#include <AGUI2TextureSection.h>
Definition at line 7 of file AGUI2TextureSection.h.
◆ AGUI2TextureSection()
AGUI2TextureSection::AGUI2TextureSection |
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◆ ~AGUI2TextureSection()
AGUI2TextureSection::~AGUI2TextureSection |
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default |
◆ GetHeight()
TFLOAT AGUI2TextureSection::GetHeight |
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const |
◆ GetMaterial()
◆ GetName()
const TCHAR * AGUI2TextureSection::GetName |
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const |
◆ GetPoint1X()
TINT AGUI2TextureSection::GetPoint1X |
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const |
◆ GetPoint1Y()
TINT AGUI2TextureSection::GetPoint1Y |
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const |
◆ GetPoint2X()
TINT AGUI2TextureSection::GetPoint2X |
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const |
◆ GetPoint2Y()
TINT AGUI2TextureSection::GetPoint2Y |
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const |
◆ GetTextureFile()
const TCHAR * AGUI2TextureSection::GetTextureFile |
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const |
◆ GetUVPoint1()
TVector4 & AGUI2TextureSection::GetUVPoint1 |
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◆ GetUVPoint2()
TVector4 & AGUI2TextureSection::GetUVPoint2 |
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◆ GetWidth()
TFLOAT AGUI2TextureSection::GetWidth |
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const |
◆ SetMaterial()
void AGUI2TextureSection::SetMaterial |
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AGUI2Material * | a_pMaterial | ) |
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The documentation for this class was generated from the following files: