#include <AGrassShader.h>
Definition at line 8 of file AGrassShader.h.
◆ BaseClass
◆ ThisClass
◆ AGrassShader()
AGrassShader::AGrassShader |
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Definition at line 15 of file AGrassShader.cpp.
16 : m_Unk2( 0.5f )
17 , m_Unk3( 0 )
18{
19}
◆ ~AGrassShader()
AGrassShader::~AGrassShader |
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◆ CreateMaterial()
◆ CreateMesh()
◆ CreateTObject()
Toshi::TObject * AGrassShader::CreateTObject |
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◆ CreateTObjectInPlace()
Toshi::TObject * AGrassShader::CreateTObjectInPlace |
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void * | a_pPtr | ) |
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◆ DeinitialiseClass()
void AGrassShader::DeinitialiseClass |
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◆ EnableHighEndSkinning()
void AGrassShader::EnableHighEndSkinning |
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TBOOL | a_bEnable | ) |
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◆ EnableRenderEnvMap()
void AGrassShader::EnableRenderEnvMap |
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TBOOL | a_bEnable | ) |
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◆ GetClass()
Toshi::TClass * AGrassShader::GetClass |
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◆ GetClassStatic()
static __forceinline Toshi::TClass * AGrassShader::GetClassStatic |
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inlinestatic |
◆ InitialiseClass()
void AGrassShader::InitialiseClass |
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◆ IsAlphaBlendMaterial()
TBOOL AGrassShader::IsAlphaBlendMaterial |
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◆ IsCapableHighEndSkinning()
TBOOL AGrassShader::IsCapableHighEndSkinning |
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◆ IsHighEndSkinning()
TBOOL AGrassShader::IsHighEndSkinning |
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◆ IsLightScattering()
TBOOL AGrassShader::IsLightScattering |
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◆ SetAlphaBlendMaterial()
void AGrassShader::SetAlphaBlendMaterial |
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TBOOL | a_bIsAlphaBlendMaterial | ) |
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◆ SetLightScattering()
void AGrassShader::SetLightScattering |
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TBOOL | a_bEnable | ) |
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◆ ms_oClass
◆ PARENTCLASS
Toshi::TClass* AGrassShader::PARENTCLASS = & Toshi::TShader::ms_oClass |
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staticconstexpr |
The documentation for this class was generated from the following files:
- D:/_dev/OpenBarnyard/Source/OpenBarnyard/Source/Render/AGrassShader/AGrassShader.h
- D:/_dev/OpenBarnyard/Source/OpenBarnyard/Source/Render/AGrassShader/AGrassShader.cpp