#include <AWorldMaterial.h>
Definition at line 5 of file AWorldMaterial.h.
◆ BLENDMODE
◆ AWorldMaterial()
AWorldMaterial::AWorldMaterial |
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| ) |
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Definition at line 14 of file AWorldMaterial.cpp.
16{
21}
Toshi::TTexture * m_aTextures[MAX_TEXTURES]
◆ ~AWorldMaterial()
AWorldMaterial::~AWorldMaterial |
( |
| ) |
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◆ Create()
◆ GetBlendMode()
◆ SetBlendMode()
void AWorldMaterial::SetBlendMode |
( |
BLENDMODE | a_eBlendMode | ) |
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virtual |
Reimplemented in AWorldMaterialHAL.
Definition at line 33 of file AWorldMaterial.cpp.
34{
36 m_Flags &= ~FLAGS_BLENDING;
37
38 if ( a_eBlendMode != 0 )
39 {
40 m_Flags |= FLAGS_BLENDING;
41 }
42}
◆ SetTexture()
void AWorldMaterial::SetTexture |
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TUINT | a_uiStage, |
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Toshi::TTexture * | a_pTexture ) |
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inline |
Definition at line 26 of file AWorldMaterial.h.
27 {
30 }
static constexpr TUINT MAX_TEXTURES
◆ TDECLARE_CLASS()
◆ m_aTextures
◆ m_eBlendMode
◆ m_fUVAnimSpeedX
TFLOAT AWorldMaterial::m_fUVAnimSpeedX |
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protected |
◆ m_fUVAnimSpeedY
TFLOAT AWorldMaterial::m_fUVAnimSpeedY |
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protected |
◆ m_fUVAnimX
TFLOAT AWorldMaterial::m_fUVAnimX |
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protected |
◆ m_fUVAnimY
TFLOAT AWorldMaterial::m_fUVAnimY |
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protected |
◆ MAX_TEXTURES
TUINT AWorldMaterial::MAX_TEXTURES = 4 |
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staticconstexpr |
The documentation for this class was generated from the following files:
- D:/_dev/OpenBarnyard/Source/OpenBarnyard/Source/Render/AWorldShader/AWorldMaterial.h
- D:/_dev/OpenBarnyard/Source/OpenBarnyard/Source/Render/AWorldShader/AWorldMaterial.cpp