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AGUI2MouseCursor Member List

This is the complete list of members for AGUI2MouseCursor, including all inherited members.

Acceleration enum nameAGUI2MouseCursor
Acceleration_Fast enum valueAGUI2MouseCursor
Acceleration_NUMOF enum valueAGUI2MouseCursor
Acceleration_Off enum valueAGUI2MouseCursor
Acceleration_Slow enum valueAGUI2MouseCursor
AddChildHead(AGUI2Element &a_rElement)AGUI2Elementinline
AddChildTail(AGUI2Element &a_rElement)AGUI2Elementinline
AGUI2Element()AGUI2Element
AGUI2ElementNode()AGUI2ElementNodeinline
AGUI2MouseCursor()AGUI2MouseCursor
AGUI2Rectangle()AGUI2Rectangle
AnchorPos(TFLOAT &a_rX, TFLOAT &a_rY, TFLOAT a_fWidth, TFLOAT a_fHeight)AGUI2Element
ChildBegin() constAGUI2Elementinline
ChildRBegin() constAGUI2Elementinline
Create(const TCHAR *a_szPointerUpTexture, const TCHAR *a_szPointerDownTexture, TFLOAT a_fScalar)AGUI2MouseCursor
AGUI2Rectangle::Create(TFLOAT a_fWidth, TFLOAT a_fHeight)AGUI2Rectangleinline
GetAlpha() constAGUI2Elementinline
GetCursorCenter() constAGUI2MouseCursorinline
GetCursorPos() constAGUI2MouseCursorinline
GetDimensions(TFLOAT &a_rWidth, TFLOAT &a_rHeight)AGUI2Elementvirtual
GetHeight()AGUI2Elementvirtual
GetInvScreenTransform(AGUI2Transform &a_rOutTransform)AGUI2Element
GetMaxs(TFLOAT &a_fX, TFLOAT &a_fY)AGUI2Elementvirtual
GetMins(TFLOAT &a_fX, TFLOAT &a_fY)AGUI2Elementvirtual
GetNext() constAGUI2ElementNodeinline
GetNextChild(AGUI2Element *a_pCurrentChild)AGUI2Elementinline
GetPrev() constAGUI2ElementNodeinline
GetPrevChild(AGUI2Element *a_pCurrentChild)AGUI2Elementinline
GetScreenTransform(AGUI2Transform &a_rOutTransform)AGUI2Element
GetTransform()AGUI2Elementinline
GetWidth()AGUI2Elementvirtual
HasFlags(TUINT32 a_uiFlags) constAGUI2Elementinline
Hide()AGUI2Elementinline
IsFocused() constAGUI2Elementinline
IsInFront() constAGUI2Elementinline
IsLinked() constAGUI2ElementNodeinline
IsPointInside(TFLOAT a_fX, TFLOAT a_fY)AGUI2Elementvirtual
IsVisible() constAGUI2Elementinline
LinkAfter(AGUI2ElementNode &a_rNode)AGUI2ElementNodeinline
LinkBefore(AGUI2ElementNode &a_rNode)AGUI2ElementNodeinline
LinkChildBefore(AGUI2Element &a_rNewChildren, AGUI2Element &a_rInsertAfter)AGUI2Elementinline
m_cbPostRenderAGUI2Elementprotected
m_ChildrenAGUI2Elementprotected
m_eAnchorAGUI2Elementprotected
m_eFlagsAGUI2Elementprotected
m_ePivotAGUI2Elementprotected
m_fHeightAGUI2Elementprotected
m_fWidthAGUI2Elementprotected
m_oTransformAGUI2Elementprotected
m_pMaterialAGUI2Rectangleprotected
m_pNextAGUI2ElementNodeprotected
m_pParentAGUI2Elementprotected
m_pPrevAGUI2ElementNodeprotected
m_uiColourAGUI2Elementprotected
m_uiVisibilityMaskAGUI2Elementprotected
m_UV1AGUI2Rectangleprotected
m_UV2AGUI2Rectangleprotected
MoveCursor(TFLOAT a_fDeltaX, TFLOAT a_fDeltaY)AGUI2MouseCursor
PivotPos(TFLOAT &a_rX, TFLOAT &a_rY, TFLOAT a_fWidth, TFLOAT a_fHeight)AGUI2Element
PostRender()AGUI2Elementvirtual
PreRender()AGUI2Elementvirtual
RemoveSelf()AGUI2Elementinline
Render() overrideAGUI2Rectanglevirtual
s_uiVisibilityMaskAGUI2Elementinlinestatic
SetAlpha(TFLOAT a_fAlpha)AGUI2Elementvirtual
SetAnchor(AGUI2ATTACHMENT a_eAnchor)AGUI2Elementinline
SetAttachment(AGUI2ATTACHMENT a_eAnchor, AGUI2ATTACHMENT a_ePivot)AGUI2Elementinline
SetColour(TUINT32 a_uiColour)AGUI2Elementvirtual
SetDimensions(TFLOAT a_fWidth, TFLOAT a_fHeight)AGUI2Elementvirtual
SetFocus(TBOOL a_bFocused)AGUI2Elementvirtual
SetHeight(TFLOAT a_fHeight)AGUI2Elementvirtual
SetInFront()AGUI2Elementinline
SetPivot(AGUI2ATTACHMENT a_ePivot)AGUI2Elementinline
SetPostRenderCallback(t_PostRender a_cbNewCallback)AGUI2Elementinline
SetRenderBeforeChildren()AGUI2Elementinline
SetShadowAlpha(TFLOAT a_fAlpha)AGUI2Elementvirtual
SetTextureSection(AGUI2TextureSection *a_pTexSection)AGUI2Rectangle
SetTransform(TFLOAT a_fX, TFLOAT a_fY, float a_fRotAngle=0.0f)AGUI2Elementinline
SetTranslation(TFLOAT a_fX, TFLOAT a_fY)AGUI2Elementinline
SetTranslation(const Toshi::TVector2 &a_rTranslation)AGUI2Elementinline
SetWidth(TFLOAT a_fWidth)AGUI2Elementvirtual
ShouldRenderBeforeChildren()AGUI2Elementinline
Show()AGUI2Elementinline
t_PostRender typedefAGUI2Element
Tick(TFLOAT a_fDeltaTime)AGUI2Elementvirtual
Unlink()AGUI2ElementNodeinline
Update()AGUI2MouseCursor
~AGUI2Element()=defaultAGUI2Elementvirtual
~AGUI2ElementNode()AGUI2ElementNodeinlinevirtual