#include <TShader.h>
Classes | |
class | TShaderList |
Public Types | |
enum | State_ : State { State_None = 0 , State_Created = BITFLAG( 0 ) , State_Validated = BITFLAG( 1 ) } |
using | State = TUINT32 |
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enum | { IsTObject = TTRUE } |
Public Member Functions | |
TDECLARE_CLASS (TShader, TObject) | |
TShader () | |
~TShader () | |
virtual void | OnDestroy () |
virtual void | Flush () |
virtual void | StartFlush ()=0 |
virtual void | EndFlush ()=0 |
virtual TBOOL | Create () |
virtual TBOOL | Validate () |
virtual void | Invalidate () |
virtual TBOOL | TryInvalidate () |
virtual TBOOL | TryValidate () |
virtual void | Render (TRenderPacket *a_pRenderPacket)=0 |
TBOOL | IsCreated () const |
TBOOL | IsValidated () const |
TShader * | GetNextShader () |
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virtual Toshi::TClass * | GetClass () |
virtual void | Delete () |
virtual | ~TObject () |
TBOOL | IsExactly (TClass *a_pClass) |
TBOOL | IsA (TClass *a_pClass) |
Static Public Attributes | |
static TShaderList | sm_oShaderList |
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static constexpr Toshi::TClass * | PARENTCLASS = TNULL |
static constinit Toshi::TClass | ms_oClass = Toshi::TClass( "TObject", TObject::CreateTObject, TObject::CreateTObjectInPlace, TObject::InitialiseClass, TObject::DeinitialiseClass, 0, 2, sizeof( TObject ), alignof( TObject ) ) |
Additional Inherited Members | |
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static Toshi::TObject * | CreateTObject () |
static Toshi::TObject * | CreateTObjectInPlace (void *a_pPtr) |
static void | InitialiseClass () |
static void | DeinitialiseClass () |
static TFORCEINLINE TClass * | GetClassStatic () |
using TShader::State = TUINT32 |
enum TShader::State_ : State |
Enumerator | |
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State_None | |
State_Created | |
State_Validated |
TShader::TShader | ( | ) |
Definition at line 14 of file TShader.cpp.
TShader::~TShader | ( | ) |
Definition at line 20 of file TShader.cpp.
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virtual |
Definition at line 34 of file TShader.cpp.
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pure virtual |
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virtual |
Definition at line 30 of file TShader.cpp.
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inline |
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virtual |
Definition at line 46 of file TShader.cpp.
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virtual |
Definition at line 25 of file TShader.cpp.
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pure virtual |
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pure virtual |
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inlinevirtual |
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inlinevirtual |
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virtual |
Definition at line 40 of file TShader.cpp.
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inlinestatic |