OpenBarnyard
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Here is a list of all variables with links to the classes they belong to:
- s -
s_aDevices :
TInputDevice
s_aiCRC32LUT :
TUtil
s_AllocatorList :
AMemory
s_aMemBlocks :
AMemory
s_aPools :
AMemory
s_fontrefs :
AGUI2FontManager
s_fontresources :
AGUI2FontManager
s_kMaxFOV :
TCameraObject
s_kMinFOV :
TCameraObject
s_llRegMatFreeList :
TOrderTable
s_llRegMatRegisteredList :
TOrderTable
s_pLangDataFileNames :
ALocaleManager
s_PopupStyles :
TMSWindow
s_pRegMaterials :
TOrderTable
s_pRenderPackets :
TOrderTable
s_RenderStateFlags :
AWorldShaderHAL
s_uiDeviceCount :
TInputDevice
s_uiMaxMaterials :
TOrderTable
s_uiMaxNumRenderPackets :
TOrderTable
s_uiMaxRenderPackets :
TOrderTable
s_uiNumRegisteredMaterials :
TOrderTable
s_uiNumRenderPackets :
TOrderTable
s_uiOrigMaxRenderPackets :
TOrderTable
s_uiVisibilityMask :
AGUI2Element
SCRATCH_MEM_SIZE :
T2String16
,
T2String8
second :
T2Pair< First, Second, Comparator >
Size :
TCompress::Header
,
TTSF::Hunk
size :
T2SharedRenderBuffer< RenderBuffer >::SubBuffer
sm_bUnknownFlag :
AGUI2RendererDX8
sm_eRenderStateFlags :
ASkinShaderHAL
sm_fCurrentFOV :
ACamera
sm_fZCoordinate :
AGUI2RendererDX8
sm_oListeners :
TGlobalEmitter< T >
sm_oShaderList :
TShader
sm_oViewModelMatrix :
ASkinShaderHAL
sm_oWorldViewMatrix :
ASkinShaderHAL
sm_pDefaultAllocatorCB :
T2String16
,
T2String8
sm_Vertices :
AGUI2RendererDX8
sm_vInitialLookDirection :
ACamera
sm_vWorldUp :
ACamera
SOUNDS_BASE_DIRECTORY :
ASoundManager
split_rules :
AGUIPicture
SPLITSCREEN_MAX_CAMERAS :
ACameraManager
strAnimationName :
AToshiAnimationInterface::AnimEvent
String :
PBPropertyValue
Strings :
T2Locale::LocaleStrings
strName :
TModelCollisionType
szCommandLine :
TUtil::TOSHIParams
szFileName :
AGUI2FontResource
szLogAppDirName :
TUtil::TOSHIParams
szLogAppName :
TUtil::TOSHIParams
szLogFileName :
TUtil::TOSHIParams
szMaterialName :
CellMesh
szMatName :
TTMDBase::Material
szName :
ABYardTerrainManager::TerrainInfo
,
AGUI2FontRef
,
AModelLoader::AlphaRefMaterial
,
AModelLoader::ClampedMaterial
,
AModelLoader::MaterialNode
szTex1 :
ASkinLightingManager::SkinLight
szTex2 :
ASkinLightingManager::SkinLight
szTex3 :
ASkinLightingManager::SkinLight
szTex4 :
ASkinLightingManager::SkinLight
szTextureFile :
TTMDBase::Material
szTextureName :
AModelLoader::MaterialNode
szTextureNames :
AGUI2FontDef
Generated by
1.13.2