This is the complete list of members for AGUI2Renderer, including all inherited members.
BeginScene()=0 | AGUI2Renderer | pure virtual |
ClearScissor()=0 | AGUI2Renderer | pure virtual |
CreateMaterial(const TCHAR *a_szTextureName)=0 | AGUI2Renderer | pure virtual |
CreateMaterial(Toshi::TTexture *a_pTexture)=0 | AGUI2Renderer | pure virtual |
DestroyMaterial(AGUI2Material *a_pMaterial)=0 | AGUI2Renderer | pure virtual |
EndScene()=0 | AGUI2Renderer | pure virtual |
GetHeight(AGUI2Material *a_pMaterial)=0 | AGUI2Renderer | pure virtual |
GetTexture(const TCHAR *a_szTextureName)=0 | AGUI2Renderer | pure virtual |
GetWidth(AGUI2Material *a_pMaterial)=0 | AGUI2Renderer | pure virtual |
PopTransform()=0 | AGUI2Renderer | pure virtual |
PrepareRenderer()=0 | AGUI2Renderer | pure virtual |
PushTransform(const AGUI2Transform &a_rTransform, const Toshi::TVector2 &a_rVec1, const Toshi::TVector2 &a_rVec2)=0 | AGUI2Renderer | pure virtual |
RenderFilledRectangle(const Toshi::TVector2 &a, const Toshi::TVector2 &b)=0 | AGUI2Renderer | pure virtual |
RenderLine(const Toshi::TVector2 &a, const Toshi::TVector2 &b)=0 | AGUI2Renderer | pure virtual |
RenderLine(TFLOAT x1, TFLOAT y1, TFLOAT x2, TFLOAT y2)=0 | AGUI2Renderer | pure virtual |
RenderOutlineRectangle(const Toshi::TVector2 &a, const Toshi::TVector2 &b)=0 | AGUI2Renderer | pure virtual |
RenderRectangle(const Toshi::TVector2 &a, const Toshi::TVector2 &b, const Toshi::TVector2 &uv1, const Toshi::TVector2 &uv2)=0 | AGUI2Renderer | pure virtual |
RenderTriStrip(Toshi::TVector2 *vertices, Toshi::TVector2 *UV, uint32_t numverts)=0 | AGUI2Renderer | pure virtual |
ResetRenderer()=0 | AGUI2Renderer | pure virtual |
ResetZCoordinate()=0 | AGUI2Renderer | pure virtual |
ScaleCoords(TFLOAT &x, TFLOAT &y)=0 | AGUI2Renderer | pure virtual |
SetColour(TUINT32 a_uiColour)=0 | AGUI2Renderer | pure virtual |
SetMaterial(AGUI2Material *a_pMaterial)=0 | AGUI2Renderer | pure virtual |
SetScissor(TFLOAT a_fVal1, TFLOAT a_fVal2, TFLOAT a_fVal3, TFLOAT a_fVal4)=0 | AGUI2Renderer | pure virtual |
SetTransform(const AGUI2Transform &a_rTransform)=0 | AGUI2Renderer | pure virtual |
~AGUI2Renderer()=default | AGUI2Renderer | virtual |