#include <AWorldShader.h>
Definition at line 8 of file AWorldShader.h.
◆ AWorldShader()
| AWorldShader::AWorldShader |
( |
| ) |
|
◆ ~AWorldShader()
| AWorldShader::~AWorldShader |
( |
| ) |
|
◆ CreateMaterial()
◆ CreateMesh()
◆ EnableHighEndSkinning()
| void AWorldShader::EnableHighEndSkinning |
( |
TBOOL | a_bEnable | ) |
|
|
virtual |
◆ EnableRenderEnvMap()
| void AWorldShader::EnableRenderEnvMap |
( |
TBOOL | a_bEnable | ) |
|
|
virtual |
◆ IsAlphaBlendMaterial()
| TBOOL AWorldShader::IsAlphaBlendMaterial |
( |
| ) |
|
|
virtual |
◆ IsCapableHighEndSkinning()
| TBOOL AWorldShader::IsCapableHighEndSkinning |
( |
| ) |
|
|
virtual |
◆ IsHighEndSkinning()
| TBOOL AWorldShader::IsHighEndSkinning |
( |
| ) |
|
|
virtual |
◆ IsLightScattering()
| TBOOL AWorldShader::IsLightScattering |
( |
| ) |
|
|
virtual |
◆ SetAlphaBlendMaterial()
| void AWorldShader::SetAlphaBlendMaterial |
( |
TBOOL | a_bIsAlphaBlendMaterial | ) |
|
|
virtual |
◆ SetLightScattering()
| void AWorldShader::SetLightScattering |
( |
TBOOL | a_bEnable | ) |
|
|
virtual |
◆ TDECLARE_CLASS()
| AWorldShader::TDECLARE_CLASS |
( |
AWorldShader | , |
|
|
Toshi::TShader | ) |
The documentation for this class was generated from the following files:
- D:/_dev/OpenBarnyard/Source/OpenBarnyard/Source/Render/AWorldShader/AWorldShader.h
- D:/_dev/OpenBarnyard/Source/OpenBarnyard/Source/Render/AWorldShader/AWorldShader.cpp