This is the complete list of members for AGUI2RendererDX8, including all inherited members.
AGUI2RendererDX8() | AGUI2RendererDX8 | |
BeginScene() OVERRIDE | AGUI2RendererDX8 | virtual |
ClearScissor() OVERRIDE | AGUI2RendererDX8 | virtual |
CreateMaterial(const TCHAR *a_szTextureName) OVERRIDE | AGUI2RendererDX8 | virtual |
CreateMaterial(Toshi::TTexture *a_pTexture) OVERRIDE | AGUI2RendererDX8 | virtual |
DestroyMaterial(AGUI2Material *a_pMaterial) OVERRIDE | AGUI2RendererDX8 | virtual |
EndScene() OVERRIDE | AGUI2RendererDX8 | virtual |
GetHeight(AGUI2Material *a_pMaterial) OVERRIDE | AGUI2RendererDX8 | virtual |
GetTexture(const TCHAR *a_szTextureName) OVERRIDE | AGUI2RendererDX8 | virtual |
GetWidth(AGUI2Material *a_pMaterial) OVERRIDE | AGUI2RendererDX8 | virtual |
MAX_NUM_TRANSFORMS | AGUI2RendererDX8 | inlinestatic |
MAX_VERTICES | AGUI2RendererDX8 | inlinestatic |
PopTransform() OVERRIDE | AGUI2RendererDX8 | virtual |
PrepareRenderer() OVERRIDE | AGUI2RendererDX8 | virtual |
PushTransform(const AGUI2Transform &a_rTransform, const Toshi::TVector2 &a_rVec1, const Toshi::TVector2 &a_rVec2) OVERRIDE | AGUI2RendererDX8 | virtual |
RenderFilledRectangle(const Toshi::TVector2 &a, const Toshi::TVector2 &b) OVERRIDE | AGUI2RendererDX8 | virtual |
RenderLine(const Toshi::TVector2 &a, const Toshi::TVector2 &b) OVERRIDE | AGUI2RendererDX8 | virtual |
RenderLine(TFLOAT x1, TFLOAT y1, TFLOAT x2, TFLOAT y2) OVERRIDE | AGUI2RendererDX8 | virtual |
RenderOutlineRectangle(const Toshi::TVector2 &a, const Toshi::TVector2 &b) OVERRIDE | AGUI2RendererDX8 | virtual |
RenderRectangle(const Toshi::TVector2 &a, const Toshi::TVector2 &b, const Toshi::TVector2 &uv1, const Toshi::TVector2 &uv2) OVERRIDE | AGUI2RendererDX8 | virtual |
RenderTriStrip(Toshi::TVector2 *vertices, Toshi::TVector2 *UV, uint32_t numverts) OVERRIDE | AGUI2RendererDX8 | virtual |
ResetRenderer() OVERRIDE | AGUI2RendererDX8 | virtual |
ResetZCoordinate() OVERRIDE | AGUI2RendererDX8 | virtual |
ScaleCoords(TFLOAT &x, TFLOAT &y) OVERRIDE | AGUI2RendererDX8 | virtual |
SetColour(TUINT32 a_uiColour) OVERRIDE | AGUI2RendererDX8 | virtual |
SetMaterial(AGUI2Material *a_pMaterial) OVERRIDE | AGUI2RendererDX8 | virtual |
SetScissor(TFLOAT a_fVal1, TFLOAT a_fVal2, TFLOAT a_fVal3, TFLOAT a_fVal4) OVERRIDE | AGUI2RendererDX8 | virtual |
SetTransform(const AGUI2Transform &a_rTransform) OVERRIDE | AGUI2RendererDX8 | virtual |
sm_bUnknownFlag | AGUI2RendererDX8 | inlinestatic |
sm_fZCoordinate | AGUI2RendererDX8 | inlinestatic |
sm_Vertices | AGUI2RendererDX8 | inlinestatic |
UpdateTransform() | AGUI2RendererDX8 | |
~AGUI2Renderer()=default | AGUI2Renderer | virtual |
~AGUI2RendererDX8() | AGUI2RendererDX8 | virtual |