#include <ASkinShader.h>
Definition at line 8 of file ASkinShader.h.
◆ ASkinShader()
ASkinShader::ASkinShader |
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◆ ~ASkinShader()
ASkinShader::~ASkinShader |
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◆ AddLight()
virtual TINT ASkinShader::AddLight |
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const Toshi::TVector3 & | a_rPosition, |
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TFLOAT | a_fIntensity ) |
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◆ CreateMaterial()
◆ CreateMesh()
◆ EnableClouds()
void ASkinShader::EnableClouds |
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TBOOL | a_bEnabled | ) |
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◆ EnableHighEndSkinning()
void ASkinShader::EnableHighEndSkinning |
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TBOOL | a_bEnable | ) |
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◆ EnableRenderEnvMap()
void ASkinShader::EnableRenderEnvMap |
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TBOOL | a_bEnable | ) |
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◆ IsAlphaBlendMaterial()
TBOOL ASkinShader::IsAlphaBlendMaterial |
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◆ IsCapableHighEndSkinning()
TBOOL ASkinShader::IsCapableHighEndSkinning |
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◆ IsCapablePointLights()
TBOOL ASkinShader::IsCapablePointLights |
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◆ IsEnabledClouds()
TBOOL ASkinShader::IsEnabledClouds |
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◆ IsHighEndSkinning()
TBOOL ASkinShader::IsHighEndSkinning |
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◆ IsLightScattering()
TBOOL ASkinShader::IsLightScattering |
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◆ IsPointLightsEnabled()
TBOOL ASkinShader::IsPointLightsEnabled |
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◆ RemoveLight()
virtual void ASkinShader::RemoveLight |
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TINT | a_iIndex | ) |
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◆ SetAlphaBlendMaterial()
void ASkinShader::SetAlphaBlendMaterial |
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TBOOL | a_bIsAlphaBlendMaterial | ) |
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◆ SetLight()
virtual void ASkinShader::SetLight |
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TINT | a_iIndex, |
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const Toshi::TVector3 & | a_rPosition, |
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TFLOAT | a_fIntensity ) |
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◆ SetLightScattering()
void ASkinShader::SetLightScattering |
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TBOOL | a_bEnable | ) |
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◆ SetPointLights()
void ASkinShader::SetPointLights |
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TBOOL | a_bEnabled | ) |
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◆ TDECLARE_CLASS()
ASkinShader::TDECLARE_CLASS |
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ASkinShader | , |
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Toshi::TShader | ) |
◆ [union]
◆ m_SomeColour
TINT32 ASkinShader::m_SomeColour |
◆ m_SomeColourComponents
TUINT8 ASkinShader::m_SomeColourComponents[8] |
◆ m_Unk2
◆ m_Unk3
◆ m_Unk4
The documentation for this class was generated from the following files:
- D:/_dev/OpenBarnyard/Source/OpenBarnyard/Source/Render/ASkinShader/ASkinShader.h
- D:/_dev/OpenBarnyard/Source/OpenBarnyard/Source/Render/ASkinShader/ASkinShader.cpp