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AGUI2RendererDX8 Member List

This is the complete list of members for AGUI2RendererDX8, including all inherited members.

AGUI2RendererDX8()AGUI2RendererDX8
BeginScene() OVERRIDEAGUI2RendererDX8virtual
ClearScissor() OVERRIDEAGUI2RendererDX8virtual
CreateMaterial(const TCHAR *a_szTextureName) OVERRIDEAGUI2RendererDX8virtual
CreateMaterial(Toshi::TTexture *a_pTexture) OVERRIDEAGUI2RendererDX8virtual
DestroyMaterial(AGUI2Material *a_pMaterial) OVERRIDEAGUI2RendererDX8virtual
EndScene() OVERRIDEAGUI2RendererDX8virtual
GetHeight(AGUI2Material *a_pMaterial) OVERRIDEAGUI2RendererDX8virtual
GetTexture(const TCHAR *a_szTextureName) OVERRIDEAGUI2RendererDX8virtual
GetWidth(AGUI2Material *a_pMaterial) OVERRIDEAGUI2RendererDX8virtual
MAX_NUM_TRANSFORMSAGUI2RendererDX8inlinestatic
MAX_VERTICESAGUI2RendererDX8inlinestatic
PopTransform() OVERRIDEAGUI2RendererDX8virtual
PrepareRenderer() OVERRIDEAGUI2RendererDX8virtual
PushTransform(const AGUI2Transform &a_rTransform, const Toshi::TVector2 &a_rVec1, const Toshi::TVector2 &a_rVec2) OVERRIDEAGUI2RendererDX8virtual
RenderFilledRectangle(const Toshi::TVector2 &a, const Toshi::TVector2 &b) OVERRIDEAGUI2RendererDX8virtual
RenderLine(const Toshi::TVector2 &a, const Toshi::TVector2 &b) OVERRIDEAGUI2RendererDX8virtual
RenderLine(TFLOAT x1, TFLOAT y1, TFLOAT x2, TFLOAT y2) OVERRIDEAGUI2RendererDX8virtual
RenderOutlineRectangle(const Toshi::TVector2 &a, const Toshi::TVector2 &b) OVERRIDEAGUI2RendererDX8virtual
RenderRectangle(const Toshi::TVector2 &a, const Toshi::TVector2 &b, const Toshi::TVector2 &uv1, const Toshi::TVector2 &uv2) OVERRIDEAGUI2RendererDX8virtual
RenderTriStrip(Toshi::TVector2 *vertices, Toshi::TVector2 *UV, uint32_t numverts) OVERRIDEAGUI2RendererDX8virtual
ResetRenderer() OVERRIDEAGUI2RendererDX8virtual
ResetZCoordinate() OVERRIDEAGUI2RendererDX8virtual
ScaleCoords(TFLOAT &x, TFLOAT &y) OVERRIDEAGUI2RendererDX8virtual
SetColour(TUINT32 a_uiColour) OVERRIDEAGUI2RendererDX8virtual
SetMaterial(AGUI2Material *a_pMaterial) OVERRIDEAGUI2RendererDX8virtual
SetScissor(TFLOAT a_fVal1, TFLOAT a_fVal2, TFLOAT a_fVal3, TFLOAT a_fVal4) OVERRIDEAGUI2RendererDX8virtual
SetTransform(const AGUI2Transform &a_rTransform) OVERRIDEAGUI2RendererDX8virtual
sm_bUnknownFlagAGUI2RendererDX8inlinestatic
sm_fZCoordinateAGUI2RendererDX8inlinestatic
sm_VerticesAGUI2RendererDX8inlinestatic
UpdateTransform()AGUI2RendererDX8
~AGUI2Renderer()=defaultAGUI2Renderervirtual
~AGUI2RendererDX8()AGUI2RendererDX8virtual