#include <AWorldShader.h>
Definition at line 8 of file AWorldShader.h.
◆ AWorldShader()
AWorldShader::AWorldShader |
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◆ ~AWorldShader()
AWorldShader::~AWorldShader |
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◆ CreateMaterial()
◆ CreateMesh()
◆ EnableHighEndSkinning()
void AWorldShader::EnableHighEndSkinning |
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TBOOL | a_bEnable | ) |
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◆ EnableRenderEnvMap()
void AWorldShader::EnableRenderEnvMap |
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TBOOL | a_bEnable | ) |
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◆ IsAlphaBlendMaterial()
TBOOL AWorldShader::IsAlphaBlendMaterial |
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◆ IsCapableHighEndSkinning()
TBOOL AWorldShader::IsCapableHighEndSkinning |
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◆ IsHighEndSkinning()
TBOOL AWorldShader::IsHighEndSkinning |
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◆ IsLightScattering()
TBOOL AWorldShader::IsLightScattering |
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◆ SetAlphaBlendMaterial()
void AWorldShader::SetAlphaBlendMaterial |
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TBOOL | a_bIsAlphaBlendMaterial | ) |
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◆ SetLightScattering()
void AWorldShader::SetLightScattering |
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TBOOL | a_bEnable | ) |
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◆ TDECLARE_CLASS()
AWorldShader::TDECLARE_CLASS |
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AWorldShader | , |
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Toshi::TShader | ) |
The documentation for this class was generated from the following files:
- D:/_dev/OpenBarnyard/Source/OpenBarnyard/Source/Render/AWorldShader/AWorldShader.h
- D:/_dev/OpenBarnyard/Source/OpenBarnyard/Source/Render/AWorldShader/AWorldShader.cpp