#include <SaveLoadSKU.h>
Public Types | |
using | ThisClass = SaveLoadSKU |
using | BaseClass = AGameState |
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enum | OVERLAY_ : OVERLAY { OVERLAY_1 , OVERLAY_2 , OVERLAY_3 , OVERLAY_NUMOF } |
using | OVERLAY = TUINT |
using | ThisClass = AGameState |
using | BaseClass = Toshi::TObject |
template<class Result, class... Args> | |
using | t_ExecuteForChildCb = Result ( AGameState::* )( Args... args ) |
Public Member Functions | |
virtual Toshi::TClass * | GetClass () override |
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AGameState () | |
~AGameState () | |
virtual TBOOL | ProcessInput (const Toshi::TInputInterface::InputEvent *a_pInputEvent) |
virtual TBOOL | ProcessCommand (AInputCommand a_eInputCommand, const Toshi::TInputInterface::InputEvent *a_pInputEvent, TBOOL &a_rStopEvents) |
virtual TBOOL | Unknown1 (void *a_pUnk1, void *a_pUnk2) |
virtual void | Unknown2 (void *a_pUnk1) |
virtual void | Unknown3 (void *a_pUnk1) |
virtual void | Unknown4 (void *a_pUnk1) |
virtual void | Unknown5 () |
virtual TBOOL | Unknown6 () |
virtual ASoundId | GetSound () |
virtual TBOOL | Unknown7 () |
virtual void | Unknown8 () |
virtual void | OnStarted () |
virtual void | Unknown10 () |
virtual void | Unknown11 (void *a_pUnk1, void *a_pUnk2) |
virtual void | Unknown12 (void *a_pUnk1, void *a_pUnk2) |
virtual TFLOAT | GetFOV () |
virtual TBOOL | OnUpdate (TFLOAT a_fDeltaTime) |
virtual void | OnInsertion () |
virtual void | OnRemoval () |
virtual void | OnSuspend () |
virtual void | OnResume (AGameState *a_pPreviousState) |
virtual void | OnActivate () |
virtual void | OnDeactivate () |
TBOOL | SendInputCommands (const Toshi::TInputInterface::InputEvent *a_pEvent) |
void | SetInputMap (const Toshi::TPString8 &a_MapName) |
void | Activate () |
void | Deactivate () |
void | Suspend () |
void | Remove () |
void | Destroy () |
void | Destroy (TBOOL a_bDeactivate) |
void | SetOverlay (OVERLAY a_eOverlay) |
OVERLAY | GetOverlay () const |
template<class RetT, class... Args> | |
void | ExecuteForAllChildStates (t_ExecuteForChildCb< RetT, Args... > a_fnCallback, TUINT32 a_uiOffset, Args... args) |
template<class... Args> | |
TBOOL | ExecuteForOneChildState (t_ExecuteForChildCb< TBOOL, Args... > a_fnCallback, TUINT32 a_uiOffset, Args... args) |
Static Public Member Functions | |
static Toshi::TObject * | CreateTObject () |
static Toshi::TObject * | CreateTObjectInPlace (void *a_pPtr) |
static void | InitialiseClass () |
static void | DeinitialiseClass () |
static __forceinline Toshi::TClass * | GetClassStatic () |
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static Toshi::TObject * | CreateTObject () |
static Toshi::TObject * | CreateTObjectInPlace (void *a_pPtr) |
static void | InitialiseClass () |
static void | DeinitialiseClass () |
static __forceinline Toshi::TClass * | GetClassStatic () |
Static Public Attributes | |
static constexpr Toshi::TClass * | PARENTCLASS = & AGameState::ms_oClass |
static Toshi::TClass | ms_oClass = Toshi::TClass( "SaveLoadSKU", SaveLoadSKU::PARENTCLASS, SaveLoadSKU::CreateTObject, SaveLoadSKU::CreateTObjectInPlace, SaveLoadSKU::InitialiseClass, SaveLoadSKU::DeinitialiseClass, 0, 1, sizeof( SaveLoadSKU ), alignof( SaveLoadSKU ) ) |
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static constexpr Toshi::TClass * | PARENTCLASS = & Toshi::TObject::ms_oClass |
static Toshi::TClass | ms_oClass = Toshi::TClass( "AGameState", AGameState::PARENTCLASS, AGameState::CreateTObject, AGameState::CreateTObjectInPlace, AGameState::InitialiseClass, AGameState::DeinitialiseClass, 0, 1, sizeof( AGameState ), alignof( AGameState ) ) |
Additional Inherited Members | |
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HUDParams | m_HUDParams |
OVERLAY | m_eOverlayColorIndex |
Toshi::T2DList< AGameState > | m_ChildStates |
AInputMap * | m_pInputMap |
AGameState * | m_pOwnerState |
TBOOL | m_bWasInserted |
TBOOL | m_bIsActivated |
AGUI2Element | m_GUIElement |
TFLOAT | m_fFOV |
Definition at line 4 of file SaveLoadSKU.h.
using SaveLoadSKU::BaseClass = AGameState |
Definition at line 7 of file SaveLoadSKU.h.
using SaveLoadSKU::ThisClass = SaveLoadSKU |
Definition at line 7 of file SaveLoadSKU.h.
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static |
Definition at line 10 of file SaveLoadSKU.cpp.
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static |
Definition at line 10 of file SaveLoadSKU.cpp.
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static |
Definition at line 10 of file SaveLoadSKU.cpp.
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overridevirtual |
Reimplemented from AGameState.
Definition at line 10 of file SaveLoadSKU.cpp.
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inlinestatic |
Definition at line 7 of file SaveLoadSKU.h.
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static |
Definition at line 10 of file SaveLoadSKU.cpp.
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static |
Definition at line 7 of file SaveLoadSKU.h.
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staticconstexpr |
Definition at line 7 of file SaveLoadSKU.h.