#include <AGameState.h>
Definition at line 31 of file AGameState.h.
◆ SetFlags()
void AGameState::HUDParams::SetFlags |
( |
TUINT | a_uiFlags | ) |
|
|
inline |
◆ m_uiFlags
TUINT AGameState::HUDParams::m_uiFlags = 0 |
◆ m_Unk1
TUINT AGameState::HUDParams::m_Unk1 = 0 |
◆ m_Unk2
TUINT AGameState::HUDParams::m_Unk2 = 0 |
◆ m_Unk3
TUINT AGameState::HUDParams::m_Unk3 = 0 |
◆ m_Unk4
TUINT AGameState::HUDParams::m_Unk4 = 0 |
◆ m_Unk5
TUINT AGameState::HUDParams::m_Unk5 = 0 |
◆ m_Unk6
TUINT AGameState::HUDParams::m_Unk6 = 0 |
◆ m_Unk7
TUINT AGameState::HUDParams::m_Unk7 = 0 |
◆ m_Unk8
TUINT AGameState::HUDParams::m_Unk8 = 0 |
◆ m_Unk9
TUINT AGameState::HUDParams::m_Unk9 = 0 |
The documentation for this struct was generated from the following file:
- D:/_dev/OpenBarnyard/Source/OpenBarnyard/Source/GameInterface/AGameState.h