 // Category: Ingame
31 NB_CARDS = 696,
32
33 // Category: Ingame
34 NB_COINS = 697,
35
36 // Category: Ingame
37 NB_MMAN = 698,
38
39 // Category: VO
40 NB_BOO = 699,
41
42}; // enum nb
@ NB_SALT
Definition nb.h:28
@ NB_COINS
Definition nb.h:34
@ NB_PINBALL
Definition nb.h:13
@ NB_CROWD_BAR
Definition nb.h:25
@ NB_CROWD_BALCONY
Definition nb.h:22
@ NB_BOO
Definition nb.h:40
@ NB_FOOZBALL
Definition nb.h:16
@ NB_MMAN
Definition nb.h:37
@ NB_CROWD_DOWNSTAIRS
Definition nb.h:19
@ NB_CARDS
Definition nb.h:31

◆ pigc

Enumerator
PIGC_PIG_BYE1 
PIGC_PIG_HELLO1 
PIGC_PIG_DRINKS1 
PIGC_PIG_COOK1 
PIGC_PIG_COOK4 
PIGC_PIG_COOK5 
PIGC_PIG_COOK6 
PIGC_PIG_COOK7 
PIGC_PIG_DRINKLOSE 
PIGC_PIG_DRINKNEW 
PIGC_PIG_DRINKUP 
PIGC_PIG_DRINKWIN 
PIGC_PIG_EAT_1 
PIGC_PIG_CHUCKLE 
PIGC_PIG_COOKLOOSE 
PIGC_PIG_COOKUP 
PIGC_PIG_COOKWIN 

Definition at line 10 of file pigc.h.

10 : ASoundId {
11
12 // Category: VO
13 PIGC_PIG_BYE1 = 497,
14
15 // Category: VO
16 PIGC_PIG_HELLO1 = 498,
17
18 // Category: VO
19 PIGC_PIG_DRINKS1 = 499,
20
21 // Category: VO
22 PIGC_PIG_COOK1 = 500,
23
24 // Category: VO
25 PIGC_PIG_COOK4 = 501,
26
27 // Category: VO
28 PIGC_PIG_COOK5 = 502,
29
30 // Category: VO
31 PIGC_PIG_COOK6 = 503,
32
33 // Category: VO
34 PIGC_PIG_COOK7 = 504,
35
36 // Category: VO
38
39 // Category: VO
41
42 // Category: VO
43 PIGC_PIG_DRINKUP = 507,
44
45 // Category: VO
47
48 // Category: VO
49 PIGC_PIG_EAT_1 = 509,
50
51 // Category: VO
52 PIGC_PIG_CHUCKLE = 510,
53
54 // Category: VO
56
57 // Category: VO
58 PIGC_PIG_COOKUP = 512,
59
60 // Category: VO
61 PIGC_PIG_COOKWIN = 513,
62
63}; // enum pigc
@ PIGC_PIG_DRINKLOSE
Definition pigc.h:37
@ PIGC_PIG_COOK4
Definition pigc.h:25
@ PIGC_PIG_COOK1
Definition pigc.h:22
@ PIGC_PIG_CHUCKLE
Definition pigc.h:52
@ PIGC_PIG_HELLO1
Definition pigc.h:16
@ PIGC_PIG_DRINKNEW
Definition pigc.h:40
@ PIGC_PIG_COOKLOOSE
Definition pigc.h:55
@ PIGC_PIG_DRINKUP
Definition pigc.h:43
@ PIGC_PIG_DRINKS1
Definition pigc.h:19
@ PIGC_PIG_COOKUP
Definition pigc.h:58
@ PIGC_PIG_EAT_1
Definition pigc.h:49
@ PIGC_PIG_BYE1
Definition pigc.h:13
@ PIGC_PIG_DRINKWIN
Definition pigc.h:46
@ PIGC_PIG_COOK7
Definition pigc.h:34
@ PIGC_PIG_COOK5
Definition pigc.h:28
@ PIGC_PIG_COOKWIN
Definition pigc.h:61
@ PIGC_PIG_COOK6
Definition pigc.h:31

◆ pool

Enumerator
POOL_BALL_BALL 
POOL_BALL_CUSHION 
POOL_BALL_CUE 
POOL_CLAP 
POOL_BACKGROUND_CROWD01 
POOL_BACKGROUND_CROWD02 
POOL_MUSIC_IN_BARN 
POOL_DUKE_BALL 
POOL_DUKE_LOOSE 
POOL_PLAYER_WIN 
POOL_DUKE_TAUNT 
POOL_INTRO 
POOL_DUKE_WIN 

Definition at line 10 of file pool.h.

10 : ASoundId {
11
12 // Category: Ingame
13 POOL_BALL_BALL = 292,
14
15 // Category: Ingame
17
18 // Category: Ingame
19 POOL_BALL_CUE = 294,
20
21 // Category: Ingame
22 POOL_CLAP = 295,
23
24 // Category: Ingame
26
27 // Category: Ingame
29
30 // Category: Ingame
32
33 // Category: VO
34 POOL_DUKE_BALL = 299,
35
36 // Category: VO
37 POOL_DUKE_LOOSE = 300,
38
39 // Category: VO
40 POOL_PLAYER_WIN = 301,
41
42 // Category: VO
43 POOL_DUKE_TAUNT = 302,
44
45 // Category: Ingame
46 POOL_INTRO = 303,
47
48 // Category: VO
49 POOL_DUKE_WIN = 304,
50
51}; // enum pool
@ POOL_DUKE_BALL
Definition pool.h:34
@ POOL_BALL_CUSHION
Definition pool.h:16
@ POOL_PLAYER_WIN
Definition pool.h:40
@ POOL_BACKGROUND_CROWD02
Definition pool.h:28
@ POOL_DUKE_WIN
Definition pool.h:49
@ POOL_CLAP
Definition pool.h:22
@ POOL_DUKE_LOOSE
Definition pool.h:37
@ POOL_BACKGROUND_CROWD01
Definition pool.h:25
@ POOL_MUSIC_IN_BARN
Definition pool.h:31
@ POOL_INTRO
Definition pool.h:46
@ POOL_DUKE_TAUNT
Definition pool.h:43
@ POOL_BALL_BALL
Definition pool.h:13
@ POOL_BALL_CUE
Definition pool.h:19

◆ raccoon

Enumerator
RACCOON_RAC_AIM 
RACCOON_RAC_GEN 
RACCOON_RAC_GEN2 
RACCOON_RAC_GIG 
RACCOON_RAC_HELD 
RACCOON_RAC_HIT 
RACCOON_RAC_THROW 
RACCOON_RAC_YUK 
RACCOON_RAC_SLING 

Definition at line 10 of file raccoon.h.

10 : ASoundId {
11
12 // Category: Ingame
13 RACCOON_RAC_AIM = 681,
14
15 // Category: Ingame
16 RACCOON_RAC_GEN = 682,
17
18 // Category: Ingame
19 RACCOON_RAC_GEN2 = 683,
20
21 // Category: Ingame
22 RACCOON_RAC_GIG = 684,
23
24 // Category: Ingame
25 RACCOON_RAC_HELD = 685,
26
27 // Category: Ingame
28 RACCOON_RAC_HIT = 686,
29
30 // Category: Ingame
32
33 // Category: Ingame
34 RACCOON_RAC_YUK = 688,
35
36 // Category: Ingame
38
39}; // enum raccoon
@ RACCOON_RAC_HELD
Definition raccoon.h:25
@ RACCOON_RAC_THROW
Definition raccoon.h:31
@ RACCOON_RAC_YUK
Definition raccoon.h:34
@ RACCOON_RAC_GEN
Definition raccoon.h:16
@ RACCOON_RAC_GIG
Definition raccoon.h:22
@ RACCOON_RAC_HIT
Definition raccoon.h:28
@ RACCOON_RAC_AIM
Definition raccoon.h:13
@ RACCOON_RAC_GEN2
Definition raccoon.h:19
@ RACCOON_RAC_SLING
Definition raccoon.h:37

◆ statues

Enumerator
STATUES_AIR_GUITAR 
STATUES_GOLF 
STATUES_INTRO 
STATUES_NINJA 
STATUES_PHAROAH 
STATUES_RAGING_BULL 
STATUES_RUDEBOY 
STATUES_THINKER 
STATUES_FAIL2 
STATUES_ROBOT 
STATUES_BALLET 
STATUES_BIRDS 
STATUES_MAILMAN_CURIOS 
STATUES_MAILMAN_FRIGHT 
STATUES_MAILMAN_HUM 
STATUES_MAILMAN_OK 
STATUES_GRADE_A_BEEF 
STATUES_PIG_CHUCKLE 
STATUES_OTIS_CHUCKLE 
STATUES_FREDDY_CHUCKLE 
STATUES_FREDDY_HIDE 
STATUES_OTIS_HIDE 
STATUES_SUCCESS 
STATUES_WIND 
STATUES_LETTER01 
STATUES_FOLEY01 
STATUES_THUMP 
STATUES_NINJA_SWIPE 
STATUES_WAH01 
STATUES_WAH02 
STATUES_RAGING_BULL02 
STATUES_MOONWALK 
STATUES_HAMMER 

Definition at line 10 of file statues.h.

10 : ASoundId {
11
12 // Category: Ingame
14
15 // Category: Ingame
16 STATUES_GOLF = 197,
17
18 // Category: Ingame
19 STATUES_INTRO = 198,
20
21 // Category: Ingame
22 STATUES_NINJA = 199,
23
24 // Category: Ingame
25 STATUES_PHAROAH = 200,
26
27 // Category: Ingame
29
30 // Category: Ingame
31 STATUES_RUDEBOY = 202,
32
33 // Category: Ingame
34 STATUES_THINKER = 203,
35
36 // Category: Ingame
37 STATUES_FAIL2 = 204,
38
39 // Category: Ingame
40 STATUES_ROBOT = 205,
41
42 // Category: Ingame
43 STATUES_BALLET = 206,
44
45 // Category: Ingame
46 STATUES_BIRDS = 207,
47
48 // Category: VO
50
51 // Category: VO
53
54 // Category: VO
56
57 // Category: VO
59
60 // Category: Ingame
62
63 // Category: VO
65
66 // Category: VO
68
69 // Category: VO
71
72 // Category: VO
74
75 // Category: VO
77
78 // Category: Ingame
79 STATUES_SUCCESS = 218,
80
81 // Category: Ingame
82 STATUES_WIND = 219,
83
84 // Category: Ingame
85 STATUES_LETTER01 = 220,
86
87 // Category: Ingame
88 STATUES_FOLEY01 = 221,
89
90 // Category: Ingame
91 STATUES_THUMP = 222,
92
93 // Category: Ingame
95
96 // Category: Ingame
97 STATUES_WAH01 = 224,
98
99 // Category: Ingame
100 STATUES_WAH02 = 225,
101
102 // Category: Ingame
104
105 // Category: Ingame
106 STATUES_MOONWALK = 227,
107
108 // Category: Ingame
109 STATUES_HAMMER = 228,
110
111}; // enum statues
@ STATUES_HAMMER
Definition statues.h:109
@ STATUES_GRADE_A_BEEF
Definition statues.h:61
@ STATUES_THINKER
Definition statues.h:34
@ STATUES_FREDDY_CHUCKLE
Definition statues.h:70
@ STATUES_NINJA_SWIPE
Definition statues.h:94
@ STATUES_FREDDY_HIDE
Definition statues.h:73
@ STATUES_MOONWALK
Definition statues.h:106
@ STATUES_MAILMAN_OK
Definition statues.h:58
@ STATUES_MAILMAN_FRIGHT
Definition statues.h:52
@ STATUES_THUMP
Definition statues.h:91
@ STATUES_BALLET
Definition statues.h:43
@ STATUES_AIR_GUITAR
Definition statues.h:13
@ STATUES_ROBOT
Definition statues.h:40
@ STATUES_FOLEY01
Definition statues.h:88
@ STATUES_PHAROAH
Definition statues.h:25
@ STATUES_SUCCESS
Definition statues.h:79
@ STATUES_PIG_CHUCKLE
Definition statues.h:64
@ STATUES_OTIS_CHUCKLE
Definition statues.h:67
@ STATUES_RUDEBOY
Definition statues.h:31
@ STATUES_GOLF
Definition statues.h:16
@ STATUES_WAH02
Definition statues.h:100
@ STATUES_BIRDS
Definition statues.h:46
@ STATUES_NINJA
Definition statues.h:22
@ STATUES_RAGING_BULL02
Definition statues.h:103
@ STATUES_WIND
Definition statues.h:82
@ STATUES_MAILMAN_HUM
Definition statues.h:55
@ STATUES_OTIS_HIDE
Definition statues.h:76
@ STATUES_MAILMAN_CURIOS
Definition statues.h:49
@ STATUES_WAH01
Definition statues.h:97
@ STATUES_LETTER01
Definition statues.h:85
@ STATUES_INTRO
Definition statues.h:19
@ STATUES_RAGING_BULL
Definition statues.h:28
@ STATUES_FAIL2
Definition statues.h:37

◆ tappa

Enumerator
TAPPA_CROWD01 
TAPPA_CROWD02 
TAPPA_CROWD03 
TAPPA_GLASS_DOWN 
TAPPA_POUR 
TAPPA_SLIDE 
TAPPA_SMASH 
TAPPA_WHISTLE 
TAPPA_MUSIC_IN_BARN 
TAPPA_FREDDY 
TAPPA_ROOT_ANGRY 
TAPPA_ROOT_HAPPY 
TAPPA_ROOT_CONGRATS 
TAPPA_ROOT_FAIL 
TAPPA_CURTAIN 
TAPPA_GRUMPY 

Definition at line 10 of file tappa.h.

10 : ASoundId {
11
12 // Category: Ingame
13 TAPPA_CROWD01 = 452,
14
15 // Category: Ingame
16 TAPPA_CROWD02 = 453,
17
18 // Category: Ingame
19 TAPPA_CROWD03 = 454,
20
21 // Category: Ingame
22 TAPPA_GLASS_DOWN = 455,
23
24 // Category: Ingame
25 TAPPA_POUR = 456,
26
27 // Category: Ingame
28 TAPPA_SLIDE = 457,
29
30 // Category: Ingame
31 TAPPA_SMASH = 458,
32
33 // Category: Ingame
34 TAPPA_WHISTLE = 459,
35
36 // Category: Ingame
38
39 // Category: VO
40 TAPPA_FREDDY = 461,
41
42 // Category: VO
43 TAPPA_ROOT_ANGRY = 462,
44
45 // Category: VO
46 TAPPA_ROOT_HAPPY = 463,
47
48 // Category: VO
50
51 // Category: VO
52 TAPPA_ROOT_FAIL = 465,
53
54 // Category: Ingame
55 TAPPA_CURTAIN = 466,
56
57 // Category: Ingame
58 TAPPA_GRUMPY = 467,
59
60}; // enum tappa
@ TAPPA_CURTAIN
Definition tappa.h:55
@ TAPPA_SMASH
Definition tappa.h:31
@ TAPPA_GLASS_DOWN
Definition tappa.h:22
@ TAPPA_ROOT_ANGRY
Definition tappa.h:43
@ TAPPA_CROWD01
Definition tappa.h:13
@ TAPPA_ROOT_CONGRATS
Definition tappa.h:49
@ TAPPA_SLIDE
Definition tappa.h:28
@ TAPPA_GRUMPY
Definition tappa.h:58
@ TAPPA_WHISTLE
Definition tappa.h:34
@ TAPPA_POUR
Definition tappa.h:25
@ TAPPA_ROOT_HAPPY
Definition tappa.h:46
@ TAPPA_ROOT_FAIL
Definition tappa.h:52
@ TAPPA_CROWD03
Definition tappa.h:19
@ TAPPA_FREDDY
Definition tappa.h:40
@ TAPPA_CROWD02
Definition tappa.h:16
@ TAPPA_MUSIC_IN_BARN
Definition tappa.h:37

◆ targets

Enumerator
TARGETS_CANS 
TARGETS_WIND01 
TARGETS_WIND02 

Definition at line 10 of file targets.h.

10 : ASoundId {
11
12 // Category: Ingame
13 TARGETS_CANS = 485,
14
15 // Category: Ingame
16 TARGETS_WIND01 = 486,
17
18 // Category: Ingame
19 TARGETS_WIND02 = 487,
20
21}; // enum targets
@ TARGETS_CANS
Definition targets.h:13
@ TARGETS_WIND02
Definition targets.h:19
@ TARGETS_WIND01
Definition targets.h:16

◆ ui

Enumerator
UI_CONFIRM 
UI_SUPER_CONFIRM 
UI_NEGATIVE 
UI_APPLE 
UI_COIN 
UI_MENUCLICK 
UI_MENUBACK 
UI_MENUOK 
UI_GENERAL_PICKUP 
UI_COIN_LOOP 
UI_TARGET_LOCK 
UI_TIME02 
UI_TIME01 
UI_FE_MOVE 
UI_FE_SELECT 
UI_TIMES_UP 
UI_SCORE_COUNT 
UI_SCORE_TOTAL 
UI_LIFE 
UI_AWARD 
UI_SCORE 
UI_DING 
UI_BADING 
UI_BEEP02 
UI_BEEP01 
UI_SMS 
UI_BRAND 
UI_RAIN 
UI_VO_CLICK 
UI_DISPLAY_UP 
UI_DISPLAY_DOWN 
UI_VO_MOVE 
UI_TARGET 
UI_MILK_PICKUP 
UI_STAMINA_PICKUP 

Definition at line 10 of file ui.h.

10 : ASoundId {
11
12 // Category: Ingame
13 UI_CONFIRM = 161,
14
15 // Category: Ingame
16 UI_SUPER_CONFIRM = 162,
17
18 // Category: Ingame
19 UI_NEGATIVE = 163,
20
21 // Category: Ingame
22 UI_APPLE = 164,
23
24 // Category: Ingame
25 UI_COIN = 165,
26
27 // Category: Ingame
28 UI_MENUCLICK = 166,
29
30 // Category: Ingame
31 UI_MENUBACK = 167,
32
33 // Category: Ingame
34 UI_MENUOK = 168,
35
36 // Category: Ingame
38
39 // Category: Ingame
40 UI_COIN_LOOP = 170,
41
42 // Category: Ingame
43 UI_TARGET_LOCK = 171,
44
45 // Category: Ingame
46 UI_TIME02 = 172,
47
48 // Category: Ingame
49 UI_TIME01 = 173,
50
51 // Category: Ingame
52 UI_FE_MOVE = 174,
53
54 // Category: Ingame
55 UI_FE_SELECT = 175,
56
57 // Category: Ingame
58 UI_TIMES_UP = 176,
59
60 // Category: Ingame
61 UI_SCORE_COUNT = 177,
62
63 // Category: Ingame
64 UI_SCORE_TOTAL = 178,
65
66 // Category: Ingame
67 UI_LIFE = 179,
68
69 // Category: Ingame
70 UI_AWARD = 180,
71
72 // Category: Ingame
73 UI_SCORE = 181,
74
75 // Category: Ingame
76 UI_DING = 182,
77
78 // Category: Ingame
79 UI_BADING = 183,
80
81 // Category: Ingame
82 UI_BEEP02 = 184,
83
84 // Category: Ingame
85 UI_BEEP01 = 185,
86
87 // Category: Ingame
88 UI_SMS = 186,
89
90 // Category: Ingame
91 UI_BRAND = 187,
92
93 // Category: Ingame
94 UI_RAIN = 188,
95
96 // Category: VO
97 UI_VO_CLICK = 189,
98
99 // Category: Ingame
100 UI_DISPLAY_UP = 190,
101
102 // Category: Ingame
103 UI_DISPLAY_DOWN = 191,
104
105 // Category: VO
106 UI_VO_MOVE = 192,
107
108 // Category: Ingame
109 UI_TARGET = 193,
110
111 // Category: Ingame
112 UI_MILK_PICKUP = 194,
113
114 // Category: Ingame
115 UI_STAMINA_PICKUP = 195,
116
117}; // enum ui
@ UI_GENERAL_PICKUP
Definition ui.h:37
@ UI_STAMINA_PICKUP
Definition ui.h:115
@ UI_LIFE
Definition ui.h:67
@ UI_MENUCLICK
Definition ui.h:28
@ UI_DISPLAY_UP
Definition ui.h:100
@ UI_APPLE
Definition ui.h:22
@ UI_MENUOK
Definition ui.h:34
@ UI_DISPLAY_DOWN
Definition ui.h:103
@ UI_SCORE
Definition ui.h:73
@ UI_COIN_LOOP
Definition ui.h:40
@ UI_BRAND
Definition ui.h:91
@ UI_BEEP01
Definition ui.h:85
@ UI_TIME01
Definition ui.h:49
@ UI_TARGET
Definition ui.h:109
@ UI_FE_SELECT
Definition ui.h:55
@ UI_RAIN
Definition ui.h:94
@ UI_SCORE_COUNT
Definition ui.h:61
@ UI_CONFIRM
Definition ui.h:13
@ UI_COIN
Definition ui.h:25
@ UI_MENUBACK
Definition ui.h:31
@ UI_AWARD
Definition ui.h:70
@ UI_FE_MOVE
Definition ui.h:52
@ UI_DING
Definition ui.h:76
@ UI_TIME02
Definition ui.h:46
@ UI_BADING
Definition ui.h:79
@ UI_SCORE_TOTAL
Definition ui.h:64
@ UI_NEGATIVE
Definition ui.h:19
@ UI_MILK_PICKUP
Definition ui.h:112
@ UI_SMS
Definition ui.h:88
@ UI_VO_CLICK
Definition ui.h:97
@ UI_SUPER_CONFIRM
Definition ui.h:16
@ UI_BEEP02
Definition ui.h:82
@ UI_TARGET_LOCK
Definition ui.h:43
@ UI_VO_MOVE
Definition ui.h:106
@ UI_TIMES_UP
Definition ui.h:58

◆ veggie

Enumerator
VEGGIE_GATE 
VEGGIE_BLUEBIRDS 
VEGGIE_THROW 
VEGGIE_WIND01 
VEGGIE_WIND02 
VEGGIE_SPLAT 
VEGGIE_VEGGIE_THUMP 
VEGGIE_PLAYER_WIN 
VEGGIE_PLAYER_LOOSE 

Definition at line 10 of file veggie.h.

10 : ASoundId {
11
12 // Category: Ingame
13 VEGGIE_GATE = 443,
14
15 // Category: Ingame
16 VEGGIE_BLUEBIRDS = 444,
17
18 // Category: Ingame
19 VEGGIE_THROW = 445,
20
21 // Category: Ingame
22 VEGGIE_WIND01 = 446,
23
24 // Category: Ingame
25 VEGGIE_WIND02 = 447,
26
27 // Category: Ingame
28 VEGGIE_SPLAT = 448,
29
30 // Category: Ingame
32
33 // Category: VO
35
36 // Category: VO
38
39}; // enum veggie
@ VEGGIE_GATE
Definition veggie.h:13
@ VEGGIE_PLAYER_LOOSE
Definition veggie.h:37
@ VEGGIE_BLUEBIRDS
Definition veggie.h:16
@ VEGGIE_WIND02
Definition veggie.h:25
@ VEGGIE_VEGGIE_THUMP
Definition veggie.h:31
@ VEGGIE_WIND01
Definition veggie.h:22
@ VEGGIE_THROW
Definition veggie.h:19
@ VEGGIE_SPLAT
Definition veggie.h:28
@ VEGGIE_PLAYER_WIN
Definition veggie.h:34

◆ wakarac

Enumerator
WAKARAC_MISS 
WAKARAC_HIT 
WAKARAC_CROWD01 
WAKARAC_CROWD02 
WAKARAC_MUSIC_IN_BARN 
WAKARAC_WAKKA_LOSE 
WAKARAC_WAKKA_TUNE 
WAKARAC_WAKKA_VICTORY 
WAKARAC_WAKKA_TIMER 
WAKARAC_WAKKA_COIN 
WAKARAC_WAKKA_COUNTER 
WAKARAC_HIT_COYOTE 
WAKARAC_HIT_PEK 
WAKARAC_HIT_EGG 
WAKARAC_FREDDY_WHACK1 
WAKARAC_FREDDY_WHACK1R 
WAKARAC_FREDDY_GAME_OVER 
WAKARAC_FREDDY_HIT01 
WAKARAC_FREDDY_HIT02 
WAKARAC_FREDDY_START 

Definition at line 10 of file wakarac.h.

10 : ASoundId {
11
12 // Category: Ingame
13 WAKARAC_MISS = 305,
14
15 // Category: Ingame
16 WAKARAC_HIT = 306,
17
18 // Category: Ingame
19 WAKARAC_CROWD01 = 307,
20
21 // Category: Ingame
22 WAKARAC_CROWD02 = 308,
23
24 // Category: Ingame
26
27 // Category: Ingame
29
30 // Category: Ingame
32
33 // Category: Ingame
35
36 // Category: Ingame
38
39 // Category: Ingame
41
42 // Category: Ingame
44
45 // Category: Ingame
47
48 // Category: Ingame
49 WAKARAC_HIT_PEK = 317,
50
51 // Category: Ingame
52 WAKARAC_HIT_EGG = 318,
53
54 // Category: VO
56
57 // Category: VO
59
60 // Category: VO
62
63 // Category: VO
65
66 // Category: VO
68
69 // Category: VO
71
72}; // enum wakarac
@ WAKARAC_CROWD02
Definition wakarac.h:22
@ WAKARAC_WAKKA_VICTORY
Definition wakarac.h:34
@ WAKARAC_WAKKA_TUNE
Definition wakarac.h:31
@ WAKARAC_FREDDY_WHACK1
Definition wakarac.h:55
@ WAKARAC_WAKKA_COIN
Definition wakarac.h:40
@ WAKARAC_FREDDY_WHACK1R
Definition wakarac.h:58
@ WAKARAC_HIT_COYOTE
Definition wakarac.h:46
@ WAKARAC_FREDDY_START
Definition wakarac.h:70
@ WAKARAC_HIT_EGG
Definition wakarac.h:52
@ WAKARAC_MUSIC_IN_BARN
Definition wakarac.h:25
@ WAKARAC_FREDDY_HIT02
Definition wakarac.h:67
@ WAKARAC_CROWD01
Definition wakarac.h:19
@ WAKARAC_HIT
Definition wakarac.h:16
@ WAKARAC_MISS
Definition wakarac.h:13
@ WAKARAC_WAKKA_LOSE
Definition wakarac.h:28
@ WAKARAC_FREDDY_HIT01
Definition wakarac.h:64
@ WAKARAC_WAKKA_TIMER
Definition wakarac.h:37
@ WAKARAC_HIT_PEK
Definition wakarac.h:49
@ WAKARAC_FREDDY_GAME_OVER
Definition wakarac.h:61
@ WAKARAC_WAKKA_COUNTER
Definition wakarac.h:43

◆ wmike

Enumerator
WMIKE_MIKE_STEP 
WMIKE_BOING 
WMIKE_GRAVEL 
WMIKE_BOX01 
WMIKE_BOX_OPEN 
WMIKE_BOX02 
WMIKE_BOX_CLOSE 
WMIKE_SPIN 
WMIKE_THUD 
WMIKE_COWSNORE 

Definition at line 10 of file wmike.h.

10 : ASoundId {
11
12 // Category: Ingame
13 WMIKE_MIKE_STEP = 590,
14
15 // Category: Ingame
16 WMIKE_BOING = 591,
17
18 // Category: Ingame
19 WMIKE_GRAVEL = 592,
20
21 // Category: Ingame
22 WMIKE_BOX01 = 593,
23
24 // Category: Ingame
25 WMIKE_BOX_OPEN = 594,
26
27 // Category: Ingame
28 WMIKE_BOX02 = 595,
29
30 // Category: Ingame
31 WMIKE_BOX_CLOSE = 596,
32
33 // Category: Ingame
34 WMIKE_SPIN = 597,
35
36 // Category: Ingame
37 WMIKE_THUD = 598,
38
39 // Category: Ingame
40 WMIKE_COWSNORE = 599,
41
42}; // enum wmike
@ WMIKE_COWSNORE
Definition wmike.h:40
@ WMIKE_BOX02
Definition wmike.h:28
@ WMIKE_BOING
Definition wmike.h:16
@ WMIKE_GRAVEL
Definition wmike.h:19
@ WMIKE_MIKE_STEP
Definition wmike.h:13
@ WMIKE_THUD
Definition wmike.h:37
@ WMIKE_SPIN
Definition wmike.h:34
@ WMIKE_BOX_OPEN
Definition wmike.h:25
@ WMIKE_BOX01
Definition wmike.h:22
@ WMIKE_BOX_CLOSE
Definition wmike.h:31