#include <AGUI2Material.h>
Definition at line 5 of file AGUI2Material.h.
◆ AGUI2Material()
AGUI2Material::AGUI2Material |
( |
| ) |
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inline |
Definition at line 12 of file AGUI2Material.h.
13 {
14 m_iNumTex = 1;
15 m_pTextureResource =
TNULL;
16 m_eBlendState = 1;
17 m_eTextureAddress = 1;
18 m_iMipMapLODBias = 0;
19 }
◆ SetBlendState()
void AGUI2Material::SetBlendState |
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TUINT | a_eBlendState | ) |
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inline |
Definition at line 21 of file AGUI2Material.h.
22 {
23 m_eBlendState = a_eBlendState;
24 }
◆ SetTextureAddress()
void AGUI2Material::SetTextureAddress |
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TUINT | a_eTextureAddress | ) |
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inline |
Definition at line 26 of file AGUI2Material.h.
27 {
28 m_eTextureAddress = a_eTextureAddress;
29 }
◆ AGUI2Renderer
◆ AGUI2RendererDX8
The documentation for this class was generated from the following file: