#include <AMessagePopupState.h>
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| virtual Toshi::TClass * | GetClass () override |
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| | AGameState () |
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| | ~AGameState () |
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| virtual TBOOL | ProcessInput (const Toshi::TInputInterface::InputEvent *a_pInputEvent) |
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| virtual TBOOL | ProcessCommand (AInputCommand a_eInputCommand, const Toshi::TInputInterface::InputEvent *a_pInputEvent, TBOOL &a_rStopEvents) |
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| virtual TBOOL | Unknown1 (void *a_pUnk1, void *a_pUnk2) |
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| virtual void | Unknown2 (void *a_pUnk1) |
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| virtual void | Unknown3 (void *a_pUnk1) |
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| virtual void | Unknown4 (void *a_pUnk1) |
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| virtual void | Unknown5 () |
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| virtual TBOOL | Unknown6 () |
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| virtual ASoundId | GetSound () |
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| virtual TBOOL | Unknown7 () |
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| virtual void | Unknown8 () |
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| virtual void | OnStarted () |
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| virtual void | Unknown10 () |
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| virtual void | Unknown11 (void *a_pUnk1, void *a_pUnk2) |
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| virtual void | Unknown12 (void *a_pUnk1, void *a_pUnk2) |
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| virtual TFLOAT | GetFOV () |
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| virtual TBOOL | OnUpdate (TFLOAT a_fDeltaTime) |
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| virtual void | OnInsertion () |
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| virtual void | OnRemoval () |
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| virtual void | OnSuspend () |
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| virtual void | OnResume (AGameState *a_pPreviousState) |
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| virtual void | OnActivate () |
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| virtual void | OnDeactivate () |
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| TBOOL | SendInputCommands (const Toshi::TInputInterface::InputEvent *a_pEvent) |
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| void | SetInputMap (const Toshi::TPString8 &a_MapName) |
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| void | Activate () |
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| void | Deactivate () |
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| void | Suspend () |
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| void | Remove () |
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| void | Destroy () |
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| void | Destroy (TBOOL a_bDeactivate) |
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| void | SetOverlay (OVERLAY a_eOverlay) |
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| OVERLAY | GetOverlay () const |
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| template<class RetT, class... Args> |
| void | ExecuteForAllChildStates (t_ExecuteForChildCb< RetT, Args... > a_fnCallback, TUINT32 a_uiOffset, Args... args) |
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| template<class... Args> |
| TBOOL | ExecuteForOneChildState (t_ExecuteForChildCb< TBOOL, Args... > a_fnCallback, TUINT32 a_uiOffset, Args... args) |
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| static constexpr Toshi::TClass * | PARENTCLASS = & AGameState::ms_oClass |
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| static Toshi::TClass | ms_oClass = Toshi::TClass( "AMessagePopupState", AMessagePopupState::PARENTCLASS, AMessagePopupState::CreateTObject, AMessagePopupState::CreateTObjectInPlace, AMessagePopupState::InitialiseClass, AMessagePopupState::DeinitialiseClass, 0, 1, sizeof( AMessagePopupState ), alignof( AMessagePopupState ) ) |
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| static constexpr Toshi::TClass * | PARENTCLASS = & Toshi::TObject::ms_oClass |
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| static Toshi::TClass | ms_oClass = Toshi::TClass( "AGameState", AGameState::PARENTCLASS, AGameState::CreateTObject, AGameState::CreateTObjectInPlace, AGameState::InitialiseClass, AGameState::DeinitialiseClass, 0, 1, sizeof( AGameState ), alignof( AGameState ) ) |
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Definition at line 4 of file AMessagePopupState.h.
◆ BaseClass
◆ ThisClass
◆ CreateTObject()
| Toshi::TObject * AMessagePopupState::CreateTObject |
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◆ CreateTObjectInPlace()
| Toshi::TObject * AMessagePopupState::CreateTObjectInPlace |
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void * | a_pPtr | ) |
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◆ DeinitialiseClass()
| void AMessagePopupState::DeinitialiseClass |
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◆ GetClass()
| Toshi::TClass * AMessagePopupState::GetClass |
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overridevirtual |
◆ GetClassStatic()
| static __forceinline Toshi::TClass * AMessagePopupState::GetClassStatic |
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inlinestatic |
◆ InitialiseClass()
| void AMessagePopupState::InitialiseClass |
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◆ ms_oClass
◆ PARENTCLASS
The documentation for this class was generated from the following files: