This is the complete list of members for AGUI2Renderer, including all inherited members.
| BeginScene()=0 | AGUI2Renderer | pure virtual |
| ClearScissor()=0 | AGUI2Renderer | pure virtual |
| CreateMaterial(const TCHAR *a_szTextureName)=0 | AGUI2Renderer | pure virtual |
| CreateMaterial(Toshi::TTexture *a_pTexture)=0 | AGUI2Renderer | pure virtual |
| DestroyMaterial(AGUI2Material *a_pMaterial)=0 | AGUI2Renderer | pure virtual |
| EndScene()=0 | AGUI2Renderer | pure virtual |
| GetHeight(AGUI2Material *a_pMaterial)=0 | AGUI2Renderer | pure virtual |
| GetTexture(const TCHAR *a_szTextureName)=0 | AGUI2Renderer | pure virtual |
| GetWidth(AGUI2Material *a_pMaterial)=0 | AGUI2Renderer | pure virtual |
| PopTransform()=0 | AGUI2Renderer | pure virtual |
| PrepareRenderer()=0 | AGUI2Renderer | pure virtual |
| PushTransform(const AGUI2Transform &a_rTransform, const Toshi::TVector2 &a_rVec1, const Toshi::TVector2 &a_rVec2)=0 | AGUI2Renderer | pure virtual |
| RenderFilledRectangle(const Toshi::TVector2 &a, const Toshi::TVector2 &b)=0 | AGUI2Renderer | pure virtual |
| RenderLine(const Toshi::TVector2 &a, const Toshi::TVector2 &b)=0 | AGUI2Renderer | pure virtual |
| RenderLine(TFLOAT x1, TFLOAT y1, TFLOAT x2, TFLOAT y2)=0 | AGUI2Renderer | pure virtual |
| RenderOutlineRectangle(const Toshi::TVector2 &a, const Toshi::TVector2 &b)=0 | AGUI2Renderer | pure virtual |
| RenderRectangle(const Toshi::TVector2 &a, const Toshi::TVector2 &b, const Toshi::TVector2 &uv1, const Toshi::TVector2 &uv2)=0 | AGUI2Renderer | pure virtual |
| RenderTriStrip(Toshi::TVector2 *vertices, Toshi::TVector2 *UV, uint32_t numverts)=0 | AGUI2Renderer | pure virtual |
| ResetRenderer()=0 | AGUI2Renderer | pure virtual |
| ResetZCoordinate()=0 | AGUI2Renderer | pure virtual |
| ScaleCoords(TFLOAT &x, TFLOAT &y)=0 | AGUI2Renderer | pure virtual |
| SetColour(TUINT32 a_uiColour)=0 | AGUI2Renderer | pure virtual |
| SetMaterial(AGUI2Material *a_pMaterial)=0 | AGUI2Renderer | pure virtual |
| SetScissor(TFLOAT a_fVal1, TFLOAT a_fVal2, TFLOAT a_fVal3, TFLOAT a_fVal4)=0 | AGUI2Renderer | pure virtual |
| SetTransform(const AGUI2Transform &a_rTransform)=0 | AGUI2Renderer | pure virtual |
| ~AGUI2Renderer()=default | AGUI2Renderer | virtual |