This is the complete list of members for AGUI2RendererDX8, including all inherited members.
| AGUI2RendererDX8() | AGUI2RendererDX8 | |
| BeginScene() OVERRIDE | AGUI2RendererDX8 | virtual |
| ClearScissor() OVERRIDE | AGUI2RendererDX8 | virtual |
| CreateMaterial(const TCHAR *a_szTextureName) OVERRIDE | AGUI2RendererDX8 | virtual |
| CreateMaterial(Toshi::TTexture *a_pTexture) OVERRIDE | AGUI2RendererDX8 | virtual |
| DestroyMaterial(AGUI2Material *a_pMaterial) OVERRIDE | AGUI2RendererDX8 | virtual |
| EndScene() OVERRIDE | AGUI2RendererDX8 | virtual |
| GetHeight(AGUI2Material *a_pMaterial) OVERRIDE | AGUI2RendererDX8 | virtual |
| GetTexture(const TCHAR *a_szTextureName) OVERRIDE | AGUI2RendererDX8 | virtual |
| GetWidth(AGUI2Material *a_pMaterial) OVERRIDE | AGUI2RendererDX8 | virtual |
| MAX_NUM_TRANSFORMS | AGUI2RendererDX8 | inlinestatic |
| MAX_VERTICES | AGUI2RendererDX8 | inlinestatic |
| PopTransform() OVERRIDE | AGUI2RendererDX8 | virtual |
| PrepareRenderer() OVERRIDE | AGUI2RendererDX8 | virtual |
| PushTransform(const AGUI2Transform &a_rTransform, const Toshi::TVector2 &a_rVec1, const Toshi::TVector2 &a_rVec2) OVERRIDE | AGUI2RendererDX8 | virtual |
| RenderFilledRectangle(const Toshi::TVector2 &a, const Toshi::TVector2 &b) OVERRIDE | AGUI2RendererDX8 | virtual |
| RenderLine(const Toshi::TVector2 &a, const Toshi::TVector2 &b) OVERRIDE | AGUI2RendererDX8 | virtual |
| RenderLine(TFLOAT x1, TFLOAT y1, TFLOAT x2, TFLOAT y2) OVERRIDE | AGUI2RendererDX8 | virtual |
| RenderOutlineRectangle(const Toshi::TVector2 &a, const Toshi::TVector2 &b) OVERRIDE | AGUI2RendererDX8 | virtual |
| RenderRectangle(const Toshi::TVector2 &a, const Toshi::TVector2 &b, const Toshi::TVector2 &uv1, const Toshi::TVector2 &uv2) OVERRIDE | AGUI2RendererDX8 | virtual |
| RenderTriStrip(Toshi::TVector2 *vertices, Toshi::TVector2 *UV, uint32_t numverts) OVERRIDE | AGUI2RendererDX8 | virtual |
| ResetRenderer() OVERRIDE | AGUI2RendererDX8 | virtual |
| ResetZCoordinate() OVERRIDE | AGUI2RendererDX8 | virtual |
| ScaleCoords(TFLOAT &x, TFLOAT &y) OVERRIDE | AGUI2RendererDX8 | virtual |
| SetColour(TUINT32 a_uiColour) OVERRIDE | AGUI2RendererDX8 | virtual |
| SetMaterial(AGUI2Material *a_pMaterial) OVERRIDE | AGUI2RendererDX8 | virtual |
| SetScissor(TFLOAT a_fVal1, TFLOAT a_fVal2, TFLOAT a_fVal3, TFLOAT a_fVal4) OVERRIDE | AGUI2RendererDX8 | virtual |
| SetTransform(const AGUI2Transform &a_rTransform) OVERRIDE | AGUI2RendererDX8 | virtual |
| sm_bUnknownFlag | AGUI2RendererDX8 | inlinestatic |
| sm_fZCoordinate | AGUI2RendererDX8 | inlinestatic |
| sm_Vertices | AGUI2RendererDX8 | inlinestatic |
| UpdateTransform() | AGUI2RendererDX8 | |
| ~AGUI2Renderer()=default | AGUI2Renderer | virtual |
| ~AGUI2RendererDX8() | AGUI2RendererDX8 | virtual |