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AMessagePopupState Member List

This is the complete list of members for AMessagePopupState, including all inherited members.

Activate()AGameState
AGameState()AGameState
BaseClass typedefAMessagePopupState
CreateTObject()AMessagePopupStatestatic
CreateTObjectInPlace(void *a_pPtr)AMessagePopupStatestatic
Deactivate()AGameState
DeinitialiseClass()AMessagePopupStatestatic
Destroy()AGameState
Destroy(TBOOL a_bDeactivate)AGameState
ExecuteForAllChildStates(t_ExecuteForChildCb< RetT, Args... > a_fnCallback, TUINT32 a_uiOffset, Args... args)AGameStateinline
ExecuteForOneChildState(t_ExecuteForChildCb< TBOOL, Args... > a_fnCallback, TUINT32 a_uiOffset, Args... args)AGameStateinline
GetClass() overrideAMessagePopupStatevirtual
GetClassStatic()AMessagePopupStateinlinestatic
GetFOV()AGameStatevirtual
GetOverlay() constAGameStateinline
GetSound()AGameStatevirtual
InitialiseClass()AMessagePopupStatestatic
m_bIsActivatedAGameStateprotected
m_bWasInsertedAGameStateprotected
m_ChildStatesAGameStateprotected
m_eOverlayColorIndexAGameStateprotected
m_fFOVAGameStateprotected
m_GUIElementAGameStateprotected
m_HUDParamsAGameStateprotected
m_pInputMapAGameStateprotected
m_pOwnerStateAGameStateprotected
ms_oClassAMessagePopupStatestatic
OnActivate()AGameStatevirtual
OnDeactivate()AGameStatevirtual
OnInsertion()AGameStatevirtual
OnRemoval()AGameStatevirtual
OnResume(AGameState *a_pPreviousState)AGameStatevirtual
OnStarted()AGameStatevirtual
OnSuspend()AGameStatevirtual
OnUpdate(TFLOAT a_fDeltaTime)AGameStatevirtual
OVERLAY typedefAGameState
OVERLAY_ enum nameAGameState
OVERLAY_1 enum valueAGameState
OVERLAY_2 enum valueAGameState
OVERLAY_3 enum valueAGameState
OVERLAY_NUMOF enum valueAGameState
PARENTCLASSAMessagePopupStatestatic
ProcessCommand(AInputCommand a_eInputCommand, const Toshi::TInputInterface::InputEvent *a_pInputEvent, TBOOL &a_rStopEvents)AGameStatevirtual
ProcessInput(const Toshi::TInputInterface::InputEvent *a_pInputEvent)AGameStatevirtual
Remove()AGameState
SendInputCommands(const Toshi::TInputInterface::InputEvent *a_pEvent)AGameState
SetInputMap(const Toshi::TPString8 &a_MapName)AGameState
SetOverlay(OVERLAY a_eOverlay)AGameStateinline
Suspend()AGameState
t_ExecuteForChildCb typedefAGameState
ThisClass typedefAMessagePopupState
Unknown1(void *a_pUnk1, void *a_pUnk2)AGameStatevirtual
Unknown10()AGameStatevirtual
Unknown11(void *a_pUnk1, void *a_pUnk2)AGameStatevirtual
Unknown12(void *a_pUnk1, void *a_pUnk2)AGameStatevirtual
Unknown2(void *a_pUnk1)AGameStatevirtual
Unknown3(void *a_pUnk1)AGameStatevirtual
Unknown4(void *a_pUnk1)AGameStatevirtual
Unknown5()AGameStatevirtual
Unknown6()AGameStatevirtual
Unknown7()AGameStatevirtual
Unknown8()AGameStatevirtual
~AGameState()AGameState